The NCPD Precinct #1[1] (also known as City Police Precinct #1)[2] is a division of the Night City Police Department located in the Glen district of central Night City in 2045. In 2020, this building was known as the Night City Police Headquarters or Southside Central Precinct #3, and it was located in the Little China district of Central Night City.[3]
History[]
2010s - 2020s[]
Ever since the founding of Night City, most of the criminal cases were handled out in the Municipal Criminal Justice Complex, which acted as both a courthouse and the headquarters of the NCPD. During the early 2010s, however, they realized there was not enough room to handle the ever increasing number of NCPD operations that came out from the Combat Zone, nor the installations were capable of holding a two-ton rampaging cyberpsycho. As such, the city decided to build a new police headquarters capable of all this. The site was deliberately chosen to be in close proximity to the Combat Zone and as a result, the old Southside Police Precinct #3 in Little China was demolished to make place for the new structure.
Inaugurated in 2018, the Night City Police Headquarters was a maximum security facility that could be compared to any Federal Prison in the United States, becoming the most dominant edifice in the surrounding area. It was built on reinforced concrete and mirrored bulletproof glass, making the structure an imposing twenty floors of urban fortification. Ever since, most of the NCPD's operations were moved to be based here, including the newly designed Criminal Court Division. All courts from the CCD were run via computer conferencing, and if they were found not-guilty, they would be released after twenty-four hours. Otherwise, they would be convicted and put into the cells on the upper floors of the building, where they would wait for the next AV-4 from Penal Security. After transport arrived, any convicts would get lightly tranquilized, ankle and handcuffed, and transported to one of the several state penal processing centers where they would be processed by sentence and be sent to either prisons or mental hospitals. Otherwise, they would receive aversions cyberware implants, or, if the crime was severe enough, be sent to North California's maximum security euthanasia center at the San Quentin State Prison.
In the following years since its construction, the NCPD HQ saw much activity as crime in the city kept increasing.[3] During the Fourth Corporate War, the NCPD almost collapsed, but its diminished force continued to work well into the Time of the Red.[2]
2030s - 2040s[]
During the 2040s, the Police Department was still working to rebuild after the damage of the war. This huge building had become the home of the NCPD First Division. After the creation of the Glen district, this structure found itself in these new borders, straddling the line with the Combat Zones to the east and south. Its strategic location allowed the NCPD to be the first line of defense against the boosters and cyberpsychos on the other side of the border, and its officers watched that line fervently.[2][1] Precinct #1 was tasked to protect the central island area of Night City — Little Europe, the Hot Zone, most of the Upper Marina, University District, the Glen, and the Combat Zones. This last one included South Night City, the Old Combat Zone, Old Japantown, and Little China, though these saw significantly less police presence than the others. The precinct employed over two thousand officers, and was divided into the aforementioned nine sectors.[1]
By 2045, despite the many corporate security groups and other private contractors, this precinct still had jurisdiction over all of Night City, even if they only directly policed a few sectors. The building's holding cells were still being used as much as in the past, and the PD was scrambling for resources as they always had been. Recently, Night Corp had transferred funds from the rebuilding of South Night City to upgrade the First Division headquarters, infuriating the Zoners.[1]
Layout[]
2020[]
The subbasement had been originally designed as a fallout shelter, but it was instead used as a quarters and training area for the Special Police Operations. It contained an armory and weapon repair area, a seventy-foot firearm range, and four evidence storage vaults. The upper basement was used as an underground parking for police cruisers, officer's personal vehicles, and assorted police ground vehicles. Light technical and repair facilities for refueling and maintenance were also found here. If a police vehicle was damaged during an arrest, or if a vehicle was impounded, they were taken here for processing, storage, or repair.
The 1st floor contained the entry mezzanine, booking offices, and a small commissary housing the Third Division of the NCPD. The 2nd through 8th floors contained specific criminal divisions, including Corporate/Fraud, Theft, Homicide, Vice, Narcotics and Internal Affairs. These floors housed department offices, holding cubicles, and interview rooms. The redesigned 9th and 10th floors were devoted entirely to judicial and sentencing sections by the new Criminal Court Division. Totally streamlined and automated, it was here that alleged criminals were tried and if found guilty, sentenced for their acts. The 11th floor contained the Forensics department, computer operations, and file rooms. On the 12th floor there were showers, locker rooms, a gym and weight room, and facilities to house 36 officers in six bunk rooms. Pre-shift briefings were also done here in two conference rooms.
The 13th through 16th floors contained the jail cells (with a total capacity of 240 inmates), with the 16th floor housing all female prisoners and food preparation. The 17th and 18th floors each held 36 single-occupancy, high-security cubicles per floor. These cells were used for cyberpsychosis cases, terrorists and politically high-risk prisoners, as well as for convicted felons awaiting transportation to State prisons. All these cells were carefully watched by hidden videocams monitored from consoles on the 19th floor. The 20th floor was devoted to the Police Tactical COMM center and air tactical control.
The rooftop was designated for air operations to and from the building. It included a large radome, a hangar storage facility, and a small control tower for flight direction of police aircrafts as well as any civilian aircrafts wishing to legally takeoff or land at any civilian air-pads within a ten block radius. The rooftop and landing pads had been reinforced for AV-4 use and could handle four aircrafts, including two helicopters.
There were a total of six elevator shafts in the building. Four were used as normal elevators that provided service to the 1st through 9th floors, the 14th floor, and rooftop. The other two were small six by six foot affairs, with one being used to transport criminals from only the 1st floor booking to the cells, high security and the Criminal Court Division. The other one was used by the Special Police Operations to reach the rooftop helipad or to go to any floor in the building for internal security purposes.[3]
2045[]
The NCPD First Division was housed in a huge bunker facility near where the Glen bordered the Old Combat Zone and Old Japantown. It included its own communications center with access to the Police Department database, holding cells, armory, drone rookeries, vehicle parking areas, as well as being the only NCPD facility in the central island area of Night City that had infrastructure for AVs, helicopters, and the armored vehicles of the TAC Squad.
The armory hold many basic weaponry and gear for the officers, and the heavy equipment was reserved only for the TAC Squads.[1]
Notes[]
- This precinct could be the Glen NCPD Precinct from Cyberpunk 2077, as they are both located in the Glen.
Gallery[]
References[]
- ↑ 1.0 1.1 1.2 1.3 1.4 GRAY, J. et al. Danger Gal Dossier. Kenmore, WA, R. Talsorian Games, 2023. (pp.79,131)
- ↑ 2.0 2.1 2.2 PONDSMITH, M. Cyberpunk RED Core Rulebook. Kenmore, WA, R. Talsorian Games, 2020. (p.311)
- ↑ 3.0 3.1 3.2 PONDSMITH, M. Night City Sourcebook. Berkeley, CA, R. Talsorian Games, 1991. (pp.25,28,151–154)
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