Cyberpunk Wiki

Before making edits, please read our Editing Guidelines and our Manual of Style.

Also join our Discord server if you want to discuss something! See you there!

READ MORE

Cyberpunk Wiki
Cyberpunk Wiki
Advertisement
Cyberpunk Wiki
Cyberpunk Wiki
Official wiki
12,154
pages


Sub-Pages:

2077IconLogo CP2077PL

V. Just V. Only people who know me real well can use my real name.

 — V, Automatic Love

V, an alias for Valerie/Vincent,[3] is a mercenary involved in a series of singular events during the year 2077, which toppled the balance of power in Night City.

V is the playable protagonist of Cyberpunk 2077. Their gender, appearance, attributes, perks, and Lifepaths are all customizable and have an impact on the storyline.[4]

Character Customization[]

The character customization system process starts with the player either selecting a preset character or creating a custom one. When customizing the character, the player can select a gender and then customize the rest of the character, which can include depictions of breasts and genitalia. Options also include picking between a masculine and feminine voice.[5]

Lifepaths[]

The player then selects V's Lifepath background, by choosing Nomad, Streetkid, or Corporate. Each Lifepath will begin in a different starting location around Night City, and V will be in a different place in life overall.

The player will have a different introductory questline (The Nomad, The Streetkid, or The Corpo-Rat) and equipment, which will be connected to V's specific origin story and will be introduced to the character differently. Lifepaths will stretch the entirety of the game, and not only will it open up different dialogue options, but you will also unlock a specific side quest based off your Lifepath.

After the introductory questlines, a compilation cutscene will lead into the last two quests of the prologue — The Rescue, a quest that will lead to Act 1; and Practice Makes Perfect, an optional tutorial about some of the video game mechanics. At this point, the game follows a similar narrative line.

Biography[]

Early Life[]

Depending on the chosen Lifepath, V will have one out of three backgrounds which all lead to the same narrative path.


If V has the Nomad Lifepath:

V grew up in the American wilderness, having been part of the Bakkers nomad family.[6] At the age of 16, they made their first kill when Raffen Shiv scouts assaulted their camp, with V killing one of them with a single shot to the eye.[7]
They left the family after it merged with Snake Nation, leading them to search for a new life. Not long after, V made contact with Jackie Welles, who needed a nomad in order to smuggle Arasaka contraband across the Californian border to Night City.
Whilst travelling to the meeting point, V was forced to stop at the Southern Californian town of Yucca to get their car, the Rattler, repaired. After a local mechanic fixed it and the local sheriff kicked them out of the town, V contacted an old fixer friend to locate Welles. As a last favor to V due to being a friend, he complied.
V finally made contact with Jackie, and once they loaded the cargo on the Rattler, they went directly to the Border Crossing. They manage to cross without a hitch, but discovered it was all a trap. An Arasaka convoy was waiting for them on the other side of the border, forcing V and Jackie to flee at top speed with the Rattler through the Biotechnica Flats. After losing their tail and taking refuge in an abandoned garage, V and Jackie discovered that they were smuggling a living iguana. Though originally he planned on ditching them without their money, Jackie offered to help V set up in Night City and split their profit by selling the iguana to another party, which they accepted, leading to their friendship.[8]


If V has the Streetkid lifepath:

V was raised by the streets of Heywood, Night City.[6] At the age of 13, a junkie tried to knife one of their chooms. V reacted and stabbed him first, becoming their first kill. V knew him from before, as the junkie had always been begging on the streets, and was fond of him.[7]
Though V initially left for Atlanta two years ago, they returned to Night City after realizing it was not going to work out.
Whilst recovering from a fight in El Coyote Cojo, V agreed to help the bartender, Pepe Najarro, settle a debt with a fixer by the name of Kirk Sawyer. In exchange for paying the debt, Kirk sent V to steal a Rayfield Aerondight from a corpo agent. After receiving a lift from their old friend Padre, V proceeded with the job.
As they managed to enter and start the car, V was stopped by Jackie Welles, who was also attempting to steal the vehicle. However, they were quickly surrounded by the NCPD, led by officer Henry Stints, and were arrested. Though ordered to be executed by the vehicle's owner - Kaoru Fujioka - they were instead knocked out and left bloodied in an alleyway of Heywood. After the ordeal, V and Jackie were properly introduced, the latter revealing that Kirk's threats were actually empty. When he invited them for a meal, V hesitantly accepted, leading to their friendship.[9]


If V has the Corporate lifepath:

