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This article is about cyberware in Cyberpunk 2077. For other uses, see Cyberware (disambiguation).
Cyberpunk 2077 Cyberware
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This page lists all Cyberware in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty.

Overview[]

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Rarity[]

Like other equipment, there are several rarity levels available for acquisition:[1]

  • Tier 1 - Can be purchased starting from level 1.
  • Tier 2 - Can be purchased starting at level 10.
  • Tier 3 - Can be purchased starting at level 20.
  • Tier 4 - Can be purchased starting at level 30.
  • Tier 5 - Can be purchased starting at level 40.

Cyberware can be upgraded in rarity with corresponding Item Components at Ripperdocs.

Types[]

You can get cyberware installed or exchanged at Ripperdocs available in Night City, or found as loot. Specific Iconic cyberware can be acquired from Airdrops in Dogtown.

The player then installs the cyberware of their choice in different slots in their body:

  • Frontal Cortex (3 slots)
  • Operating System (1 slot)
  • Arms (1 slot)
  • Face (1 slot), a 2nd slot is unlocked during the main quest Birds with Broken Wings.
  • Skeleton (2 slots), a 3rd slot can be unlocked with License To Chrome
  • Hands (1 slot), a 2nd slot can be unlocked with Ambidextrous
  • Nervous System (3 slots)
  • Circulatory System (3 slots)
  • Integumentary System (3 slots)
  • Legs (1 slot)

Having at least one Cyberware installed in every single one of the 10 slot types unlocks the Achievement Full Body Conversion.

Stat Bonuses[]

Cyberware gains one specific stat bonuses at Tier 1 Rarity, and a second at Tier 2 Rarity. A third stat may be unlocked by learning the Driver Update perk in the Technical Ability Attribute.

When browsing a Ripperdoc's inventory, the cyberware is given a random selection of bonuses, which become locked in until the next shop reset.[Notes 1]

An option is added to either keep the current set of bonuses or select from a new set of bonuses if the Chipware Connoisseur perk is learned in the Technical Ability Attribute. At Tier 3 and higher, two new sets of bonuses will be available to pick from, in addition to the option to keep the current set.

Offered stat bonuses can be refreshed by upgrading a different piece of cyberware. All Cyberware will be offered the same sets of stat bonuses for upgrades to a particular tier, but upgrades to another Tier will offer different bonuses.

Available Cyberware[]

Frontal Cortex[]

Title Quality Capacity Effect(s)
Axolotl

Tier 4 / Iconic

48

5.0-7.5% Cooldown instantly for all cyberware after neutralizing an enemy.

Bioconductor

Tier 1

20

Allows your quickhacks to deal Crit Hits.

15-35% Crit Chance with quickhacks.

−4 Max RAM

COX-2 Cybersomatic Optimizer

Tier 3 / Iconic

50

Allows your quickhacks to deal Crit Hits.

80-100% Crit Chance with quickhacks.

8-4 Max RAM

Camillo RAM Manager

Tier 4

10

Instantly recovers 20-23% Max RAM when available RAM falls to 15-20%.
+2 Max RAM

Cooldown: 80 sec.

Ex-Disk

Tier 3

10

+4-6 Max RAM
+20-35% upload speed for quickhacks

Kerenzikov Boost System

Tier 3

3

Improves Kerenzikov by enhancing the user's speed and reflexes.

When Kerenzikov is active:
−100% Stamina cost from shooting.
Slows time by +5-15 relative to your enemies.

Mechatronic Core

Tier 1

5

+15-40% damage against drones, robots, mechs and turrets.
+1-2 Max RAM

Memory Boost

Tier 2

18

+0.4-1.25 RAM when you neutralize an enemy
+1 Max RAM

Newton Module

Tier 1

14

0.3-1.35% Cooldown instantly for all cyberware after neutralizing an enemy.

Quantum Tuner

Tier 5 / Iconic

45

Whenever another cyberware implant is fully used, Quantum Tuner instantly restores its Cooldown. (up to a max of 30/40/50 sec.)

Cooldown: 60 sec. outside of combat

Passive Effect:
10/12/15% Cooldown Time for all other cyberware.

