Main Jobs, also more commonly known as Main Quests, are quests that follow the main story in Cyberpunk 2077 and Phantom Liberty. The quests are ordered by act, and then by the order in which they are normally started within the act, but can be sorted alphabetically for searching.
Each quest will only appear in the act in which it starts, even if the job persists through more than one single act. To see a job walkthrough, click on the job name.
Prologue[]
The prologue takes place in 2076 and establishes V's background, consisting of a several basic tasks which also act as tutorials for a number of gameplay elements. The first three prologue jobs listed below are mutually exclusive, and the one which you play will depend on which lifepath that was chosen during character customization. All three prologues introduce V to the Night City Mercenary named Jackie Welles.
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Title | Location(s) | Lifepath | BaseID |
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The Corpo-Rat | Corpo | q000_corpo | |
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The Nomad | Nomad | q000_nomad | |
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The Streetkid | Streetkid | q000_street_kid |
Act 1[]
Act 1 begins after finishing the prologue, a 6-month montage is played, in which Jackie Welles and V acquaint themselves with Night City and are starting to make a name for themselves, eventually leading them to a Scavenger Den in Japantown, on a gig for Westbrook Fixer Wakako Okada.
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Title | Location(s) | Quest Giver | BaseID |
|---|---|---|---|---|
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Practice Makes Perfect [optional] |
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T-Bug | q000_tutorial |
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The Rescue | Wakako Okada | q001_intro | |
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The Ripperdoc | Jackie Welles | q001_01_victor | |
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The Ride | Jackie Welles | q001_02_dex | |
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The Pickup | Dexter DeShawn | q003_maelstrom | |
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The Information | Dexter DeShawn | q004_braindance | |
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The Heist | Dexter DeShawn | q005_heist |
Playing in Act 1 limits V to the Watson district.
Interlude[]
The interlude occurs between the end of Act 1 and start of Act 2, and is played from the perspective of Johnny Silverhand in the year 2023.
During the interlude, the regular in-game map and inventory are unavailable.
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Title | Location(s) | Quest Giver | BaseID |
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Love Like Fire | Johnny Silverhand | q101_01_firestorm |
Act 2[]
Act 2 begins after V has recovered from their injury. At this point, the entirety of Night City and the surrounding Badlands becomes available for exploration.
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Title | Location(s) | Quest Giver | BaseID |
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Playing for Time | Johnny Silverhand | q101_resurrection | |
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Tapeworm | Johnny Silverhand | sq032_tapeworm |
After talking with Goro Takemura, the main quest branches off into multiple quests that requires you to investigate other paths.
- The section of the main quest Tapeworm will automatically be triggered after completing any of the paths. After Tapeworm has been completed, Act 3 will automatically start.
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Title | Location(s) | Quest Giver | BaseID |
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Ghost Town | Goro Takemura | q103_warhead | |
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Lightning Breaks | Panam Palmer | q104_01_sabotage | |
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Life During Wartime | Panam Palmer | q104_02_av_chase |
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Title | Location(s) | Quest Giver | BaseID |
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Automatic Love | Goro Takemura | q105_dollhouse | |
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The Space in Between | Judy Álvarez | q105_02_jigjig | |
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Disasterpiece | Judy Álvarez | q105_03_braindance_studio | |
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Double Life | Judy Álvarez | q105_04_judys |
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Title | Location(s) | Quest Giver | BaseID |
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M'ap Tann Pèlen | Mr. Hands | q110_01_voodoo_boys | |
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I Walk the Line | Placide | q110_voodoo | |
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Transmission | Brigitte | q110_03_cyberspace | |
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Never Fade Away | Johnny Silverhand | q108_johnny |
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Title | Location(s) | Quest Giver | BaseID |
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Down on the Street | Goro Takemura | q112_01_old_friend | |
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Gimme Danger | Goro Takemura | q112_02_industrial_park | |
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Play It Safe | Goro Takemura | q112_03_dashi_parade | |
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Search and Destroy |
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Goro Takemura | q112_04_hideout |
Act 3[]
Act 3 begins after ending Tapeworm. V is now able to visit Hanako Arasaka at Embers during Nocturne Op55N1. This quest contains the Point of No Return for the main story. Once V uses the elevator to enter Embers, any other quests in the journal will be marked as failed, and V will no longer be able to freely explore Night City. The jobs that follow are determined by dialogue option choices.
