Enemies are hostile NPCs in Cyberpunk 2077. While playing, you will encounter human enemies can be taken down both lethally or non-lethally, while robots, mechs, and drones can only be destroyed.
Threat Level[]
Enemies are distinguished both by threat level and weapon preference. Enemies' threat levels are indicated by the color of their enemy type icon, within the yellow border, ranging from white/ grey (very low threat), through green, yellow, orange, up to red (very high threat).
Types of Enemies[]
Enemy Abilities[]
Combat Stim The enemy is equipped with a combat stim injector that increases their Health and leads to temporary insensitivity to pain. Also makes it easier to act tough. | ||
Break Hold Inherent vigilance, awareness enhancers, or optics linked to external cameras? Could be either one of them, but the outcome's always the same – it'll be nigh-impossible to grab this enemy from behind. You'll be detected at the very last second. | ||
Biohazard Grenades The enemy carries biohazardous grenades that explode in a cloud of poison gas and deal Chemical damage. | ||
Call for Backup When an enemy is alerted to your presence nearby and considers you a threat, they'll call for backup. Hard to blame them – after all, who wouldn't try to get the tides to turn in their favor? | ||
Charge Jump Cybermodified leg joints and reinforced, advanced muscle kinetics allow the enemy to traverse large distances with quick, high jumps. You could say it's almost superhuman, if we knew what was even human anymore. | ||
EMP Grenades The enemy is equipped with EMP grenades that cause serious damage to electronic systems and deal Electrical damage. | ||
Frag Grenades The enemy is equipped with a classic shrapnel grenade. Don't underestimate them – if you find yourself within their blast radius, the shrapnel can tear you to shreds. | ||
Flashbangs The enemy is equipped with flashbangs that do not deal any direct damage, but instead temporarily blind you, allowing the enemy to gain the upper hand. | ||
Smoke Grenade The enemy uses hexachloroethane grenades, which create a dense smoke screen, concealing the enemy's position and actions. | ||
Recon Grenade The enemy is equipped with reconnaissance grenades, which upon exploding release mini-scanners that reveal the combat area and any hidden units. | ||
Incendiary Grenades The enemy is equipped with incendiary grenades, which are filled with white phosphorous or thermite. Upon explosion, the target is automatically set on fire and receives Thermal damage. | ||
Laser Grenades The enemy is equipped with grenades that emit laser beams, cutting through metal and flesh equally like butter. | ||
Berserk The name speaks for itself – when this ability is used, the enemy literally enters a state of rage through an increase in hormones and overclocked combat implants. An enemy with Berserk active takes less damage, becomes more aggressive, and is less prone to losing their balance. | ||
Masking Ink These glowing tattoos are not just for show – they're also an impressive defense system that can confuse the tracking systems of Smart weapons. Nifty. | ||
Kerenzikov A classic and widely-used reflex booster that allows enemies to dodge incoming projectiles. When an enemy uses Kerenzikov, it's better to switch to melee combat, using a shotgun or blade. Let's see how they handle THAT. | ||
Optical Camo The enemy can use nanoprojectors to partially blend into their surroundings and turn practically invisible. | ||
Sandevistan Sandevistan is one of the most popular reflex boosters available to purchase legally. This classic implant allows the enemy to move with lightning speed, avoiding your incoming bullets and closing in on you surprisingly quickly to engage in melee combat. When someone uses Sandevistan, it usually means they're done playing around. | ||
Sandevistan Mk.1 Sandevistan Mk.1 is an effective and reliable reflex booster. This implant allows the enemy to move with lightning speed to avoid your bullets and close in on you in mere seconds to engage in melee combat. When someone uses this Sandevistan model, it's best to try to finish the fight as fast as you can. | ||
Sandevistan Mk.2 Sandevistan Mk.2 is one of the most widely used reflex boosters available on the market. This implant allows the enemy to move with lightning speed to avoid your bullets and close in on you in mere seconds to engage in melee combat. When someone uses this Sandevistan model, you're in deep trouble. | ||
Sandevistan Mk.3 Sandevistan is one of the best reflext boosters available on the market. This implant allows the enemy to move with lightning speed to avoid your bullets and close in on you in a matter of seconds to engage in melee combat. When someone uses this Sandevistan model, you're in deep shit. | ||
Subdermal Armor Ultra-thin, subdermal armor reinforced with nano-transmitters that react to absorb impacts from bullets or blades. An enemy with subdermal armor is more resistant to damage and is much more difficult to throw off balance. | ||
Light Subdermal Armor Ultra-thin, subdermal armor reinforced with nano-transmitters that react to absorb impacts from bullets or blades. An enemy with subdermal armor is more resistant to damage and is much more difficult to throw off balance. | ||
Medium Subdermal Armor Ultra-thin, subdermal armor reinforced with nano-transmitters that react to absorb impacts from bullets or blades. An enemy with subdermal armor is more resistant to damage and is much more difficult to throw off balance. | ||
Heavy Subdermal Armor Ultra-thin, subdermal armor reinforced with nano-transmitters that react to absorb impacts from bullets or blades. An enemy with subdermal armor is more resistant to damage and is much more difficult to throw off balance. | ||
Smokey Eye The enemy can see you clearly through clouds of smoke. | ||
Netrunning A skilled enemy netrunner can use a variety of quickhacks against you, and they won't hesitate. | ||
Jam Weapon When your weapon suddenly jams and needs an impromptu reload, you'll know it was from this quickhack. An easy way to take advantage of those few precious seconds during combat. | ||
Thermal Mods Uses weapons that deal Thermal damage. | ||
Incendiary Weapons Uses weapons that deal Thermal damage and may apply Burn. | ||
Electrical Mods Uses weapons that deal Electrical damage. | ||
Shock Weapons Uses weapons that deal Electrical damage and may apply Shock. | ||
Chemical Mods Uses weapons that deal Chemical damage. | ||
Toxic Weapons Uses weapons that deal Chemical damage and may apply Poison. |
List of Enemies[]
Generic[]
Tier I:
Tier II:
Tier III:
Corporations[]
Tier I:
Tier II:
Tier III:
Government[]
Tier III:
Gangs[]
Tier I:
Tier II:
Tier III:
Tier II:
Tier III:
Cyberpunk 2077 Enemies | |||||||
---|---|---|---|---|---|---|---|
| |||||||
| |||||||
| |||||||
| |||||||
| |||||||
| |||||||
| |||||||
| |||||||
|