RAM Reallocator

Tier 4 / Iconic

40

Instantly recovers 20-23% Max RAM when available RAM falls to 15-20%.
+2 Max RAM

Cooldown: 95-85 sec.

RAM Upgrade

Tier 1

8

+Increases RAM recovery rate by +0.05-0.2 unit(s) per sec.
+1-2 Max RAM

Self-ICE

Tier 3

5

Automatically negates an enemy quickhack.

+1-2 Max RAM.

Cooldown: 45-20 sec.

Operating System[]

Title Quality Capacity Effect(s)
Chrome Compressor

Tier 2 / Iconic

0

+40-70 Cyberware Capacity

Berserk[]

Main article: Berserk

Berserk allows you to increase your Offensive capabilities as well as utilize Superhero Landings.

Title Quality Capacity Effect(s)
BioDyne Berserk

Tier 2

20

When active:
+30-50% damage reduction
Health cannot drop below 25%
Cannot use items
Melee weapons only
+15-30% attack speed
−100% Stamina cost
+5-20% Crit Chance
+100% Crit Damage

When it ends:
+25% Health for each enemy neutralized.

Duration: 8-11 sec.
Cooldown: 60-35 sec.

Militech Berserk

Tier 4 / Iconic

35

When active:
Invulnerable to damage.
Cannot use items
Melee weapons only
+25-30% attack speed
−100% Stamina cost
+15-20% Movement Speed
Increased damage at low Health (max +50% damage when below +20% Health)

When it ends:
+25% Health for each enemy neutralized.

Duration: 11-12 sec.
Cooldown: 40-25 sec.

Moore Tech Berserk

Tier 2

12

When active:
+30-50% damage reduction
Health cannot drop below 25%
Cannot use items
Melee weapons only
−100% Stamina cost

When it ends:
+25% Health for each enemy neutralized.

Duration: 8-11 sec.
Cooldown: 60-25 sec.

Zetatech Berserk

Tier 3

16

When active:
+35-50% damage reduction
Health cannot drop below 25%
Cannot use items
Melee weapons only
+10-20% attack speed
−100% Stamina cost
20-30% fall damage

While in midair with a Blunt weapon, allows the use of Superhero Landings.

When it ends:
+25% Health for each enemy neutralized.

Duration: 9-11 sec.
Cooldown: 45-25 sec.

Cyberdecks[]

Main article: Cyberdeck

Cyberdecks allow you to perform quickhacks on targets and devices while scanning.

Title Quality Capacity RAM Slots Buffer Effect(s)
Arasaka Mk.1-5

Tier 1

14

5-9

4-8

4-8

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • Enemies take 40% longer to trace your position.
  • -2 RAM cost for Covert quickhacks.
  • +5 RAM after performing a Takedown.
  • When Overclock is active, quickhacks will not increase trace progress (but will still initiate it).
Biotech Σ Mk.1-4

Tier 2

16

8

5

5

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • +15% duration for Combat quickhacks.
  • +10% damage-over-time with quickhacks.
  • +25% Monowire damage against enemies affected by a damage-over-time effect.
  • Activating Overclock resets the duration of quickhack damage-over-time effects.
Canto Mk.6

Tier 5 / Iconic

33

10

4

12

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • Unlocks the Blackwall Gateway quickhack.
Paraline Mk.1-5

Tier 1

14

5

4

4

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • +10% quickhack damage.
  • +2% Monowire damage per used RAM unit (max. +30%).
  • When on uploading a quickhack to an enemy, shooting them with a Smart weapon will accelerate upload speed.
  • When Overclock is active:
Smart weapons and Monowire deal bonus Electrical damage equal to 25% of normal attack damage.
Netdriver Mk.1

Tier 5 / Iconic

25

13

8

4

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • −20% traceability for quickhacks uploaded through cameras.
  • −50% RAM cost for Device and Vehicle quickhacks.
  • Combat quickhacks uploaded through devices gain:
    • +15% damage
    • +20% effect duration
Raven Microcyber Mk.1-3

Tier 3

20

7

5

6

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • +40% spread distance with quickhacks.
  • Quickhacks spread to all valid enemies immediately instead of waiting for the initial upload to finish.
  • When Overclock is active:
+15% chance for any quickhack to spread to 2 nearby enemies.
Rippler Mk.1-5

Tier 1

16

5-20

4-8

4

  • Allows you to perform quickhacks on enemies and devices while scanning.
  • +15% weapon damage against enemies affected by non-Combat quickhacks.
  • +40% damage with Combat quickhacks when immediately followed by a non-Combat quickhack in the queue.
  • +5/8/12 Max RAM.
  • When activating Overclock, automatically upload Reboot Optics and Weapon Glitch to all enemies within 8 m.

