Skills are passive upgrades which are divided into five sub-categories, each providing benefits to their associated attribute.
Skills can be leveled through performing actions related to their attributes, or through using Progression Shards.
Gain experience by:
- Neutralizing enemies with Pistols, Revolvers, Sniper Rifles, and throwable weapons.
- Attacking enemies while undetected.
- Performing Takedowns.
Rank | Effect(s) |
---|---|
5 | Decreases Visibility to Enemies by 10% |
10 | 10% Headshot Damage and 10% Damage against Vulnerabilities |
15 | +1 Perk Point |
20 | No weapon sway when crouched. |
25 | Decreases Visibility to Enemies by 10% |
30 | 15% Headshot Damage and 15% Damage against Vulnerabilities |
35 | Gain a perk point |
40 | Optical Camo is active while grappling enemies. |
45 | Decreases recovery time after a throw by 30%. |
50 | 30% faster when crouch-walking and crouch-sprinting. |
55 | Damage bonuses from being undetected outside of combat persist for 3 Seconds after entering combat. |
60 | 15% Optical Camo Charge when neutralizing an enemy in one of the following ways: While undetected. During Focus mode. During Deadeye mode. With a thrown weapon. |
Gain experience by:
- Neutralizing enemies with Smart weapons and Monowire cyberware.
- Quickhacking enemies, devices and vehicles.
- Uploading daemons to Access Points.
- Crafting quickhacks.
Rank | Effect(s) |
---|---|
5 | Increases RAM Recovery Rate by 5%. |
10 | Increases RAM by 1. |
15 | +1 Perk Point |
20 | +20% lock-on range with Smart weapons. |
25 | Increases RAM Recovery Rate by 5%. |
30 | Increases RAM by 1. |
35 | +1 Perk Point |
40 | -20% RAM cost for quickhacks used on devices and vehicles. |
45 | +15% duration for Control and Convert quickhacks. +5% damage with Combat quickhacks. |
50 | +40% duration for Overclock |
55 | -10% Health loss from using quickhacks during Overclock. |
60 | When active, Overlock now reveals enemies within 10 meters and allows you to quickhack non-netrunner enemies through cover. |
Gain experience by:
- Neutralizing enemies with Assault Rifles, SMGs, and Blades.
- Performing certain movements (Dashing, dodging, vaulting, climbing).
Rank | Effect(s) |
---|---|
5 | Increases Movement Speed by 5% |
10 | -5% Stamina Cost From Dodging and Dashing |
15 | +1 Perk Point |
20 | Better accuracy after dodging or dashing |
25 | Increased Accuracy For a Short Time After Dodging and Dashing |
30 | Decreased stamina cost for dodging and dashing |
35 | +1 Perk Point |
40 | Increased Mitigation Chance The Faster You Move[Notes 1] |
45 | +25 Damage With Fast Attacks |
50 | Air Dashing and Sliding Automatically Reload 20% of Your Equipped Weapon |
55 | When Attacking From Midair or While Time Is Slowed, Low Stamina Does Not Affect Ranged Accuracy or Melee Attack Speed |
60 | When Sandevistan is Active: +40 Crit Chance and No Stamina Cost For Any Type of Movement |
Notes[]
- ↑ Up to 10%.
Gain experience by:
- Neutralizing enemies with Shotguns, LMGs, HMGs, and Blunt Weapons.
- Hitting enemies with special Blunt Weapon attacks.
- Performing Body Attribute checks.
Rank | Effect(s) |
---|---|
5 | Increases Carrying Capacity by 50 |
10 | Increases Health by 10 |
15 | +1 Perk Point |
20 | Fists and Gorilla Arms Have: +20% Damage and +20% Attack Speed. Fists also have a Chance to Apply Bleeding |
25 | Increases Carrying Capacity by 100 |
30 | Increases Health by 15 |
35 | +1 Perk Point |
40 | +10% Crit Chance Against Enemies Within 5 meters |
45 | +25% Damage With Strong Attacks and Quick Melee Attacks |
50 | +25 Health After Performing a Finisher |
55 | When Adrenaline Rush is Active, Adrenaline Decays 50% Slower and Cannot Decay Below 10% |
60 | When Berserk Is Active: +30% Enemy Health Threshold to Perform Finishers, +50% Health From Performing Finishers, and +30% Bersker Duration |
Gain experience by:
- Neutralizing enemies with Tech weapons, grenades, the Projectile Launch System, and Bolt shots.
- Neutralizing enemies while certain cyberware and Perk abilities are active (Sandevistan, Berserk, Optical Camo, Overclock mode, Fury mode).
- Crafting, upgrading and disassembling items.
- Performing Technical Ability Attribute checks.
Rank | Effect(s) |
---|---|
5 | Increases Armor by 15 |
10 | Increases Cyberware Capacity by 5 |
15 | +1 Perk Point |
20 | +10 Grenade Damage and Explosion Radius |
25 | Increases Armor by 25 |
30 | Increases Cyberware Capacity by 10 |
35 | +1 Perk Point |
40 | Increased Shock Chance From Charging a Tech Weapon or Electric Baton |
45 | +15% Item Health Effectiveness |
50 | +30% To All Cyberware Stat Modifiers |
55 | 10% Damage With Bolt Shots and +40% Burn Chance With Bolt Shots. Chain Lightning Now Sets Enemies on Fire. |
60 | When Fury is Active, You Occasionally Release an EMP Blast |