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Flip Switch 2.0 is utility program Flip Switch controller, meant to be added to a cybermodem's hardware (it takes no memory and does not count as a program running). It modifies the performance of a Flip Switch. A normal Flip Switch projects the netrunner's external vision into a subjective 2m x 2m "window" in the view of Netspace, freezing the 'runner's signal. This has the dual disadvantage of making the 'runner vulnerable in Netspace and also limiting the 'runner's vision in realspace, cutting off peripheral vision.

Flip Switch 2.0 solves the problem by reversing the view, so to speak When the flip switch is activated, the 'runner's full field of vision is cleared, except for a small "window' showing Netspace (the perceived size can vary from 2cm x 2cm to as much of the 'runner's vision area as desired; size can be altered at will). This allows the Netrunner to interact with realspace with nominal difficulty (-2 to visual Awareness checks) and even continue to run in Netspace without "leaving" realspace (-5 to Net Initiative while still in realspace).

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