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Spoilers from the games ahead!

Main Jobs, also more commonly known as Main Quests, are quests that follow the main story in Cyberpunk 2077 and Phantom Liberty. The quests are ordered by act, and then by the order in which they are normally started within the act, but can be sorted alphabetically for searching.

Each quest will only appear in the act in which it starts, even if the job persists through more than one single act. To see a job walkthrough, click on the job name.

Prologue[]

The prologue takes place in 2076 and establishes V's background, consisting of a several basic tasks which also act as tutorials for a number of gameplay elements. The first three prologue jobs listed below are mutually exclusive, and the one which you play will depend on which lifepath that was chosen during character customization. All three prologues introduce V to the Night City Mercenary named Jackie Welles.

Title Location(s) Lifepath BaseID

The Corpo-Rat Corpo q000_corpo

The Nomad Nomad q000_nomad

The Streetkid Streetkid q000_street_kid

Act 1[]

Act 1 begins after finishing the prologue, a 6-month montage is played, in which Jackie Welles and V acquaint themselves with Night City and are starting to make a name for themselves, eventually leading them to a Scavenger Den in Japantown, on a gig for Westbrook Fixer Wakako Okada.

Title Location(s) Quest Giver BaseID

Practice Makes Perfect [optional]
  • Virtual Reality
T-Bug q000_tutorial

The Rescue Wakako Okada q001_intro

The Ripperdoc Jackie Welles q001_01_victor

The Ride Jackie Welles q001_02_dex

The Pickup Dexter DeShawn q003_maelstrom

The Information Dexter DeShawn q004_braindance

The Heist Dexter DeShawn q005_heist

Playing in Act 1 limits V to the Watson district.

Interlude[]

The interlude occurs between the end of Act 1 and start of Act 2, and is played from the perspective of Johnny Silverhand in the year 2023.

During the interlude, the regular in-game map and inventory are unavailable.

Title Location(s) Quest Giver BaseID

Love Like Fire Johnny Silverhand q101_01_firestorm

Act 2[]

Act 2 begins after V has recovered from their injury. At this point, the entirety of Night City and the surrounding Badlands becomes available for exploration.

Title Location(s) Quest Giver BaseID

Playing for Time Johnny Silverhand q101_resurrection

Tapeworm Johnny Silverhand sq032_tapeworm

After talking with Goro Takemura, the main quest branches off into multiple quests that requires you to investigate other paths.

  • The section of the main quest Tapeworm will automatically be triggered after completing any of the paths. After Tapeworm has been completed, Act 3 will automatically start.
Anders Hellman

Title Location(s) Quest Giver BaseID

Ghost Town Goro Takemura q103_warhead

Lightning Breaks Panam Palmer q104_01_sabotage

Life During Wartime Panam Palmer q104_02_av_chase
Evelyn Parker

Title Location(s) Quest Giver BaseID

Automatic Love Goro Takemura q105_dollhouse

The Space in Between Judy Álvarez q105_02_jigjig

Disasterpiece Judy Álvarez q105_03_braindance_studio

Double Life Judy Álvarez q105_04_judys
Alt Cunningham

Title Location(s) Quest Giver BaseID

M'ap Tann Pèlen Mr. Hands q110_01_voodoo_boys

I Walk the Line Placide q110_voodoo

Transmission Brigitte q110_03_cyberspace

Never Fade Away Johnny Silverhand q108_johnny
Goro Takemura

Title Location(s) Quest Giver BaseID

Down on the Street Goro Takemura q112_01_old_friend

Gimme Danger Goro Takemura q112_02_industrial_park

Play It Safe Goro Takemura q112_03_dashi_parade

Search and Destroy Goro Takemura q112_04_hideout

Act 3[]

Act 3 begins after ending Tapeworm. V is now able to visit Hanako Arasaka at Embers during Nocturne Op55N1. This quest contains the Point of No Return for the main story. Once V uses the elevator to enter Embers, any other quests in the journal will be marked as failed, and V will no longer be able to freely explore Night City. The jobs that follow are determined by dialogue option choices.

