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Adapted from the old version and slightly altered to give those who prefer discretion the opportunity to be discreet about their personal enhancements, subdermal armor can come in a variety of SP ratings and thicknesses. All require critical surgery (CR). The Attractiveness loss is permanent and cannot be remedied with plastic surgery. The reflex penalty has been known to be removed by using high-tech orbital materials. (Approx. 8x cost for each -1 REF you want to remove at GM's call.)[1]

SP HC Cost Difficulty to spot ATTR Loss REF Loss
6 1D6/3 350 Impossible (35+) None None
8 1D6/2 500 Impossible (32+) None None
10 1D6/2+1 650 Impossible (30+) None None
12 1D6 800 Very difficult (25) None None
14 1D6+2 1000 Very difficult (25) None None
16 1D6+3 1100 Difficult (20) None None
18 2D6 1200 Difficult (20) -1(50%) None
20 2D6+2 1450 Average (15) -1 -1
22 3D6 1750 Easy (10) -2 -2

Reference[]

  1. PONDSMITH, M. Chromebook Volume 2. 1st ed. Berkeley CA: R.Talsorian Games, 1992 (pg.7)
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