V was raised in a corporate family from Charter Hill, Night City.[6] At some point they enlisted into the Arasaka Corporation, being trained in creating and maintaining intelligence networks, crisis impact analysis, and establishing defense of corporate assets in the event of armed conflict.[10] During their time in the company, V caught an Arasaka sales department employee spying for Petrochem. The official story was that he slipped in the shower and died. The truth is that he was V's first kill. Afterwards, V got a promotion and a promise that they would not have to dirty their hands for a while.[7] Their superior, Arthur Jenkins, was a big reason V was a high ranking counterintelligence operative agent in the Arasaka Tower of Night City.[10]
Over a two-year period of active duty, V completed six defensive and five offensive operations. Their last assignment was a full reconnaissance of an Arasaka facility in Watson, which led to tracking and intercepting a spy from Baskin Undercover, who was suspected to have been working under Militech orders. With that mission, V proved they were an effective autonomous operative; clever and ambitious, they were always committed to completing the assignments and never showed disloyalty to Arasaka. However, they showed high levels of stress.
During the Frankfurt leak, Jenkins was tasked with dealing with the situation after assassinating a number of ESC representatives without the official approval of his superior, Susan Abernathy. V was tasked by Jenkins to assassinate Abernathy, who he claimed had stolen his position. V called their street contact and old friend Jackie Welles to meet at Lizzie's Bar. While there V discussed the details of the job, however Jackie was unwilling to do it, and did not want V to go through with it either. During the conversation, the two were cornered by Arasaka agents under Abernathy's command, they stripped V of their corporate status and took the information regarding Jenkins. They attempted to bring in V as well, but relented after being threatened by Jackie. V lamented that their life effectively over, However Jackie claimed that they were in fact finally free of the corporate world. He then allowed V to stay at his home until they got back on their feet.[10]

2077[]

This section requires expanding. Click here to add more.📝

V stayed with Jackie for six months, doing mercenary jobs together while improving their street cred. Eventually, V managed to save enough money to rent an apartment of their own in Megabuilding H10.

Around the last week of April 2077,[2] after completing a job for Wakako Okada, V and Jackie were contacted by another fixer named Dexter DeShawn. They, along with Netrunner T-Bug, were hired to break into Konpeki Plaza and steal a Relic from Yorinobu Arasaka for Evelyn Parker. V undertook preparation for the heist, meeting with Parker to locate the device and retrieving a Flathead from the Maelstrom gang to assist them.

After finishing planning at the Afterlife, V and the crew undertook the heist and successfully retrieved the Relic from Konpeki Plaza. However, they were forced to hide when Yorinobu returned to his apartment and met with his father, Saburo Arasaka, in the room and murdered him. With security increased in the building, T-Bug was quickly discovered and killed by Arasaka's netrunners remotely, moments after breaching the door security. V and Jackie tried to move towards a ladder to escape but an Arasaka's drone found them and shot at them. They jumped off and fell down through a glass roof, leaving Jackie seriously wounded and the container of the Relic damaged, causing the Relic's integrity to drop. To avoid further damage to the Relic, Jackie slotted the shard into his neural interface. Jackie and V escaped on the Delamain cab, after being chased by Arasaka drones. On the way to No-Tell Motel, Jackie succumbed to his critical wounds. Before Jackie breathed his last, he used up his last effort to slot the Relic into V to keep it safe.

At the rendezvous point inside the No-Tell Motel, DeShawn shot V in the head and dumped V's body in the landfill to cover his track, with the Relic remaining slotted in V's neural interface.

However, the Relic successfully resurrected V sometime later, and V tried to crawl out of the garbage. Located by Saburo's ex-bodyguard Goro Takemura, they were brought back to Night City and to Viktor Vektor's clinic. Whilst recovering there, V learned that the Relic was overriding their consciousness with an engram of Johnny Silverhand, and that they had only a short time left to live. Misty then brings V back to their apartment to rest. Later that night, the engram of Johnny Silverhand starts assaulting V, demanding them to commit suicide. Despite some difficulty and struggle, V succeeds in taking the pills that Misty gave them. Meeting with Goro, V was asked to help testify to Saburo's heir, Hanako, and expose Yorinobu's crime. At the same time, they decided to investigate various leads into removing the Relic, including Evelyn and its creator Anders Hellman.

