This page lists all main jobs in Cyberpunk 2077 first by act, and then by the order in which they are normally started within the act, but can be sorted alphabetically for searching.
Each job will only appear in the act in which it starts, even if the job persists through more than one act. To see a job walkthrough, click on the job name.
The prologue establishes V's background, and consists of a few basic jobs which also act as tutorials for a number of gameplay elements. The first three prologue jobs listed below are mutually exclusive, and the one which you play will depend on which Lifepath was chosen during Character Creation.
During the prologue, your ability to explore Night City is extremely limited, being constrained solely to the areas where the jobs take place.
|The Nomad||Yucca, Dry Creek's farm, Border crossing, Biotechnica Flats||Nomad|
|The Streetkid||El Coyote Cojo, Embers||Streetkid|
|The Corpo-Rat||Arasaka Tower, Lizzie's Bar||Corpo|
|Practice Makes Perfect||VR||Any|
|The Rescue||Unnamed Japantown apartment building, V's apartment||Any|
Act 1 begins when V first visits their apartment, after having rescued Sandra Dorsett from a group of Scavengers, and mainly consists of setting up and executing a heist to steal an experimental biochip from Yorinobu Arasaka.
At this point, free-roam activities become available, but V is limited to exploring the Watson District only. Attempting to leave this area will cause the game to return you to it automatically.
During the interlude, the regular in-game map and inventory are unavailable.
|Love Like Fire||The Hammer, Arasaka Tower||Johnny Silverhand|
Act 2 begins after V recovers from their injury. At this point, the entirety of Night City becomes available for exploration and free-roam activities.
Act 3 begins with Nocturne Op55N1, which contains the point of no return for the main story. Once you use the elevator to enter Embers, any other quests in the journal will be marked as failed, and you will no longer be able to free-roam Night City. The job that follows is determined by dialogue option choices. Jobs that are mutually exclusive to each other after Nocturne Op55N1 are bolded for clarity. The jobs following these are also exclusive to their initial bolded job.
- Main article: Endings
|Where is My Mind?||Arasaka Orbital Station||The Devil|
|Path of Glory||V's penthouse, Afterlife, Crystal Palace's orbit||The Sun|
|All Along the Watchtower||Dam, Badlands||The Star|
|New Dawn Fades||West Wind apartments, Time Machine, Columbarium||Temperance|
- During early development of Cyberpunk 2077, it was decided to name the quests after songs, choosing which name was best depending on the quest's motif. Not only this, but the chosen songs were music Johnny Silverhand would've liked. This is why the earliest quests in the game, before meeting Johnny, have generic names instead of song ones.
- Paweł Sasko on Twitch (00:34:40)