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This page requires cleanup. [Reason: Redescribe types.]

Quickhacks, also frequently called "programs", are an equipment type in Cyberpunk 2077.

Overview[]

Quickhacks can be installed inside a cyberdeck and can be utilized to take out or disorient enemies, and bypass defenses.

Each quickhack has a duration (the time the quickhack will be active), an upload time (the time it takes for the quickhack to take effect) and a RAM cost (the amount of cyberdeck ram is required to infect the target with a quickhack). Not all quickhacks have a cooldown (the time it takes before the quickhack can be used again).

Types[]

Combat[]

Combat quickhacks are quickhacks that deal damage to enemies, often leaving a status-effect on them. These quickhacks have a medium RAM cost.

Control[]

Control quickhacks can apply various debuffs to enemies. These quickhacks have a low/medium RAM cost.

Covert[]

Covert quickhacks allow you to sneak past danger without drawing attention to yourself, and allow you to strategically place enemies and discover objects in the vicinity. These quickhacks typically do not start trace progress, which allows you to stay undetected in most situations. These quickhacks have the lowest RAM cost in most cases.

Ultimate[]

Ultimate quickhacks are very lethal and very gruesome. They have the highest RAM cost of all quickhacks.

Device[]

These quickhacks come preinstalled on cyberdecks, determined by their manufacturer and tier. They are often used on objects and item during enemy encounters with the exception of Breach Protocol.

Vehicle Phantom Liberty[]

The Carhacker perk allows you to perform new quickhacks on vehicles, determined by your cyberdeck, their manufacturer and tier.

Acquisition[]

Quickhacks and their recipes can be more reliably obtained from the various Netrunner vendors throughout Night City. They can drop at various rarities from enemy netrunners. They can also be looted from Airdrops in Phantom Liberty.

Quickhacks can also be obtained by successfully sequencing the Advanced Datamine in the Breach Protocol mini-game, and their Crafting Recipes can also be obtained by successfully sequencing the Expert Datamine.

List of Quickhacks[]

Combat Quickhacks[]

Title RAM
Cost
Duration Upload
Time
Effect(s)
OverheatProgram
Overheat

4579

2

2

  • Sets the enemy on fire, dealing damage over time.
  • Uploading Overheat to an enemy already affected by it will extend its duration.
  • Tier 3: Successful attacks on enemies affect by Overheat slightly extend its duration.
  • Tier 4: Melts enemy armor over time (max −40%).
  • Tier 5: Attacks on the affected enemy also deal Thermal damage equal to 10% of the normal physical damage.
  • Iconic: +10% damage bonus to this quickhack's Tier 5 effect.
EMPOverloadProgram
Short Circuit

45710

3

1.51.251.00.5

  • Increases the duration of all Control quickhacks affecting the target by 3 seconds when hit by Short Circuit.
  • Tier 3: +10% damage for each stack of Cyberware Malfunction affecting the enemy. This increased damage also causes the affected enemy's weakspot to explode.
  • Tier 4: Applies an EMP effect that deals additional damage over time.
  • Tier 5: +20% damage against enemies below a High threat level.
  • Iconic: +15% damage bonus to this quickhack's Tier 3 effect.
ContagionProgram
Contagion

57912

678

32

  • Infects the enemy with a virus that causes toxic cyberware substances to leak. This deals poison damage over time and can spread to 2 enemies within 8m. Effective against closely grouped enemies. Ineffective against mechs, robots, drones and turrets. Stacks 2 times.
  • Tier 3: Can spread to 4 enemies. Duration increased by 1 sec.
  • Tier 4: Applying a Burn or Overheat effect against an affected enemy will cause the leaked toxic substance to detonate. The explosion removes Contagion's effect. Duration increased by 1 sec. Upload time reduced by 1 sec.
  • Tier 5: +15% damage with this quickhack against each subsequent enemy it spreads to.
  • Iconic: Increases maximum stacks from 2 to 3.
BrainMeltProgram
Synapse Burnout

101416

3.0

  • Deals heavy damage. Damage increases by 10% for each RAM unit currently spent (max. +300%).
  • Tier 4: −2 RAM cost for 15 sec. after neutralizing an enemy with this quickhack. Stacks 3 times.
  • Tier 5: When Overclock is active, the damage bonus for Synapse Burnout (based on spent RAM) increases by 100%. Neutralizing an enemy with this quickhack extends Overclock's duration by 3 sec.
  • Iconic: Increases maximum damage bonus to 400%.