With help from Judy Álvarez, V located Evelyn and learned that she was initially hired by the Voodoo Boys to steal the Relic, though only for Silverhand's engram. Meeting with Placide, they arranged to help them bypass the Blackwall and contact Alt Cunningham, a legendary netrunner and Johnny's former girlfriend. Through Alt, V learned that they could extract the engram through Soulkiller and rewrite it with their consciousness, though only within Arasaka's Mikoshi system. After contacting Rogue Amendiares, V learned that Hellman was attempting to defect to Kang Tao. Working with Panam Palmer and the Aldecaldos, they ambushed his convoy and retrieved him. Whilst interrogating Hellman, V learned that the Relic was permanently connected to their neural system, making the process impossible to undo. Afterwards, V called Takemura to follow up with his own interrogation and unfinished business.

V and Goro met with Sandayu Oda, Hanako's bodyguard, to inform him of Yorinobu's betrayal. When he refused to believe them, they gradually decided to contact Hanako during Yorinobu's memorial parade and began making preparations to do so. After they dealt with the security forces and Oda, Goro was forced to kidnap Hanako and had V meet with her. After telling her what they witnessed, they were attacked by Arasaka forces led by Adam Smasher, though V managed to escape the ambush. Shortly afterwards, V was contacted by Hanako and arranged a meeting at Embers. During it, they learned that Mikoshi was located under Arasaka Tower.

During the meeting, the Relic began to malfunction, forcing V to leave it early. With Silverhand taking control, they were taken to Victor's clinic and learned that the Relic's process was almost complete.

Endings[]

This section requires expanding. Click here to add more.📝

Given some time to be alone, V and Johnny contemplated what options they had. Finally, V made their last call and decided what they were going to do.


If V accepted Hanako's offer:

V went with Arasaka, eventually succeeding in their quest of ousting Yorinobu and removing V's biochip. While unconscious, V met with Johnny who told they had made a terrible choice and by extracting the chip V would lose a part of themselves. After spending some weeks of recovery time on a clinic in the Arasaka Orbital Station in space, either Hellman or Takemura brought news that the operation hadn't work out in the end and that V only has six months left to live. Takemura was more specific mentioning that V won't live to see the winter. Nevertheless, a proposition was made for V. The difficult choice of accepting or refusing an offer from Arasaka.

If V accepted the contract: V decided to become an engram. Their psyche will be locked in Mikoshi until a suitable body is found for them.

If V refused the contract: V decided to return to Night City and live out the last six months they have left.


If V followed Johnny's advice or if V chose to assault the tower all alone:

After giving control over their body, Johnny made a strike team with Rogue Amendiares and Crispin Weyland, crashing into Arasaka Tower with an AV, and reaching Mikoshi after fighting their way down. Otherwise, V entered Arasaka Tower by the front door and fought their way down to Mikoshi all by themselves.

If V is defeated in combat:
V dies if they are defeated in combat during the assault on Arasaka Tower in (Don't Fear) The Reaper, where it will play out the same as the "Suicide" ending.

If V makes it to the Net:
Once in the Net, V and Johnny met with Alt Cunningham, who told them that even though they had been finally separated, the biochip had changed too much of V's brain, and if they returned they would die after six months. Instead she advised Johnny to go back as the body wouldn't reject his psyche.

If Johnny stays with V's body: V followed Alt beyond the Blackwall. A few months after those events, Johnny chose to leave Night City, feeling grateful to live again but sad for how things turned out in regards to V's fate.

If V returns to their body: Johnny followed Alt beyond the Blackwall. V became a legend of Night City. Knowing how little time they had left, V decided to make the most of it. At some point during the next two months, a mysterious person known as Mr. Blue Eyes hired V to arrange a heist on the Crystal Palace. The day V left to space, Mr. B promised them that if they are successful in their mission, they will gain more than they can even imagine.


If V decided to call Panam for help:

V spent the night with the Aldecaldos after being inducted into the clan. The next morning the nomad convoy assaulted the Maglev Tunnel Construction Site in order to access the tunnel. Using a TBM, the group reached the lower levels of Arasaka Tower, eventually finding Mikoshi.
Once in the Net, V and Johnny met with Alt, who told them that even though they had been finally separated, the biochip had changed too much of V's brain, and if they returned, they would die after six months. Instead, she advised Johnny to go back as the body wouldn't reject his psyche.

If Johnny stays with V's body: V followed Alt beyond the Blackwall. A few months after those events, Johnny chose to leave Night City, feeling grateful to live again but sad for how things turned out in regards to V's fate.