Sandevistan[]

Main article: Sandevistan

Sandevistan allows you to slow down time in order to utilize better Stealth capabilities.

Title Quality Capacity Effect(s)
Dynalar Sandevistan

Tier 2

18

Press to activate and deactivate.

When active:
Slows time by 50% (you are not slowed)
+5-15% Crit Chance
+5-15% Crit Damage

Max duration: 8 sec.
Cooldown: 55 sec.

Militech "Apogee"

Tier 5 / Iconic

44

Can be activated at any charge level.

When active:
Slows time by 85% (you are not slowed)
+15-20% headshot damage
+15-20% Crit Chance
+15-20% Crit Damage

Neutralizing an enemy when active gives:
+10% extended duration
+22% Stamina

Max duration: 6 sec.
Cooldown: 30-25 sec.

Militech "Falcon"

Tier 4 / Iconic

39

Can be activated at any charge level.

When active:
Slows time by 70% (you are not slowed)
+5-10% damage
+5-15% Crit Chance
+5-10% Crit Damage

Neutralizing an enemy when active gives:
+5% extended duration
+10-12% Health

Max duration: 9-10 sec.
Cooldown: 40-30 sec.

QianT "Warp Dancer"

Tier 3

14

When active:
Slows time by 20% (you are not slowed)
+14-24% Mitigation Chance
+7-12% Mitigation Strength
+30-50% resistance to Thermal, Chemical and Electrical damage

Max Duration: 9 sec.
Cooldown: 70 sec.

Zetatech Sandevistan

Tier 2

20

When active:
Slows time by 30% (you are not slowed)
+3-12% damage

When active in midair:
Slows time by 60%
+6-24% damage
+25-40% headshot and weakspot damage
−30% fall damage

Max duration: 6 sec.
Cooldown: 45 sec.

Arms[]

Title Quality Capacity Effect(s)
Electrifying Gorilla Arms

Tier 2

8

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.

+1-4 to Body Attribute checks.

Deal Electrical damage.
10% Shock chance

Electrifying Mantis Blades

Tier 2

8

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes.
You can also leap at a target to deal massive damage.

Deal Electrical damage.
10-20% Shock chance

Electrifying Monowire

Tier 2

8

Empty Quickhack Slot

Deal Electrical damage.

Electrifying Projectile Launch System

Tier 2

8

Launches an explosive projectile that deals massive Electrical damage. Small Shock chance.

Charged shots gain:
+30% damage
+25% explosion radius
+100% Shock chance

Gorilla Arms

Tier 2

8

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.

+4 to Body Attribute checks.

Deal Physical damage.
10-20% Bleeding chance

Mantis Blades

Tier 2

8

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes.
You can also leap at a target to deal massive damage.

Deal Physical damage.
10-20% Bleeding chance

MaxTac Mantis Blades

Tier 4

8

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes.
You can also leap at a target to deal massive damage.

Deal Physical damage.
15-20% Bleeding chance

Monowire

Tier 2

8

Empty Quickhack Slot

Deal Physical damage.

Projectile Launch System

Tier 2

8

Launches an explosive projectile that deals massive Physical damage.

Charged shots gain:
+30% damage
+25% explosion radius
+40% dismemberment chance

Thermal Gorilla Arms

Tier 2

8

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.

+1-4 to Body Attribute checks.

Deal Thermal damage.
10% Burn chance

Thermal Mantis Blades

Tier 2

8

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes.
You can also leap at a target to deal massive damage.

Deal Thermal damage.
10-20% Burn chance

Thermal Monowire

Tier 2

8

Empty Quickhack Slot

Deal Thermal damage.

