Intelligence is one of the six attributes in Cyberpunk 2077. The Intelligence attribute determines netrunning capabilities.
Overview[]
Progressing in the Intelligence attribute improves proficiency with Smart Weapons and allows you to unleash your full potential as a netrunner.
The Intelligence attribute also enables you to access local subnets and show off your knowledge of the Net in dialogues.
Allocating an Attribute point in the Intelligence Attribute increases max RAM by 1 per 4 points.
Level | Title | Requirement(s) | Level 1 | Level 2 | Level 3 | |
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4 | Eye In The Sky | Automatically highlight nearby Access Points and cameras. When uploaded through camera, Control quickhacks, Covert quickhacks and Distract Enemies have: −1 RAM cost, +50% duration. |
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4 | Optimization | +35% RAM recovery rate. | ||||
4 | Carhacker | Unlocks Vehicle quickhacks, allowing you to remotely take control, set off alarms or even blow them up. The availability of a given quickhack depends on the Tier of your installed cyberdeck. |
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4 | Forcekill Cypher | Reduces sequence length required to hack Access Points by 1. Total sequence length cannot be reduced below 2 characters. |
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4 | Warning: Explosion Hazard | +40% explosion damage from hacked devices +80% additional explosion damage to enemies affected by quickhacks (including Distract Enemies). |
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4 | Proximate Propagation | Reduces RAM cost the closer you are to the target (max −35%). | ||||
4 | Encryption | −30% traceability for all quickhacks. | ||||
4 | Subordination | +100% duration for Control quickhacks used on full-Health enemies. | ||||
9 | Hack Queue | +1 Max RAM. | Unlocks quickhack queues, allowing 2 quickhacks on a single enemy. Queued quickhacks automatically upload in the order they are added, +30% upload speed for the second quickhack in a queue. | |||
9 | Embedded Exploit | +10% RAM recovery rate. | +60% quickhack damage against enemies affected by Control quickhacks, Covert quickhacks or the Distract Enemies quickhack. | |||
9 | Data Recycler | After neutralizing an enemy, recover 80% of the RAM cost from all quickhacks remaining in their queue. | ||||
9 | Feedback Loop | +25% RAM recovery rate for each quickhack currently in a queue. | ||||
9 | Counter-A-Hack | When you're the target of an enemy netrunner, you are now able to counter quickhack them through walls and obstacles. −1 RAM cost for such counter quickhacks. |
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9 | Copy-Paste | When you're the target of an enemy netrunner, using a quickhack against them will also spread the quickhack's effect to their allies. | ||||
9 | Icepick | −1 RAM cost for Combat quickhacks used on enemies affected by or targeted by Control quickhacks, Covert quickhacks, or the Distract Enemies quickhack. | ||||
9 | Siphon | Only affects Monowire | Monowire attacks recover 0.5 RAM. Increases to 1 if the enemy is affected by or targeted by a quickhack. | |||
9 | Shadowrunner | −100% trace progress after performing a Takedown. | ||||
9 | Speculation | Neutralizing an enemy with a Combat quickhack recovers RAM equal to 25% of the total cost all quickhacks affecting the target. | ||||
9 | System Overwhelm | +7% Quickhack damage for each unique quickhack and DOT effect affecting the target. | ||||
9 | Recirculation | Only affects Smart Weapons | +2 RAM after neutralizing an enemy with a Smart Weapon. If the enemy is affected by quickhacks, restores additional RAM equal to 50% of their total RAM cost. | |||
9 | Precision Subroutines | Only affects Smart Weapons | +2% accuract with Smart Weapons for each unit in your cyberdeck's max RAM. | |||
9 | No Escape | Only affects Smart Weapons | When using Smart Weapons, if the target lock on an enemy is about to end, shooting them resets it. | |||
15 | Queue Acceleration | +1 Max RAM. | −1 RAM cost to quickhack devices and vehicles | +1 quickhack queue size, +60 upload speed for quickhack third or later in the queue. | ||
15 | Overclock | +10% RAM recovery rate. | +10% quickhack damage. | Unlocks Overclock mode. If you have a cyberdeck, this can be activated. In this mode, you can use quickhacks even with insufficient RAM, but each RAM unit over your max costs 10 Health instead. Duration: 14 sec. Cooldown: 30 sec. | ||
15 | Acquisition Specialist | Only affects Smart Weapons | +10% larger target reticle for Smart Weapons. | Reloading Smart Weapons no longer interrupts target lock. +15% lock-on speed when hip-firing. +20% lock-on speed when aiming. |
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15 | Target Lock Transfer | Only affects Smart Weapons | +10% larger target reticle for Smart Weapons. | Switching from aiming to hip-fire does not disengage target-lock on Headshots and Weakspots. | Switching from one Smart Weapon to another no longer interrupts target lock. | |