If V returns to their body: Johnny followed Alt beyond the Blackwall. At least a month after the assault, most of the Aldecaldos had crossed the border into SoCal with heaps of Arasaka tech. V and the few Aldecaldos who hadn't left yet were ready to leave Night City too. Panam and Mitch told V they have contacts in Arizona who might be able to help with their condition. V joined the Aldecaldos in their journey to the city of Tucson.


If V decided to call Reed for help: Reed will arrange for an AV to take V to Langley. During the Journey, V and Johnny will have a final conversation before the former is injected anesthesia, causing them to fall unconscious. V will wake up in hospital being greeted by Reed. Reed explains that V has been in a coma for two years, and while the surgery was a success, the damage done to V's nervous system means that their body can no longer handle most forms of cyberware. V demands to go back to Night City. V has the option to call some of their friends first but discovers most of them have moved on with their lives, some even leaving Night City all together. After V calls the nurse, they return to Night City. V will take a Delemain cab to Misty's Estoerica, which is now a Zetatech Network Clinic. After Viktor confirms V's diagnosis, another client of his walks in and V leaves. While walking back to Delemains cab, V is accosted by a pair of thugs. Without their combat implants, V is unable to fight back and severely beaten. They are found by Misty. After a short conversation about V's future, Misty informs them that she's leaving Night City for good, but that V should come visit her should they ever find themselves in Poland. After walking Misty to her ride, V looks up and gives a slight smile and, accepting they must now live as a normal civilian, disappears into a crowd.


If V decides to "put everything to rest":

V decided to toss the pills off the roof, much to Johnny's confusion. V then explained that it will be the cleanest and least bloody way as if they do anything else, people will die. Johnny told V that people die, and it is the way of things, which V asked if they are worth their sacrifice, which Johnny remained quiet. V also stated that at least they will be aware of death. He then sat near V, asking if they are sure, which V answered that as long as Johnny does not have anything against it. Johnny agreed to this and after looking over Night City one last time and say their goodbyes, the camera pans away from Night City as a gunshot rings out, signaling that V has committed suicide.

Database Entry[]

V

V

Few leave the corporate world with their lives - fewer still with their souls intact. You've been there - you've bent the rules, exploited secrets and weaponized information. There's no such thing as a fair game, only winners and losers.

Roaming the Badlands, looting scrapyards, raiding fuel depots - life on the road wasn't easy. But growing up in a nomad clan has its perks. Honesty, integrity, and a love of freedom - qualities that few in Night City possess, and no amount of money can buy.

They say if you wanna understand the streets, you gotta live 'em. Gangs, fixers, dolls, small-time pushers - you were raised by them all. Down here the law of the jungle dictates the weak serve the strong - the only law in Night City you have yet to break.

Percentages[]

For Johnny's percentage, see this page.

Reputation[]

Reputation Percentage

0%: "The Call of the City"

  • Night City is where legends are born. All you gotta do is seize the opportunities it offers and eventually everyone will have to start paying attention.
  • Prologue

1%: "The Merc"

  • The first Round's over but Night City's laid a new challenge at your feet. Do you have what it takes to come out on top?
  • The Rescue

5%: "On the Rise"

  • You made it to the big leagues. Greatness is within reach, but one tiny slip-up and you're just another corpse in the gutter.
  • The Pickup/The Information

7%: "Game On"

  • Looks like Dex DeShawn's tossed the ball in our court... but scoring a pro fixer is only half the battle. In this biz it's either go big or go home and this is our one chance to shine. With Jackie at your side, what could go wrong?
  • The Heist

10%: "The Afterlife"

  • We pried open the door to The Afterlife - all that's left is to take the next step inside. All the pieces are falling into place - a gig with a preem fixer, a solid crew, a task to complete. Hear that? The major leagues are calling. Our names'll go down in this city's history for the ages.
  • By leaving the Afterlife and taking the Delamain Cab to Konpeki Plaza.

20%: "Hard Reset"

  • The bigger they are, the harder they fall. What matters now is you're still alive. And when there's a life, there's hope. You've got no choice now but to get back in the game and up the stakes.
  • The Heist/Playing for Time

30%: "Rising Star"

  • That time has finally come. People on the street are starting to put a name to your face now - you're becoming a meaningful thread in the city's fabric. Just don't expect to be signing any autographs yet. This is only the beginning.
  • By

45%: "Recognition"

  • Gaining the respect of some major players, putting your name out there - that's how you build a solid brand in this town. If the road to the top's harsh and full of dangers - good. Real fame doesn't come from nowhere. Respect has to be earned, or else you're nothing but a poser.
  • By

60%: "Reputation"