Hanako Arasaka[]
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Title | Location(s) | Quest Giver | BaseID |
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Last Caress | Hanako Arasaka | q113_rescuing_hanako | |
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Totalimmortal | Hanako Arasaka | q113_corpo |
Aldecaldos[]
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Title | Location(s) | Quest Giver | BaseID |
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We Gotta Live Together | Panam Palmer | q114_01_nomad_initiation | |
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Forward to Death | Panam Palmer | q114_02_maglev_line_assault | |
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Belly of the Beast | Panam Palmer | q114_03_attack_on_arasaka_tower | |
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Changes | Alt Cunningham | q116_cyberspace |
The Afterlife[]
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Title | Location(s) | Quest Giver | BaseID |
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For Whom the Bell Tolls | Rogue Amendiares | q115_afterlife | |
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Knockin' on Heaven's Door | Rogue Amendiares | q115_rogues_last_flight | |
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Changes | Alt Cunningham | q116_cyberspace |
Secret Ending[]
This path is only available if you chose the correct dialogue options during the side quest Chippin' In, requiring you to have given Johnny Silverhand a second chance.
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Title | Location(s) | Quest Giver | BaseID |
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(Don't Fear) The Reaper | Johnny Silverhand | 09_solo | |
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Changes | Alt Cunningham | q116_cyberspace |
Epilogue[]
- Main article: Endings
There are four epilogues in the base game and one epilogue in Phantom Liberty that can be obtained depending on whose help was chosen during Nocturne Op55N1, and later during Changes.
The Devil[]
- Main article: The Devil
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Title | Location(s) | Quest Giver | BaseID |
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Where is My Mind? | Automatic | q201_heir |
The Star[]
- Main article: The Star
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Title | Location(s) | Quest Giver | BaseID |
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All Along the Watchtower | q202_nomads |
The Sun[]
- Main article: The Sun
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Title | Location(s) | Quest Giver | BaseID |
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Path of Glory |
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q203_legend |
Temperance[]
- Main article: Temperance
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Title | Location(s) | Quest Giver | BaseID |
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New Dawn Fades | Johnny Silverhand | q204_reborn |
The Tower
[]
This ending requires completing Phantom Liberty either with King of Swords or King of Pentacles. This is the only option that doesn't require starting Nocturne Op55N1, or even Act 3 at all.
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Title | Location(s) | Quest Giver | BaseID |
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Who Wants to Live Forever | q307_before_tomorrow | ||
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Things Done Changed | q307_tomorrow |
Phantom Liberty
[]
A quest to track the progress until the Phantom Liberty expansion unlocks, starts after completing Love Like Fire, and is named after the expansion itself, and requires the completion of Evelyn Parker and Alt Cunningham's jobs in Act 2.
After completing Transmission, V is contacted by an unknown caller asking them to go to the gates of Dogtown, with the promise of knowing a way to save their life.
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Title | Location(s) | Quest Giver | BaseID |
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Phantom Liberty | Johnny Silverhand | q300_phantom_liberty | |
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Dog Eat Dog |
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Songbird | q301_crash |
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Hole in the Sky | Songbird | q301_finding_myers | |
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Spider and the Fly | Songbird | q301_q302_rescue_myers | |
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Lucretia My Reflection | Rosalind Myers | q302_reed | |
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The Damned | Solomon Reed | q303_baron | |
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Get It Together | Solomon Reed | q303_hands | |
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You Know My Name | Solomon Reed | q303_songbird | |
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Birds with Broken Wings | Solomon Reed | q304_stadium | |
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I've Seen That Face Before | Solomon Reed | q304_netrunners | |
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Firestarter | Solomon Reed | q304_deal |
After Firestarter, the quest line will branch depending on whom V decided to side with.
Solomon Reed's Path[]
This path opens up by choosing to side with Solomon Reed during Firestarter.
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Title | Location(s) | Quest Giver | BaseID |
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Black Steel In The Hour of Chaos | Solomon Reed | q305_prison_convoy | |
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Somewhat Damaged | Solomon Reed | q305_bunker | |
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Leave in Silence | Solomon Reed | q305_border_crossing | |
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Four Score and Seven | Solomon Reed | q305_reed_epilogue | |
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This Corrosion |
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Unknown Number | q305_postcontent |
Songbird's Path[]
This path opens up by choosing to side with Songbird during Firestarter. Later on, another decision will be made which determines the epilogue for this specific path.
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Title | Location(s) | Quest Giver | BaseID |
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The Killing Moon | Songbird | q306_devils_bargain | |
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If V surrenders Songbird to Reed | |||
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Through Pain to Heaven | Solomon Reed | q306_reed_epilogue | |
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If V helps Songbird to escape | |||
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Unfinished Sympathy | Alena Xenakis | q306_somi_epilogue | |
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From Her to Eternity | Songbird | q306_postcontent | |
Notes[]
- During early development of Cyberpunk 2077, it was decided to name the quests after songs, choosing which name was best depending on the quest's motif. The songs chosen were based on Johnny Silverhand's music taste. This is why the earliest quests in the game, before meeting Johnny, have a more generic naming scheme.[1]
References[]
- ↑ Quest Director plays Cyberpunk 2077! #41 (1:37:50)