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The Intelligence attribute determines your netrunning proficiency.

Overview

In addition to allowing you to hack interfaces, each level of Intelligence (starting from level 3) will:

  • Increase cyberdeck RAM capacity by 4%.
  • Increase quickhack damage by 0.5%.
  • Increase quickhack duration by 1%.

Breach Protocol

Attribute Intelligence Skill BreachProtocol.png

To gain experience in the Breach Protocol tree, use the Breach Protocol Quickhack on enemies, and successfully break into access points. The more daemons you upload, the more experience you'll gain.

Skill Progression

Level Reward
2 +1 (1) Perk Point(s)
3 Increases Breach Protocol Time by 5% (5%).
4 Increases Components Acquired by 10% (10%).
5 Increases Breach Protocol Time by 5% (10%).
6 +1 (2) Perk Point(s)
7 Increases Breach Protocol Time by 5% (15).
8 Increases RAM by 1 (1).
9 Increases Components Acquired by 10% (20%).
10 +1 (3) Perk Point(s)
11 Increases Breach Protocol Time by 5% (20%).
12 Increases Components Acquired by 10% (30%).
13 Increases RAM by 1 (2).
14 +1 (4) Perk Point(s).
15 Increases Breach Protocol Time by 5% (25%).
16 +1 (5) Perk Point(s).
17 Increases Components Acquired by 10% (40%).
18 +1 (6) Perk Point(s).
19 Increases Buffer Extension by 1 (1).
20 Unlocks the last Perk in the Skill tree.

Perks

Image Name Description No. Ranks Req. Level
Big Sleep
Big Sleep Unlocks the Big Sleep daemon, which disables all cameras in the network for 3/6 min. 2 3
Mass Vulnerability
Mass Vulnerability Unlocks the Mass Vulnerability daemon, which reduces the Physical Resistance for all enemies in the network by 30/60% for 3 min. 2 3
Advanced Datamine
Advanced Datamine Upgrades the Datamine daemon, increasing the amount of eurodollars acquired from Access Points by 50/100%. 2 5
Almost In!
Almost In! Increases the breach time for Breach Protocol by 20/40%. 2 5
Extended Network Interface
Extended Network Interface Automatically highlights nearby Access Points. 1 7
Mass Vulnerability: Resistances
Mass Vulnerability: Resistances Upgrades the Mass Vulnerability daemon, reducing all Resistances for enemies in the network by 30%. 1 7
Datamine Mastermind
Datamine Mastermind Upgrades the Datamine daemon, increasing the amount of components acquired from Access Points by 50/100%. 2 9
Turret Shutdown
Turret Shutdown Unlocks the Turret Shutdown daemon, which disables security turrets in the network for 3/6 min. 2 9
Total Recall
Total Recall The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). 1 11
Datamine Virtuoso
Datamine Virtuoso Upgrades the Datamine daemon, increasing the chance to acquire a quickhack from Access Points by 50/100%. 2 12
Turret Tamer
Turret Tamer Unlocks the Turret Tamer daemon, which sets the status of every turret in the network to friendly for 3/6 min. 2 12
Cloud Cache
Cloud Cache Completing a Breach Protocol reduces the RAM cost of your next quickhack by 1/2 time(s) the number of daemons uploaded. 2 14
Efficiency
Efficiency Uploading 3 or more daemons in the same Breach Protocol increases cyberdeck RAM recovery rate by 3/6 unit(s) per 60 sec. Lasts 5 min. 2 14
Mass Vulnerability: Quickhacks
Mass Vulnerability: Quickhacks Upgrades the Mass Vulnerability daemon, causing enemies in the network to also take 30% more damage from quickhacks. 1 16
Totaler Recall
Totaler Recall The ICEpick daemon reduces all quickhack costs by an additional 1 RAM unit(s). 1 16
Hackathon
Hackathon Uploading 3 or more daemons in the same Breach Protocol shortens quickhack cooldowns by 33% for 5 min. 1 18
Headstart
Head Start Automatically uploads the first daemon in the list at the start of Breach Protocol. 1 18
Buffer Optimization
Buffer Optimization Increases the duration of daemon effects by 100%. 1 20
Compression
Compression Reduces the lengths of the sequences required to upload daemons by 1. Cannot be reduced below 2. 1 20
Transmigration
Transmigration Increases the breach time of Breach Protocol by 50%. +5% per Perk level. 20

Quickhacking

Attribute Intelligence Skill Quickhacking.png

To gain experience in the Quickhacking skilltree, use Quickhacks. Every time you use a quickhack on a target for the first time, you'll gain EXP. Subsequent uses on the same target will give 90% less EXP.

