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The Wild Things is one of the many gangs in Night City.

History

There are about one hundred 'dorpher gangs in Night City, sharing drug sources and quick (illegal) ways of raising funds for more drugs. Mostly clones of each other, they burn through their members as fast as their bodies fail and leave space for the next fresh 'dorphhead.

The Wild Things are distinctive because they are survivors. Initiation is only open to seasoned 'dorphers who are known on the streets, and who have been on the streets for a year with another 'dorpher gang.

The Wild Things claim the entire East Marina as their exclusive territory. They've been in some small battles in the recent past, but are not involved in any turf wars at this time. Unlike most dorpher gangs, these guys are not pushovers. With a street-tested membership, the Wild Things are bad company; cynical and predatory. They've been around a long time.[1]

After The Night City Holocaust, many Wild Things were killed fighting Militech soldiers, leaving the gang to fall apart during the Time of the Red.[2]

Tag

A red circle with a white dot in the center.[1]

Colors

There is no uniform for the Wild Things; they all know each other and they know who belongs in the East Marina. Members are allowed to carry any weapon of choice, including firearms. When a crime is committed, the gang gets 10% of the take; the rest goes back to the individual members involved in the action.[1]

Average Stats

INT REF TECH COOL ATTR LUCK MA BODY EMP
5 4 6 6 6 8 7 5 6
SKILLS: Locate Drug 9, Pistol 3, Rifle 2, Melee Weapon 2, Streetwise 6, Fast Talk 2, Stealth 1.[1]

Cyberware

20% chance of random implants.[1]

References

  1. 1.0 1.1 1.2 1.3 1.4 PONDSMITH, M. Night City Sourcebook. 1st ed., Berkeley, CA, R. Talsorian Games, 1991.
  2. PONDSMITH, M. Cyberpunk RED Corebook. 1st ed., Kenmore, WA, R. Talsorian Games, 2020. (p.309)
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