15 | Queue Prioritization | +50% upload speed for the first quickhack when you have at least 2 quickhacks queued on an enemy. | ||||
15 | Finisher: Live Wire | Only affects Monowire | Unlocks a Monowire finisher. Can be used when an enemy's Health is low. The more quickhacks you have queued on an enemy, the more susceptible they are. Restores 15% Health and 5 RAM. |
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15 | Queue Hack_Root | −1 RAM cost for the first quickhack of each unique category (Covert, Combat, Control) second or later in the queue. | ||||
15 | Sublimation | While Overclock is active, all RAM recovery effects also regenerate Health. | ||||
15 | Blood Daemon | While Overclock is active: +40 Health for each quickhack queued on an enemy at the time you neutralize them. |
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15 | Race Against Mind | While Overclock is active: Increases quickhack damage as Health decreases (max. +50%). Health is measured when you begin upload. |
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15 | Power Surge | Activating Overclock instantly restores Health equal to 5 times your max RAM. | ||||
15 | Terminal Velocity | Only affects Smart Weapons | Increased projectile velocity and lock-on range for 10 sec. after neutralizing an enemy with smart weapon. Stacks 3 times. New stacks reset duration. All stacks are removed when duration ends. | |||
15 | Targeting Prism | Only affects Smart Weapons | Enables multiple target locks when aiming and increases the number of simultaneous targets for all Smart Weapons by 1. | |||
20 | Queue Mastery | +1 quickhack queue size. The last quickhack to fill a queue has −50% RAM cost and locks the queue until all quickhack have uploaded., +15% damage against enemies with a locked queue. | ||||
20 | Spillover | When Overclock is active: +50% chance for quickhacks to spread to an additional target. | ||||
20 | Smart Synergy | Only affects Smart Weapons | When Overclock is active, Smart Weapons gain instant target lock, and +25% damage if the enemy is affected by a quickhack. |
Act 1[]
- The Heist (4) - V can tell T-Bug that can neutralize the Konpeki Plaza's netrunner.
Act 2[]
- Automatic Love
- (7) - V can tell the Clouds' receptionist that jacking in the personal links isn't safe.
- (5) - V can connect into Clouds' access point before the VIP area.
- (7) - V can tell Woodman that can help to solve the netrunner attack at the Clouds.
- Disasterpiece (5) - V can jack in a computer when searching for Evelyn Parker.
- I Walk the Line
- (5) - V can ask Placide if he can kill the NetWatch agent Bryce Mosley through the Net, once Bryce become aware of V when V jacks into the computer system in the van.
- (5) - V can ask the Bryce Mosley about the conflict ("beef") between NetWatch and the Voodoo Boys.
- (5) - If V stick with the Voodoo Boys' plan and take down the NetWatch agent, V can later ask Placide what Placide did with V in the Grand Imperial Mall.
- Transmission
- (5) - V can ask Brigitte that the Voodoo Boys must have their own version of a SynthTech interface. Brigitte will confirm, saying we have their own version of everything and do not use anything from Night City.
- (10) - V can connect with access point in the crypt.
- Ghost Town (5) - V can volunteer to look for access points, while Panam Palmer looks for power to light up Rocky Ridge.
- Lightning Breaks (5?) - V can suggest that Panam Palmer's software could use an update.
- Gimme Danger
- (3) - V can tell Goro Takemura that hacking isn't V's forte. (Not available above 5 INT)
- (6) - V can tell Goro Takemura that his plan sounds doable.
- (5?) - V can ask Goro Takemura what's in the infected shard he offered.
- (7?) - V can ask Goro Takemura where he got the infected shard. Takemura will respond that got it from across the canal, in Kabuki.
- Play It Safe (6) - V can jack in computers.
- Search and Destroy (3) - V can connect in access point at the abandoned apartment building.
Act 3[]
- We Gotta Live Together
- (7) - V can ask Dakota Smith if her tech is up to hit an encrypted BBS to communicate to Alt Cunningham.
- (6) - V can ask Alt Cunningham if it is needed to find a specific access point to Mikoshi.
- Things Done Changed
- (13) - V can tell Terry and Jim best fuck off, as V fry mean brains.
Gigs and Side Jobs[]
- I Fought the Law (3) - V can jack in computer in the club.
- Heroes (5) - V can jack in Jackie Welles' computer, at his garage.
- Pisces (6) - V can jack in computer at the maintenance level, on the way to Hiromi Sato's penthouse.
- Full Disclosure (7) - V can ask what daemons did Sandra Dorsett use. Sandra will respond that used Leviathan, and pay the full reward for the job, recognizing V as a fellow netrunner.
- Don't Lose Your Mind
- (8) - V can hack computer inside the Delamain Headquarters office.
- (10) - V can force the artificial intelligence personalities to merge into Delamain.
- The Hunt
- (9) - V can crack Randy's password.
- (12) - V can respond to River Ward that can definitely help him with netrunner "magic".