Thermal Projectile Launch System

Tier 2

8

Launches an explosive projectile that deals massive Thermal damage. Small Burn chance.

Charged shots gain:
+30% damage
+25% explosion radius
+30% Burn chance

Toxic Gorilla Arms

Tier 2

8

Gorilla Arms are lightweight, efficient and hard-hitting arm replacement cyberware.

+1-4 to Body Attribute checks.

Deal Chemical damage.
10% Poison chance

Toxic Mantis Blades

Tier 2

8

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes.
You can also leap at a target to deal massive damage.

Deal Chemical damage.
10-20% Poison chance

Toxic Monowire

Tier 2

8

Empty Quickhack Slot

Deal Chemical damage.

Toxic Projectile Launch System

Tier 2

8

Launches an explosive projectile that deals massive Chemical damage. Small Poison chance.

Charged shots gain:
+30% damage
+25% explosion radius
+30% Poison chance

Face[]

Title Quality Capacity Effect(s)
Basic Kiroshi Optics

Tier 1

1

2044% camera detection speed

4/6/8/10x optical zoom when scanning

Behavioral Imprint-synced Faceplate

Tier 5 / Iconic

0

Activating a faceplate alters both your physical and digital identity, making you virtually unrecognizable. Outside of combat, you can easily escape the Law (up to Bounty level 4).

Cooldown: 1500 sec.

Kiroshi "Clairvoyant" Optics

Tier 3

8

Effect active when scanning:
Highlights enemies within 12.5-19.5m.

The effect remains active for 60 sec. after scanning.

6/8/10x optical zoom when scanning

Kiroshi "Cockatrice" Optics

Tier 4 / Iconic

30

Increases Crit Chance by 2535%

10x optical zoom when scanning

Kiroshi "Doomsayer" Optics

Tier 1

2

Effect active when scanning:
Highlight explosive devices and traps near your crosshair and within 1029m.

The effect remains active for 60 sec. after scanning.

4/6/8/10x optical zoom when scanning

Kiroshi "Sentry" Optics

Tier 1

2

Effect active when scanning:
Highlights cameras and turrets within 15-39m.

The effect remains active for 60 sec. after scanning.

4/6/8/10x optical zoom when scanning

Kiroshi "Stalker" Optics

Tier 1

2

Automatically connects to your equipped Tech weapon.

When aiming:
Highlights enemies behind cover for 10-24% of your field of vision and up to 15-53 m. deep.

4/6/8/10x optical zoom when scanning

Kiroshi "The Oracle" Optics

Tier 4

10

Effects active when scanning:
Highlights enemies within 15-19.5m, including enemies behind cover.
Highlights cameras and turrets within 30-39m.
Highlights explosive devices and traps near your crosshair and within 22-29m.

These effects remain active for 60 sec. after scanning.

8/10x optical zoom when scanning

Skeleton[]

Title Quality Capacity Effect(s)
Bionic Joints

Tier 1

8

Armor - simple but effective.

Dense Marrow

Tier 2

16

+15-27% melee damage +20% melee Stamina cost

Epimorphic Skeleton

Tier 4

40

+10-13% Max Health

Feen-X

Tier 1

16

+250% RAM Regen Rate when available RAM is below 3-7

Kinetic Frame

Tier 1

16

+8-16% Mitigation Chance when Stamina is above 85%.

Para Bellum

Tier 3

25

+8-13% Armor

RAM Recoup

Tier 1

14

Receiving damage restores RAM equal to 0.2-0.28% of damage received.

+1-2 Max RAM

Rara Avis

Tier 3 / Iconic

45

+30-40% Armor

Scar Coalescer

Tier 1

20

+10-22% Armor when below 50% Health.

Scarab

Tier 1

14

When crouched:
+30-110 Armor
20% Movement Speed

Spring Joints

Tier 2

16

+10-16% Mitigation Strength
(Total Mitigation Strength cannot exceed 90%)

Titanium Bones

Tier 1

5

+30-62% Carrying Capacity

Universal Booster

Tier 3

25

Health Items now also give:
+5-9% Armor for sec.
15-27% all Stamina cost for 5 sec.

