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Misc Image Beauty.jpg

Even though cybernetic prosthetics were originally developed for practical and medical purposes, they've since become a matter of lifestyle choice. In 2077, cyberware has become as commonplace as tattoos and jewelry. The reasons for installing it are many and varied, including simple tech upgrades, combat enhancements, and even fashion statements. The possession of trendy cyberware has become an integral and defining part of Night City culture. Uniqueness is just another form of currency. To make it big, you need to look the part. Style is everything.

History

Generation Zero

At the start of the 21st century, medical prostheses were mainly implants used to replace parts of the body, such as a teeth, facial bone, palate, or joints. Cyberware in the modern day was the evolution of prostheses. In order to save human lives medical science created artificial heart valves, extremities, or vertebras; this to allow the patients who suffered from severe body trauma to function normally in society.

During the First Central American War of the early 1990s, the development of cyberware increased significantly when thousands of American soldiers were coming home severely injured. Medical cyberware became more sophisticated and widespread as technology progressed. Japan and Germany were at the forefront of development and research as the medicine was evolving. However despite the amazing innovations in the medical field and how widespread the cyberware was becoming, it was still expensive. The first prosthetic arm didn't have any fingers, instead it had a crude gripper and the arm as a whole was heavy. These primitive designs of the 1990s are known as the Generation Zero designs.[1]

Generation One

The Postwar medical cyberware prosthesis development helped to speed up the miniaturization process. Reinforced spines and joints were first designed for workers, air filters grafted in the upper respiratory tracts for those working in polluted environments. Cybernetic enhancements were also produced for warfare during this Industrial Cyberware Revolution during the 2010s. The first crucibles that were designed these combat implants was the Second Central American War, as well as the Second and Third Corporate War. In the US the megacorporation, Militech, enhanced their soldiers enabling their bodies to increase their carrying capacity and direct connections to personal motion trackers and range finders.

An arms race began between private armies that belonged to megacorporations such as Arasaka that still continue in 2077. Generation One cyberware is often found in black markets, usually found in the possession of poor citizens who can't afford anything better. Generation One is usually made of metal and plastic.[1]

Generation Two

The cybermedical market started to boom after the wars. The same corporations that would take part in the wars now saw more opportunities to profit from their lines of medical implants. Cyberweapons were also developed during this time.[1]

Types

V has cyberware that the player can install, exchange and improve at ripperdocs available in Night City. There are also three categories here that can be distinguished:

  • Active - Must be carried out by the player directly, comparable to weapons.
  • Triggered - Activated as soon as certain framework conditions are met.
  • Passive - The cyberware starts working as soon as it is installed and runs continuously in the background.

The player then installs the cyberware of their choice in different slots in V's body:

  • Frontal cortex (3 slots)
  • Ocular system (1 slot)
  • Circulatory system (3 slots)
  • Immune system (2 slots)
  • Nervous system (2 slots)
  • Integumentary system (3 slots)
  • Operating system (1 slot)
  • Skeleton (2 slots)
  • Hands (1 slot)
  • Arms (1 slot)
  • Legs (1 slot)

Comparable to other items, there are common, uncommon, rare, epic, and legendary cyberware to acquire. Some cyberware exists in different qualities, others may only exist in epic form.[2]

Frontal cortex

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Self-ICE Rare 9,000 Prevents enemy netrunners from hacking you (cooldown 45 seconds) Intelligence: 10
Limbic System Enhancement Common

Rare

Legendary

3,000

9,000

21,000

Crit chance +7/15/25% Intelligence: 6/9/16
Visual Cortex Support Common

Uncommon

Epic

Legendary

3,000

4,500

15,000

21,000

Crit damage +10/16/30/45% Intelligence: 6/8/12/16
Ex-Disk Rare

Epic

Legendary

12,000

20,000

28,000

Max cyberdeck RAM +1/3/5 Intelligence: 10/14/18
RAM upgrade Common

Uncommon

Rare

1,000

1,500

3,000

Cyberdeck RAM recovery rate +0.1/0.2/0.3 per second Intelligence: 8/10/12
Heal-On-Kill Common

Uncommon

Epic

Legendary

5,000

7,500

25,000

35,000

Defeating an enemy restores 2/3/6/10% health Reflexes: 8/10/14/18
Memory Boost Common

Uncommon

Rare

Epic

4,000

6,000

12,000

20,000

Defeating an enemy instantly recovers 1/2/3/4 cyberdeck RAM Intelligence: 7/9/12/15
Camillo RAM Manager Epic

Legendary

10,000

14,000

Instantly restores 20/30% of RAM when it drops to 2 units (cooldown 4 minutes) Intelligence: 12/16
Mechatronic Core Common

Uncommon

Rare

Epic

Legendary

3,000

4,500

9,000

15,000

21,000

Damage dealt to Drones, Androids, and Mechs +10/20/30/40/50% Intelligence: 8/10/12/14/16

Ocular system

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Kiroshi Optics Uncommon

Rare

Epic

0 (The Ripperdoc)

3,000

5,000

Enables optic zoom. Grants link to bounty system.