- Second Conflict
- Spellbound (9) - V can tell Nix that knows the Spellbook's worth heaps more than what Nix payed to V, and that he knows it too.
- Killing In The Name (10) - V can modify the Fortune Teller bot to generate nonsense. Johnny Silverhand will be impressed, and say that V got perks.
- KOLD MIRAGE
- (7) - V can recognize Rache Bartmoss.
- (3) - V can ask Nix if he got any pro-tips to spare, from one netrunner to another.
- (10) - V can ask Nix if he think the Rache Bartmoss' cyberdeck might be infected.
- With a Little Help from My Friends (10) - V can ask Carol if she knows how to use legacy tech, as V has never seen old tech like this. Carol will respond that learn it from books, and comment that there is even older tech inside the signal tower, like punch cards. V can ask then what is punch cards, and Carol will respond that it's an old data storage method from the twentieth century, that got used again when the net collapsed, and that they're cardboard cards with holes punched in them - as codes in columns, and each position, punched or not, represents a unit of data.
- Gig: Fixer, Merc, Soldier, Spy (5) - V can distract the receptionist.
- Gig: Until Death Do Us Part (6) - V can jack in computer at top floor.
- Gig: We Have Your Wife (6) - V can jack in computer in the Building by Raymond St.
- Gig: Wakako's Favorite (6) - V can connect in access point at Chang Hoon Nam's hideout.
- Gig: Old Friends (8) - V can jack in access point at Karubo Bairei's bar.
- Gig: An Inconvenient Killer (9) - V can jack in computer at 7th Hell.
- Gig: Bring Me the Head of Gustavo Orta (9) - V can jack in computer and access point at Gustavo Orta's apartment.
- Gig: Sr. Ladrillo's Private Collection
- (9) - V can jack in computer and connect in access point at Dicky Twister.
- (13) - V can jack in computer at Dicky Twister.
- Gig: Guinea Pigs
- (6) - V can jack in computer at the corporate hotel.
- (19) - V can connect to access point at the roof of the corporate hotel.
- Dog Eat Dog
- (8?) - V can guess Songbird is a netrunner when first meet her.
- (9) - V can comment about some preem Militech combat soft liberated by Songbird, when she dumps clusters of corrupted data of the Relic.
- (9) - V can remember a grind hack in Biotechnica Fermentation facility in Oregon, in 2063 or 2064, when Songbird say she was involved in it.
Phantom Liberty []
- Dog Eat Dog
- (9) - When Songbird says V's Relic's crowded with clusters of corrupted data, and dump that makin' room for stuff that'll actually be handy, such as some preem Militech combat soft, V can recognize Militech firmware as decent, solid soft. Songbird complements that a cushy government gig like hers just comes with all kinds of perks.
- Spider and the Fly
- (6?) - V can connect to access point where Rosalind Myers calls "Musem of Wishful Thinking, where the rich bought and sold so many unfulfilled dreams".
- Lucretia My Reflection
- (9?) - V can comment to Rosalind Myers that maybe Songbird was attacked, could say she got hit with a daemon, maybe tripped a defense protocol in the Chimera's ICE, if Songbird was a cookie-cutter 'runner. V, Myers and Johnny Silverhand know she's not, though.
- (9?) - When Rosalind Myers tell Solomon Reed that V was the last person to talk to Songbird, V can comment that - Most likely scenario - Songbird got caught in some ICE on the combat bot when she hacked it. One little mishack, happen even to the best, but no way to know for sure.
- The Damned
- You Know My Name
- (7?) - V can connect to access points.
- Birds with Broken Wings
- (12) - V can try a remote link when Alena Xenakis suggests to try another station instead.
- I've Seen That Face Before
- (9?) - V can tweak the car's ICE.
- Firestarter
- (9?) - When Solomon Reed tells V to find a netrunner capable of getting inside NCPD systems, V can offer themself. However, Reed will respond that V's field experience is rich and it'll be valiable, and they need a dedicated 'runner jacked into a full rig, dataforts in their sight, the works.
- Black Steel In The Hour Of Chaos
- (20) - If V asks Chang Hoon Nam for help to bust into MaxTac's datafort and snatch any intel on the next Psychoquad convoy headed for Los Padres, V can comment about his tech analysis: MaxTac uses SHAC-761 encryption on an SHA-37 interface, with all the forts, gates, daemons, permaflux code, may not even be doable, but if he managed this, it would be something.
- Somewhat Damaged
- (13) - V can hack door terminal.
- (20) - V can breach the Thermic Control terminal authorizing via personal link, after Blackwall shut down V's access.
- (17) - V can tell Songbird that they are in Cyberspace.
- The Killing Moon
- Things Done Changed
- (14) - When Terry stops V and ask for money, V can tell Terry that best fuck off, and V fry mean brains. Terry will taunt V to give their best shot, and V won't be able to do nothing.
- Gig: Waiting for Dodger
- (7?) - V can connect to access point.