  • By now fixers in Night City know who to count on. Higher street cred means sweeter gigs, but not everyone'll be toasting to your success. Fame brings with it enemies, but as Jackie would've said: "Ain't got time for no Tarot mumbo jumbo shit! Vamos!" And he would've been damn right.
  • By

75%: "Respect"

  • So this is what it feels like... walking into The Afterlife like you built it, high-fiving a random punk who knows your name, getting a drink on the house, or a discount at a ripperdoc's... Sure, they might be small things, but it all adds up to something bigger. One thing's for damn sure - you're not just some nobody anymore.
  • By

?%: "Influencer"

  • You've left a strong impression. Folks on the street know you now. Young guns at bars boast that you're close chooms. Seasoned vets name-drop you to land a better cut from their fixer. You drag a tail of intrigue behind you like a brilliant comet, and many try to bask in your glow. Maintain that momentum, and you'll become a local icon before long.
  • By

?%: "Fame"

  • Everyone's got a job lined up for you, 'cause they know you're the one to do it right. Clients who require a pro's touch drop your name to fixers. Those fixers are happy to oblige, and use you to bump the client's fee. A "fame tax", they call it. Cha-ching - everyone's a winner. That's the biz of becoming a brand baby.
  • By

?%: "Glory"

  • The finest rides and the shiniest toys are at your fingertips. The eddies are rolling in, but is it enough? The space between "good" and "the best" is a big one, and you're starting to close the gap. Don't stop now - you're on a ride anyone in this godforsaken city would kill for, and you're holding the golden ticket.
  • By

90%: "Edgerunner"

  • You've earned a rep in the merc world and respect on the streets. But it's still not enough. Only a few ever achieve "legend" status in this city - those who reach beyond their limits to achieve the impossible.
  • By

100%: "Legend"

  • Night City carved another legend and it got one. Who isn't tired of hearing about the great Morgan Blackhand? Well now there's a new name on everybody's lips. Wonder what Jackie would have to say about that... or Johnny.
  • By starting Path of Glory or All Along the Watchtower.

Time[]

Time Percentage

5%: "The Countdown"

  • Bad news from Vik - the biochip is going to gradually kill you by overwriting your mind with another neural network. The result? Your consciousness will get wiped and you'll cease to exist. Seems there's no clue how to stop it, or if it's even possible. But you won't just give up without a fight. Evelyn Parker, Anders Hellman, Arasaka - you'll have to track down every lead to make it through this alive.
  • By

10%: "Initial Symptoms"

  • Johnny says you're wasting your time trying to find a solution to an impossible problem. The main thing to remember is not to panic and to stay the course. You've still got enough choo in the tank to pursue all your remaining leads on how to remove the biochip.
  • By

20%: "Clock's Ticking"

  • It looks like two personalities in one brain is not only mad, but MAD - mutually assured destruction. There's gotta be some way to stop the process and it needs to be found quick.
  • By

30%: "Race Against Time"

  • You're learning more and more about the biochip, but are still nowhere closer to having it removed without getting yourself killed in the process. And with blackouts and glitches becoming more frequent... the outlook isn't exactly the sunniest. The race against time has started, with the stakes being no less than your life.
  • By

40%: "Down to the Wire"

  • Your inner clock is showing that the final hour is nigh. If you want to live, you need to find a way into Arasaka Tower, connect to Mikoshi and get rid of the biochip... along with Johnny Silverhand.
  • By

?%: "Uphill Climb"

  • Another promise of survival and another unknown. But can you really afford to pass on this lead? As long as your heart beats and your mind is sharp, every opportunity is worth exploring. No matter how high the stakes climb.
  • By starting Dog Eat Dog.

?%: "Respite"

  • Rest a sec. Catch your breath. You can't keep up at your current pace. But now that you've seized this opportunity, don't let it slip through your fingers. You landed square in the middle of a geopolitical clusterfuck on a scale larger than you could have ever imagined. Whether running this gauntlet will be worth it in the end... that remains to be seen.
  • By

?%: "Breathless"

  • Everything's blurring together, but where there's a plan, there is still hope. Keep your eyes on the prize. The rules of their game can be dizzying, but Songbird's promised cure may be worth the risk. It has to to be.
  • By

?%: "Running on Fumes"

  • You're operating on pure willpower now. To give up at this moment would be to give up completly, but surrendering just isn't in your DNA. Not in Johnny's either, that's for damn sure. Keep pushing forward. Everything is still within reach.
  • By

50%: "Emptiness"

  • Maybe Hanako was lying from the very beginning, or maybe her doctors tried everything they could and failed. You're going to die no matter what, and then only thing that went according to plan is removing Johnny's engram from your mind. With Silverhand gone, the only thing that remains is emptiness and a phantom pain.
  • By starting Where is My Mind?