Skill Progression

Level Reward
2 +1 (1) Perk Point(s)
3 Increases Quickhack Duration by 5% (5%).
4 +1 (2) Perk Point(s)
5 Increases RAM by 1 (1).
6 Decreases Quickhack Cooldown by 5% (5%).
7 Increases Quickhack Duration by 5% (10%).
8 Decreases Quickhack Cooldown by 5% (10%).
9 +1 (3) Perk Point(s)
10 Increases RAM by 1 (2).
11 +1 (4) Perk Point(s)
12 Decreases Quickhack Cooldown by 5% (15%).
13 Increase Quickhack Duration by 5% (15%).
14 +1 (5) Perk Point(s)
15 Increase RAM by 1 (3).
16 Decreases Quickhack Cooldown by 5% (20%).
17 Increases Quickhack Duration by 5% (20%).
18 Decreases Quickhack Cooldown by 5% (25%).
19 +1 (7) Perk Point(s)
20 Unlocks the last Perk in the Skill tree.

Perks

Image Name Description No. Ranks Req. Level
Biosynergy
Biosynergy Allows RAM to recover during combat. Recover 4/8/12 RAM unit(s) every 60 sec. 3 -
Bloodware
Bloodware Quickhacks deal 10/20/30% more damage. 3 3
Forget-Me-Not
Forget-Me-Not Eliminating a target affected by a quickhack instantly recovers 1 RAM unit(s). 1 5
Hacker's Manual
Hacker's Manual Unlocks Crafting Specs for Uncommon quickhacks. 1 5
I Spy
I Spy Reveals an enemy netrunner when they're attempting to hack you. 1 5
Daisy Chain
Daisy Chain Eliminating a target affected by a quickhack reduces the existing cooldowns for all other active quickhacks by 10/20/30%. 3 7
Weak Link
Weak Link Reduces the required cyberdeck RAM for quickhacks used on devices by 1/2/3 unit(s). 3 7
Signal Support
Signal Support Increases quickhack duration by 25/50%. 2 9
Subliminal Message
Subliminal Message Quickhacks deal 50/100% more damage to unaware targets. 2 11
Diffusion
Diffusion Quickhack spread distance is increased by 2 times. 1 12
Mnemonic
Mnemonic Reduces the cost of quickhacks used against an enemy already affected by a quickhack by 2 RAM units. 1 12
School Of Hard Hacks
School Of Hard Hacks Unlocks Crafting Specs for Rare quickhacks. 1 12
Plague
Plague Quickhacks that spread can jump to 1/2/3 additional targets. 3 14
Critical Error
Critical Error Quickhacks can now deal Crit Hits based on your Crit Chance and Crit Damage stats. 1 16
Hacker Overlord
Hacker Overlord Unlocks Crafting Specs for Epic quickhacks. 1 16
Anamnesis
Anamnesis Available cyberdeck RAM cannot drop below 2/4/6 unit(s). 3 18
Bartmoss' Legacy
Bartmoss' Legacy Unlocks Crafting Specs for Legendary quickhacks. 1 20
Optimization
Optimization Reduces the cost of quickhacks by 1 RAM unit(s). 1 20
Master RAM Liberator
Master RAM Liberator Increase RAM recovery rate by 50%.
+1% per Perk level.
20 Quickhacking

Unique Dialogue Choices And Other Options

In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.

Act 1

Act 2

  • Automatic Love
    • (7) - V can tell the Clouds' receptionist that jacking in the personal links isn't safe.
    • (5) - V can connect into Clouds' access point before the VIP area.
    • (7) - V can tell Woodman that can help to solve the netrunner attack at the Clouds.
  • Disasterpiece (5) - V can jack in a computer when searching for Evelyn Parker.
  • I Walk the Line
    • (5) - V can ask Placide if he can kill the NetWatch agent Bryce Mosley through the Net, once Bryce become aware of V when V jacks into the computer system in the van.
    • (5) - V can ask the Bryce Mosley about the conflict ("beef") between NetWatch and the Voodoo Boys.
    • (5) - If V stick with the Voodoo Boys' plan and take down the NetWatch agent, V can later ask Placide what Placide did with V in the Grand Imperial Mall.
  • Transmission
    • (5) - V can ask Brigitte that the Voodoo Boys must have their own version of a SynthTech interface. Brigitte will confirm, saying we have their own version of everything and do not use anything from Night City.
    • (10) - V can connect with access point in the crypt.
  • Ghost Town (5) - V can volunteer to look for access points, while Panam Palmer looks for power to light up Rocky Ridge.
  • Lightning Breaks (5?) - V can suggest that Panam Palmer's software could use an update.
  • Gimme Danger
    • (3) - V can tell Goro Takemura that hacking isn't V's forte. (Not available above 5 INT)
    • (6) - V can tell Goro Takemura that his plan sounds doable.
    • (5?) - V can ask Goro Takemura what's in the infected shard he offered.
    • (7?) - V can ask Goro Takemura where he got the infected shard. Takemura will respond that got it from across the canal, in Kabuki.
  • Play It Safe (6) - V can jack in computers.
  • Search and Destroy (3) - V can connect in access point at the abandoned apartment building.

Act 3

Gigs and Side Jobs

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