Control Quickhacks[]

Title RAM
Cost
Duration Upload
Time
Effect(s)
BlindProgram
Reboot Optics

257

8.015.0

0.3

  • Resets detection progress of target enemy. In combat, it reduces enemy accuracy.
  • Tier 2: Extends the base effect's duration.
  • Tier 3: +15% headshot and weakspot damage against the affected enemy.
  • Tier 4: Blinds the enemy of the duration of the quickhack. In combat, it greatly reduces accuracy.
  • Tier 5: Neutralizing the affected enemy via headshots or weakspot resplenishes +3 RAM units and spreads the quickhack to the nearest enemy.
  • Iconic: Doubles Reboot Optics headshot and weakspot bonus damage against against the affected enemy.
DisableCyberwareProgram
Cyberware Malfunction

4

10.0

0.3

  • Stacks up to 358 times.
  • Disables enemy cyberware for 10 sec. and increases all damage against the affected enemy by 5%.
  • At 2 stacks, permanently disables enemy cyberware.
  • Tier 4: At 3 stacks, deals Electrical damage over time. The amount of damage increases with each subsequent stack.
  • Tier 5: At maximum stacks, enemy cyberware overloads, dealing massive damage. Cyberware Malfunction cannot be used on the same enemy again.
  • Iconic: Increases the damage bonus from 5% to 15% per stack of Cyberware Malfunction.
LocomotionMalfunctionProgram
Cripple Movement

46

13.8

0.3

  • Disables enemy movement and cyberware that supports movement and dodging.
  • +15% melee damage against affected enemies.
  • Tier 4: Affected enemies are more susceptible to melee Finishers.
  • Tier 5: +5% Health and +2 RAM after performing Finishers on affected enemies.
  • Iconic: Doubles the effects of the Tier 5 bonus.
WeaponMalfunctionProgram
Weapon Glitch

4

14.0

0.3

  • Jam's a target's weapon, rendering in temporarily unusable.
  • Causes a weapon malfunction that reduces enemy accuracy and disables Smart-targeting and cover-penetration.
  • Locking onto the affected enemy with a Smart weapon will extend Weapon Glitch's duration until target-lock is released.
  • Tier 4: Detonates the enemy's primary weapon, forcing them to switch to their secondary weapon which will be affected by the quickhack's core effects.
  • Tier 5: +6% Crit Chance with Smart Weapons for 10 sec. whenever you upload this quickhack. Stacks 5 times.
  • Iconic: Doubles the Crit Chance gained per stack of the Tier 5 bonus.

Covert Quickhacks[]

Title RAM
Cost
Duration Upload
Time
Effect(s)
PingProgram
Ping

4574

9.213.818.434.5

1

  • Untraceable.
  • Reveals enemies and devices connected to the local network.
  • Tier 3 +25% lock-on speed with Smart weapons against Pinged enemies.
  • Tier 5: Highlights devices and allows you to quickhack them through walls.
  • Iconic: Reduces RAM cost by 3.
WhistleProgram
Bait

343

17.2

0.3

  • Untraceable.
  • Lures an enemy to your current position without putting them in an Alerted state.
  • Tier 3: Can be used during combat, forcing the affected enemy out of cover.
  • Tier 4: When uploaded through a camera, the enemy will be lured to the camera instead of you.
  • Tier 5: When uploaded a second time to the same enemy outside of combat, they will stop their approach and turn back.
  • Iconic: Reduces RAM cost by 1.
CommsCallInProgram
Request Backup

3463

17.2

2.0

  • Range: 10/15/20/30m
  • Simulates a request for aid by calling 1 enemy within range to the target enemy's location.
  • Tier 3: When uploaded to an enemy affected by Sonic Shock, the enemy will instead leave to provide backup at an ally's location.
  • Tier 4: You can use this quickhack during combat to force the enemy out from cover.
  • Tier 5: When uploaded to an enemy affected by Bait, up to 4 enemies will be called over.
MemoryWipeProgram
Memory Wipe