These effects do not stack.

Hands[]

Title Quality Capacity Effect(s)
Ballistic Coprocessor

Tier 1

2

Increased ricochet chance with Power weapons.
+8-30% ricochet damage

Links the user's weapon and optics, offering real-time data-tracking of the weapon's status and preview of ricochet trajectory.

Handle Wrap

Tier 3

8

When equipping or throwing a throwable weapon:
+8-27% Crit Chance with throwable weapons for 6 sec.

Immovable Force

Tier 2 / Iconic

35

18-35% recoil
25% bullet spread

Automatically activates effects for ranged weapons that otherwise only occur when behind cover.

Microgenerator

Tier 2

9

Reloading an empty weapon causes the next shot to release an electroshock that deals up to 75-250 Electrical damage to enemies near the point of impact.

Electroshock damage increases with the number of bullet reloaded (max. 5 bullets).

Shock Absorber

Tier 1

12

8-24% recoil

Smart Link

Tier 1

4

Enables the use of smart-targeting in Smart weapons.

+10-20% target-lock duration
+5-15% Crit Damage with Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking of the weapon info.

+1-2 Max RAM

Tattoo: Johnny's Special

Tier 1

0

Enables the use of smart-targeting in Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking of the weapon info.

Tattoo: Together Forever

Tier 1

0

Enables the use of smart-targeting in Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking of the weapon info.

Tattoo: Tyger Claws Dermal Imprint

Tier 1

0

Enables the use of smart-targeting in Smart weapons.

+10/15/20% lock-on speed
20% smaller Smart-targeting reticle

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking of the weapon info.

Nervous System[]

Title Quality Capacity Effect(s)
Adrenaline Converter

Tier 1

6

+20-40% movement speed for 3-9 sec. when entering combat.

Adreno-trigger

Tier 3 / Iconic

20

+20-30% movement speed for 10-35 sec. when entering combat.

Atomic Sensors

Tier 1

5

Increases movement speed proportional to the enemy's detection of you outside of combat. (max. 20-64% movement speed at 80% detection).

The effect ends when you enter combat.

Deep-field Visual Interface

Tier 3 / Iconic

40

Crit Chance increases the further you are from the enemy. (max. 70-100% at 85-100m).

Kerenzikov

Tier 2

12

Allows you to aim and perform ranged attacks while sliding, dodging or Dashing.

Slows time by 60% for 2-3.75 sec. when you aim a ranged attack during a slide, dodge or Dash.

Cooldown: 8-6 sec.

NeoFiber

Tier 3

14

+8-11% Mitigation Chance
+5-11% Mitigation Strength

Reflex Tuner

Tier 1

5

Slows time by 20-60% for 2-4.5 sec. when your Health drops below 25%.

Cooldown: 60-35 sec.

Revulsor

Tier 3 / Iconic

35

Slows time by 40-60% for 3.5-4.5 sec. when your Health drops below 25%.

Your movement is not slowed.

Cooldown: 50-35 sec.

Stabber

Tier 2

12

+10-20% Crit Chance with Blades and throwable weapons

Synaptic Accelerator

Tier 2

5

Slows time by 20-50% for 2-4.5 sec. when enemy detection reaches 50%.

Cooldown: 60 sec.

Tyrosine Injector

Tier 1

8

Successful Takedowns grant:
+10-21% headshot damage for 15 sec.
+5-11% Movement Speed for 15 sec.

Visual Cortex Support

Tier 1

20

Crit Chance increases the farther you are from the enemy. (max. 16-30% at 30m).

Circulatory System[]

Title Quality Capacity Effect(s)
Adrenaline Booster

Tier 1

14

+10-25% Stamina whenever you use a melee weapon to neutralize an enemy.

Biomonitor

Tier 1

14

Automatically heals you with your equipped Health Item when your Health drops below 50%.

+2-16% Health item effectiveness.

Black Mamba

Tier 3

16

Against Poisoned enemies:
90% Poison damage
+10-22% all other damage

Blood Pump

Tier 2

15

Functions as a powerful Health Item.

Instantly restores 45-110 Health, then regenerates 9-23 Health per second for 6 sec.

