While playing Cyberpunk 2077, you will encounter many hostile NPCs. They are your Enemies and they have to be neutralized OR killed.
Enemies are distinguished both by threat level and weapon preference. Enemies' threat levels are indicated by the colour of their enemy type icon, within the yellow border, ranging from white/ grey (very low threat), through green, yellow, orange, up to red (very high threat).
Types of Enemies
Work in progress.
Inherent vigilance, awareness enhancers, or optics linked to external cameras? Could be either one of them, but the outcome's always the same - it'll be nigh-impossible to grab this enemy from behind. You'll be detected at the very last second.
Cybermodified leg joints and reinforced, advanced muscle kinetics allow the enemy to traverse large distances with quick, high jumps. You could say it's almost superhuman, if we knew what was even human anymore.
The enemy is equipped with a combat stim injector that increases their Health and leads to temporary insensitivity to pain. Also makes it easier to act tough.
A classic and widely-used reflex booster that allows enemies to dodge incoming projectiles. When an enemy uses Kerenzikov, it's better to switch to melee combat, using a shotgun or blade. Let's see how they handle THAT.
A dangerous quickhack that directly attacks your nervous system, making your body temperature skyrocket and overheating your neural and cybernetic components. Can also result in combustion.
Sandevistan is one of the most popular reflex boosters available to purchase legally. This classic implant allows the enemy to move with lightning speed, avoiding your incoming bullets and closing in on you surprisingly quickly to engage in melee combat. When someone uses Sandevistan, it usually means they're done playing around.
Ultra-thin, subdermal armor reinforced with nano-transmitters that react to absorb impacts from bullets or blades. An enemy with subdermal armor is more resistant to damage and is much more difficult to throw off balance.
List of Enemies