81032

9.2

1.5103

  • Untraceable.
  • Prevents the targeted enemy from noticing you for a short time. −25% trace progress when uploaded outside of combat.
  • Tier 4: Quickhacks queued after Memory Wipe are not traceable. +10% to trace progress reduction.
  • Tier 5: Forces all enemies to exit combat state.
  • Iconic: Reduces upload time by 7 sec.
CommsNoiseProgram
Sonic Shock

4562

34.5

1.02.0

  • Untraceable.
  • Deafens the enemy, reducing their ability to detect you.
  • Scrambles comms, preventing the affected enemy from communicating with their allies.
  • Tier 4: Cloaks the enemy from their allies' sensory systems, causing them to be ignored.
  • Tier 5: Uploading Sonic Shock to an enemy already affected by Memory Wipe and Reboot Optics will cause them to lose consciousness.
  • Iconic: Reduces RAM cost by 4.

Ultimate Quickhacks[]

Title RAM
Cost
Duration Upload
Time
Effect(s)
MadnessProgram
Cyberpsychosis

22

20.060.0

1.5

  • Forces the enemy to attack the nearest friendly or hostile. If no one is nearby, they will commit suicide instead.
  • −6 RAM cost for a short time after applying a stack of Cyberware Malfunction or an EMP effect. Stacks 3 times.
  • Tier 5: +25% duration and +25% damage dealt by the affected enemy for each other quickhack affecting them.
  • Iconic: +15% additional duration and +15% additional damage dealt by the affected enemy for each other quickhack affecting them.
SuicideProgram
Suicide

24

1.0

12.5

  • Forces the enemy to put a gun to their head and pull the trigger, neutralizing them.
  • −10 RAM cost for 30 sec. after performing a melee Finisher. Stacks 2 times.
  • Tier 5: +10% Health from neutralizing an enemy with Suicide.
  • Iconic: +20% Health from neutralizing an enemy with Suicide.
SystemCollapseProgram
System Collapse

28

1.0

  • Untraceable
  • Knocks out the enemy without making noise by crippling their nervous system.
  • −12 RAM cost for a short time after reducing trace progress. Stacks 2 times.
  • Tier 5: Neutralizing an enemy with this quickhack reduces trace progress by 20%. Neutralizing an enemy netrunner this way removes all trace progress.
  • Iconic: Neutralizing an enemy with this quickhack reduces trace progress by an additional 20%.
GrenadeExplodeProgram
Detonate Grenade

24

15.01.0

1.0

  • Forces the enemy to detonate a grenade in their hands. The explosion and its effects depend on the grenade type they have equipped.
  • Can also detonate weakspots on robots, drones, mechs and turrets.
  • −10 RAM cost for a short time after exploding an enemy, vehicle or device with a quickhack. Stacks 2 time(s).
  • Tier 5: Detonation now occurs instantly after upload.
  • Iconic: −5 additional RAM cost for a short time after exploding an enemy, vehicle or device with a quickhack. Stacks reduced to 1.
GenericProgram
Blackwall Gateway

14

9

  • This quickhack spreads to 3 enemies within 20 m., causing lethal damage to cyberware and neural systems. Mechs, robots, drones and turrets are deactivated.
  • Automatically consumes RAM every time it spreads. Each spread has a shorter upload time and a higher RAM cost than the last. But the cost can be cut in half if you're willing to pay in blood...

Device Quickhacks[]

Title RAM
Cost
Duration Upload
Time
Effect(s)
TakeControlProgram
Take Control

6

1.5

Enables remote operation, allowing you to take control of turrets and at times other devices.

Vehicle Quickhacks[]

Title RAM
Cost
Duration Upload
Time
Effect(s)
GenericProgram
Floor It

5

6

0.5

The affected car will rapidly accelerate with limited steering capabilities.
GenericProgram
Self-destruct

14

5

Causes the explosion of the targeted vehicle's engine.
GenericProgram
Emergency Brake

5

10

0.5

Forces the vehicle to use it's handbrake, and trigger it's alarm.

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