|“||They walk like us, talk like us. MAX-TAC are just criminals with a badge||„|
— Anonymous Punk, Protect & Serve
MAX-TAC, or Psycho Squads, are a specialized sub-group found in most major police forces, established to deal with rampaging Cyberpsychos suffering from advanced cyberpsychosis.
Cyberpsychosis is a big problem in the 2000's. While state-sponsored therapy is an option, the hardest part is getting the patient into the psychologist's office. What do you do when a metal armored, cyberboosted maniac starts randomly killing people? If you're the Government, you organize a special squad of professional police with one job: To hunt down and capture or kill murderous cyberpsychos.
Cybersquads are common to most urban police departments, going under names like C-SWAT (Cybernetic Special Weapons & Tactical Squad), PSYCHE-DIV, CYBEnforcement and MAX-TAC (Maximum Force Tactical Division). They are armed with the best in armor, commo-equipment and vehicles. Most carry weapons that start at the light cannon range and up. They are, by nature, not very nice people.
Max-Tac is still called C-SWAT by some departments: the official title in Night City currently is Cyborg Suppression Unit. Individual units are known as SPAR teams (Special,Purpose Assault Rescue). It is the bottom line in combat police officers. Specifically created to deal directly with the ever present cyberpsycho threat, these officers are trained and equipped with the best resources money can buy. All officers are supremely fit and agile, and able to withstand a great deal of damage. Cyber-augmentation is common, if not mandatory. Max-Tac officers' enhanced abilities allow them to be the equal of any cyberpsycho. Weapons and armor of the most effective kind are placed at their disposal, as are combat vehicles, including fully equipped AV-9s.
Originally a division of SWAT, Max-Tac's actual role has expanded since its creation. While they are the only real force capable of dealing with the cyberpsycho threat effectively, they are occasionally also utilized as a higher form of SWAT. In any situation where SWAT fails, Max-Tac will arrive. Their job is almost always Hit Hard and Shoot to Kill. In many ways, they are as dangerous as those they are brought in to fight: many officers are teetering on the brink of cyberpsychosis themselves. NCPD sees this "fight fire with fire" strategy as effective.
If V commits several high-profile crimes, they will assume he/she is a cyberpsycho and attempt to kill him/her. These Psycho Squads are far more powerful than a typical NCPD officer and will chase V down to the bitter end.
Typical Max-Tac Operative 2020 Edit
A typical Max-Tac officer is set up as a normal Max-Tac operative except: Authority 7, Intimidate 9, Interrogation 7, Awareness 7.
INT: 6, REF: 9, TECH: 5, COOL: 7, EMP: 8/2, ATTR: 4, LUCK: 3, BODY: 8(10), MA: 8.
Authority 4, Brawling 8, Rifle 8, Athletics 6, SMG 6, Endurance 6, Handgun 8, Strength Feat 7, Heavy Weapons 7, Streetwise 5, Melee 8, Awareness 5, Stealth 3, Dodge/Escape 5, Interrogation 5, Intimidate 8, Shadow/Track 4, Karate 8, Aikido 7, Expert (Law) 5.
Replacement Limb with Thickened Myomar, Reinforced Joints and Pop-up Micromissile Launcher, Torso Plate, Cybereye w/infrared, Targeting Scope, Times Square, Smartgun Link, Muscle and Bone Lace, Wolvers, Limblink, Decentralized Heart.
Cyclone Squad Support Weapon or Remington Gyro-Sniper Rifle, Rostovic Wrist Racate, Militech Crusher SSG, Full Meta Gear Armor (not always worn), Hurricane Shotgun, Federated Arms 454 DA 'Super Chief'. Max-Tac units use AV-9 transports for most situations, although several AV-9 gunships are also operating (such as 'Muther-1' commanded by the now famous U. Garrison).
Response Time: Fast. Max-Tac work in squads of six men plus one officer.