Biohazard Grenades The enemy carries biohazardous grenades that explode in a cloud of poison gas and deal Chemical damage.
Charge Jump Cybermodified leg joints and reinforced, advanced muscle kinetics allow the enemy to traverse large distances with quick, high jumps. You could say it's almost superhuman, if we knew what was even human anymore.
Flashbangs The enemy is equipped with flashbangs that do not deal any direct damage, but instead temporarily blind you, allowing the enemy to gain the upper hand.