60%: "Looking into the Sun"

  • Nobody - not Johnny, not Alt - could've foreseen what went down in Mikoshi. One legend fades and another is born in its place. How much time does it have? Half a year? Half an hour? Who the hell cares? All that matters is that it's time well spent. It's what Johnny would've wanted. Look, these weren't long and happy lives, but who'd wannna hear about those anyway? They were lived to the fullest - and that's what they'll be remembered for.
  • By starting Path of Glory.

60%: "True Freedom"

  • Nobody - not Johnny, not Alt - could've foreseen what went down in Mikoshi. Looks like you can't escape the inevitable, but you can keep running until you can't anymore. Vik's pills will only last so long and then... it's over. You know you're finally free when you can see the finish line, because what is there left to lose?
  • By starting All Along the Watchtower.

0%: "Life Without V"

  • Looks like everything went according to plan. Mikoshi was reached, personalities that were fused were separated... You could have chosen to live, but instead you saved a friend.
  • By starting New Dawn Fades.

100%: "A Better Tomorrow"

  • Breath in... Breathe out... It was a medical success - the Relic is gone. You're on the road to recovery, and you have the rest of your life ahead of you. The only question that remains... Was it worth it the price you paid?
  • By starting Things Done Changed.

Equipment[]

This section requires expanding. Click here to add more.📝

Weapons[]

Clothing[]

The Star[]

Cyberware[]

Vehicles[]

Development[]

You are V, a cyberpunk. In a world of cyber enhanced street warriors, tech-savvy netrunners and corporate life-hackers, today is your first step to becoming an urban legend.

 — 2018 gameplay demo of Cyberpunk 2077

The character of V was unveiled at the E3 2018 show, where CD Projekt RED revealed the game for the first time since 2013. Players were going to find themselves in the role of V, an up and coming cyberpunk in Night City. Rather than having a pre-defined character, similar to Geralt of Rivia from the Witcher franchise, CDPR elected to allow players to define their own character.

CDPR designed the game so that its content and gameplay experience would be identical for both genders. However, V's dialogue, mannerisms and how others treat them may vary depending on which one you pick.

Male V went through multiple redesigns over the course of development. By looking at the various trailers and gameplay footage, you can see each new design CDPR went with for that time.

Notes[]

  • V's birthdate can be seen during the character creation on the top right corner of each body type before selecting one. It originally showed male V was born on June 10, 2049; whereas female V was born on October 12, 2049. This was changed in Patch 2.0 to both being born on October 12, 2053. Paweł Sasko commented on this change, saying it originally had been a miscommunication between departments, and it was finally addressed in Patch 2.0.[16]
    • The first time the birthdate was seen was during a showcase of the character creation prior to the game's release. In this instance, the date was October 12, 2054.[17]
  • By the beginning of Act 1, V is considered a mid-tier edgerunner rather than a newbie who moved from a local merc working for one or two fixers to a citywide employee. Their megabuilding apartment is an indicator of this.[Twitter 1]
  • During the Prologue, Act 1 and the first quests of Act 2, Jackie writes the quest descriptions in V's journal. Early in Act 2 Johnny takes his place. They often use second-person language for side quests and switch to first when they are directly involved. This is similar to the Witcher series of games, also developed by CD Projekt RED, where the bard Dandelion writes all the journal entries for quests using second person language and switching to first when the quest involves him.
  • According to Jackie, V has a tendency to be forgetful.[18]
  • V prefers text messages over calls.[19]
  • V does not seem to be familiar with some outdated technology. For example, while trying to call Solomon Reed on an older payphone, Johnny Silverhand had to demonstrate how to hold the receiver for them.[19]
  • Despite V claiming that only people close to them can use their full name, no one, including friends and potential romantic partners, will ever use it.

Trivia[]

  • According to Mike Pondsmith, his son Cody and him were really amused that the voice for female V sounded similar to his daughter, stating there was more than a passing physical resemblance between V and her.[20][21]
  • Female V coincidentally shares both her English and Japanese voice actress with Mafuyu Fujii from the Judgment spin-off series, that being Cherami Leigh for English and Risa Shimizu for Japanese, respectively.[22][23]

References[]

Twitter[]

Advertisement