Clutch Padding

Tier 1

12

7-20% Stamina cost for shooting.

Electromag Recycler

Tier 3 / Iconic

40

+2.5-5% Health and Stamina when you hit an enemy with a fully charged Tech weapon shot.

Feedback Circuit

Tier 3

14

+1.5-3.5% Health when you hit an enemy with a fully charged Tech weapon shot.

Heal-On-Kill

Tier 1

10

+3-7.5% Health when you neutralize an enemy.

Isometric Stabilizer

Tier 3 / Iconic

40

13-20% Stamina cost for all attacks.

Microrotors

Tier 1

12

+10-25% melee attack speed

Second Heart

Tier 4

30

+100% Health when your Health reaches 0.

Cooldown: 300-220 sec.

ThreatEvac

Tier 1

5

+5-29% movement speed when your Health drops to 25%.

The more your Health drops, the more movement speed increases (max. +15-39%).

Integumentary System[]

Title Quality Capacity Armor Effect(s)
Carapace

Tier 2

16

38-94

+20-32% Armor effectiveness when attacked from the side or rear.

Cellular Adapter

Tier 2

10

74-162

Required Perk: Built Different

For each point in Technical Ability gain:
+1.0% explosion resistance
+0.5% Tech weapon damage
+0.5% Health Item recharge speed
+0.5% Grenade recharge speed

Chitin

Tier 3 / Iconic

42

140-200

An extremely durable subcutaneous shell made of genetically modified chitin. Provides additional Health Regen.

Cogito Lattice

Tier 1

12

18-54

+200-240% Armor from this cyberware when available RAM is below 2-10

Countershell

Tier 1

12

17-57

+30-50% Mitigation Chance for 4 sec. if you lose 35% Health within 3 sec.

Cooldown 6 sec.

Defenzikov

Tier 3

20

24-80

When Kerenzikov ends:
+50-90% Mitigation Chance for 3-4 sec.

Nano-plating

Tier 2

16

38-78

4-7% chance to block an incoming projectile.

+100% bonus chance after performing a dodge or Dash. This bonus lasts 1.4-1.7 sec. or until the next projectile is blocked, whichever comes first.

Cannot block more than 3 projectiles in a 6.5-5 sec. span.

Optical Camo

Tier 2

20

15-30

30-90% visibility to enemies for 4-7 sec., making it more difficult for them to detect you outside of combat and hit you during combat.

Cooldown: 70-50 sec.

Pain Editor

Tier 4

35

88-108

6-7% all incoming damage

Painducer

Tier 4

30

114-138

Converts 25-30% of damage taken into damage-over-time.

Peripheral Inverse

Tier 4 / Iconic

30

8-36

The closer an attacking enemy is, the less damage they deal to you.

34-45% incoming damage at 3 m.
Damage reduction tapers off to 0% at 6 m.

ProxiShield

Tier 1

10

8-36

The closer an attacking enemy is, the less damage they deal to you.

8-20% incoming damage at 3 m.
Damage reduction tapers off to 0% at 6 m.

RangeGuard

Tier 1

14

10-34

+30-90 Armor when there are no enemies within 6 m.

Shock-n-Awe

Tier 1

25

44-92

Whenever you take damage, you have a 10% chance to release a large electroshock that deals 135-500 damage to nearby enemies.

Subdermal Armor

Tier 1

5

17-49

Armor - simple but effective.

Legs[]

Title Quality Capacity Effect(s)
Fortified Ankles

Tier 1

6

Allows you to charge jumps for greater distance.

Hold down the jump button to charge, then release to jump.

Jenkins' Tendons

Tier 2

6

Increases sprint speed, starting at +30% and tapering off to +10% after 5 sec. of continued sprinting. The effect recovers at the same rate when not sprinting.

Leeroy Ligament System

Tier 2 / Iconic

8

+12-20% Movement Speed

Lynx Paws

Tier 2

5

+50% quieter movement
+6-12% crouched movement speed
−20% fall damage

Reinforced Tendons

Tier 2

8

Press jump in midair to perform a double jump.

Gallery[]

Notes[]

  1. Ripperdoc inventory is updated every 10 levels, rather than every 24 hours.

References[]