Roles are the main character classes within the Cyberpunk series. Beginning with the original nine roles found in the Cyberpunk 2013 booklet, View from the Edge, the roles were greatly expanded with each new Sourcebook. Some were simple variations on the classic roles, and many were all-together new, based on geographical locations, equipment, technology and abilities.
Main Roles Edit
Rockerboys are the medieval bards of the dark future, the rebels, the punks and the musicians who use their voice to inspire the masses. Rockerboys are there to spread the anti-corporate message, to inform the downtrodden and weak and to lead groups into battle. The most famous Rockerboy is Johnny Silverhand; a soldier gone AWOL, he leads the band Samurai all the while plotting against the evil Arasaka corporation.
Typically ex-military, almost certainly cyber-enhanced with more weaponry than a small army and ready to blow you away if somebody was paying. The Solo is your typical gun for hire character class, that thinks first, asks questions later and collects a paycheck for it. Morgan Blackhand, described as the Solo's Solo, is the most famous of these mercenaries.
Although a common complaint is that a high combat sense solo is overpowered in Cyberpunk 2020 in reality; a nomad can have their whole family open fire on him, a corp can order a squad of solos after him, a fixer can put a hit on him that other solos will chase up, a Media can make him public enemy no #1 and a Netrunner could lay a lethal trap for him in the Net; all of these would likely outclass said solo but they require preparation.
"You make your living building, fixing and modifying - a crucial occupation in a technological world where no one knows how half the stuff works." Techies typically have the highest tech stat of the group and play an important role making tech work for them. Having a techie in your team is highly advisable.