Hanako Arasaka[]

Title Location(s) Quest Giver BaseID

Last Caress Hanako Arasaka q113_rescuing_hanako

Totalimmortal Hanako Arasaka q113_corpo

Aldecaldos[]

Title Location(s) Quest Giver BaseID

We Gotta Live Together Panam Palmer q114_01_nomad_initiation

Forward to Death Panam Palmer q114_02_maglev_line_assault

Belly of the Beast Panam Palmer q114_03_attack_on_arasaka_tower

Changes Alt Cunningham q116_cyberspace

The Afterlife[]

Title Location(s) Quest Giver BaseID

For Whom the Bell Tolls Rogue Amendiares q115_afterlife

Knockin' on Heaven's Door Rogue Amendiares q115_rogues_last_flight

Changes Alt Cunningham q116_cyberspace

Secret Ending[]

This path is only available if you chose the correct dialogue options during the side quest Chippin' In, requiring you to have given Johnny Silverhand a second chance.

Title Location(s) Quest Giver BaseID

(Don't Fear) The Reaper Johnny Silverhand 09_solo

Changes Alt Cunningham q116_cyberspace

Epilogue[]

Main article: Endings

There are four epilogues in the base game and one epilogue in Phantom Liberty that can be obtained depending on whose help was chosen during Nocturne Op55N1, and later during Changes.

The Devil[]

Main article: The Devil

Title Location(s) Quest Giver BaseID

Where is My Mind? Automatic q201_heir

The Star[]

Main article: The Star

Title Location(s) Quest Giver BaseID

All Along the Watchtower

Panam Palmer

q202_nomads

The Sun[]

Main article: The Sun

Title Location(s) Quest Giver BaseID

Path of Glory

V

q203_legend

Temperance[]

Main article: Temperance

Title Location(s) Quest Giver BaseID

New Dawn Fades Johnny Silverhand q204_reborn

The Tower Phantom Liberty[]

This ending requires completing Phantom Liberty either with King of Swords or King of Pentacles. This is the only option that doesn't require starting Nocturne Op55N1, or even Act 3 at all.

Title Location(s) Quest Giver BaseID

Who Wants to Live Forever

Solomon Reed

q307_before_tomorrow

Things Done Changed

V

q307_tomorrow

Phantom Liberty Phantom Liberty[]

A quest to track the progress until the Phantom Liberty expansion unlocks, starts after completing Love Like Fire, and is named after the expansion itself, and requires the completion of Evelyn Parker and Alt Cunningham's jobs in Act 2.

After completing Transmission, V is contacted by an unknown caller asking them to go to the gates of Dogtown, with the promise of knowing a way to save their life.

Title Location(s) Quest Giver BaseID

Phantom Liberty Johnny Silverhand q300_phantom_liberty

Dog Eat Dog Songbird q301_crash

Hole in the Sky Songbird q301_finding_myers

Spider and the Fly Songbird q301_q302_rescue_myers

Lucretia My Reflection Rosalind Myers q302_reed

The Damned Solomon Reed q303_baron

Get It Together Solomon Reed q303_hands

You Know My Name Solomon Reed q303_songbird

Birds with Broken Wings Solomon Reed q304_stadium

I've Seen That Face Before Solomon Reed q304_netrunners

Firestarter Solomon Reed q304_deal

After Firestarter, the quest line will branch depending on whom V decided to side with.

Solomon Reed's Path[]

This path opens up by choosing to side with Solomon Reed during Firestarter.

Title Location(s) Quest Giver BaseID

Black Steel In The Hour of Chaos Solomon Reed q305_prison_convoy

Somewhat Damaged Solomon Reed q305_bunker

Leave in Silence Solomon Reed q305_border_crossing

Four Score and Seven Solomon Reed q305_reed_epilogue

This Corrosion Unknown Number q305_postcontent

Songbird's Path[]

This path opens up by choosing to side with Songbird during Firestarter. Later on, another decision will be made which determines the epilogue for this specific path.

Title Location(s) Quest Giver BaseID

The Killing Moon Songbird q306_devils_bargain

If V surrenders Songbird to Reed

Through Pain to Heaven Solomon Reed q306_reed_epilogue

If V helps Songbird to escape

Unfinished Sympathy Alena Xenakis q306_somi_epilogue

From Her to Eternity Songbird q306_postcontent

Notes[]

  • During early development of Cyberpunk 2077, it was decided to name the quests after songs, choosing which name was best depending on the quest's motif. The songs chosen were based on Johnny Silverhand's music taste. This is why the earliest quests in the game, before meeting Johnny, have a more generic naming scheme.[1]

References[]