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The BodyComp is the latest in microcomputing; a computer so small it can be implanted in the human body, yet as powerful as an E-Book! A unit the size of a large lighter is implanted in the torso, and links are run to the user's Neural Processor by nanomachines. Power is supplied by a pair of microfine blood turbines, implanted in the pulmonary and femoral arteries.

The BodyComp has functions and capabilities equal to a E-Book. (No chipslot, but it can read from the player's Chipware socket or a chip player plugged into an Interface Plug.) It requires Times Square Plus (or Video Imager) and Cyberaudio to operate (it can be plugged into a Kiroshi Optics HUD, but without audio). Hardened systems are available, but this option cannot be retrofitted. BodyComps can be outfitted with all CompuMods and other modifications, but the sensors are separate; they can be installed in a cyberlimb (usually taking up about 1 / 3 of an option space each) or carried separately and jacked h with a special cable and multi-processor (50eb). For an additional 125eb, the unit can be hooked up to a character's Wet Drive, allowing for extra memory (and an easy way to see what you're carrying).[1]

Game notes: If the unit is not EMP hardened, a hit by a microwaver will usually (70% chance) wipe the BodyComp's memory (but not an attached Wet Drive) and will inflict an additional 1D6-2 damage in feedback and burns. HC: 1D6+4, Surgery: MA[1]

Reference[]

  1. 1.0 1.1 PONDSMITH, M. Chromebook Volume 2. 1st ed. Berkeley CA: R. Talsorian Games, 1992 (pg.8)
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