One/Two/Three mod slot(s) available.

-

Circulatory System

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Bioplastic Blood Vessels Common

Uncommon

Rare

Epic

Legendary

2,000

3,000

6,000

10,000

14,000

Health regeneration outside combat +1/2/4/10/50% per second Body: 6/8/10/12/14
Syn-Lungs Common

Uncommon

Rare

Epic

Legendary

1,000

1,500

3,000

5,000

7,000

Stamina regeneration +5/10/15/20/25% Body: 8/10/12/14/18
BioConductor Rare

Epic

Legendary

6,000

10,000

14,000

Cyberware cooldowns -10/20/30% Body: 12/15/18
Second Heart Legendary 42,000 Revives upon death, restoring all health (cooldown 2 minutes) Body: 16
Blood Pump Common

Uncommon

Rare

Epic

Legendary

5,000

7,500

15,000

25,000

35,000

Activate to instantly restore 50/60/70/90/90% health (cooldown 180/180/90/90/30 seconds) Body: 0/8/10/13/16
BioMonitor Common

Uncommon

Rare

Epic

Legendary

6,000

9,000

18,000

30,000

42,000

Restores 30/40/50/60/100% health when below 15% (cooldown 240/180/150/120 /120 seconds) Body: 0/10/12/15/18
MicroGenerator Common

Uncommon

Rare

Epic

Legendary

1,000

1,500

3,000

5,000

7,000

Releases EMP blast when below 15% health, which damages enemies by 20/30/40/40/50% of their max Health and shocks enemies/and shocks enemies Technical Ability: 0/8/10/12/16
Adrenaline Booster Common

Uncommon

Rare

Epic

Legendary

4,000

6,000

12,000

20,000

28,000

Defeating an enemy restores 10/20/30/40/50% stamina Body: 0/8/10/13/18
Feedback Circuit Rare

Epic

Legendary

9,000

15,000

21,000

Discharging a fully charged weapon restores 3/6/10% of health Technical Ability: 10/12/15
Tyrosine Injector Uncommon 1,500 Increases Breach Protocol duration by 100% -

Immune system

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Detoxifier Rare 12,000 Grants full immunity against Poison effects Body: 10
Metabolic Editor Epic 25,000 Getting poisoned restores 12% health per second instead of dealing damage Cool: 14
Inductor Epic 20,000 Getting shocked or affected by EMP effects boosts your Armor by 50% instead of dealing damage Cool: 12
Cataresist Common

Uncommon

Epic

Legendary

2,000

3,000

10,000

14,000

Increases all resistances by 8/13/23/35% Cool: 0/8/12/15
Shock-n-Awe Common

Uncommon

Epic

Legendary

1,000

1,500

5,000

7,000

When hit, you have a 2/4/8/10% chance to release an electroshock blast, dealing 20% damage to nearby enemies Cool: 0/8/12/15
Pain Editor Legendary 28,000 Reduces all incoming damage by 10% Cool: 16

Nervous system

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Kerenzikov Common

Uncommon

Rare

Epic

Legendary

5,000

7,500

15,000

25,000

35,000

Attacking, aiming, or blocking while sliding or dodging triggers a 50/60/65/80/90% time dilation effect for 1.5/1.8/2/2.5/3.5 seconds (cooldown 5 seconds) Reflexes: 0/0/12/15/18
Synaptic Accelerator Common

Uncommon

Rare

Epic

Legendary

5,000

7,500

15,000

25,000

35,000

25/30/30/40/50% time dilation effect for 2/2/3/3/4 seconds whenever you are detected by enemies. (cooldown 60 seconds) Reflexes: 0/0/14/16/20
Reflex Tuner Common

Uncommon

Rare

Legendary

2,500

3,750

7,500

17,500

50/60/70/80% time dilation effect for 2/2.5/3/4 seconds whenever your health drops below 25% (cooldown 60/60/50/40 seconds) Reflexes:

0/8/12/18

Neofiber Common

Uncommon

Rare

Epic

Legendary

1,000

1,500

3,000

5,000

7,000

Evasion +3/6/9/12/15% Reflexes: 0/0/12/15/18
Maneuvering System Rare 3,000 Enables you to perform a dodge while airborne Reflexes: 14
Synaptic Signal Optimizer Common

Uncommon

Rare

Epic

Legendary

?

6000

12000

20000

28000

Increases Health by 20%/30%/40%/50%/60% Body: ?/10/14/18/20
Nanorelays Uncommon

Rare

Epic

6,000

12,000

20,000

Increases Sandevistan and Kerenzikov duration by 0.5/1/2s. Reflexes: 10/14/18

Integumentary system

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Subdermal Armor Common

Uncommon

Rare

Epic

Legendary

2,000

3,000

6,000

10,000

14,000

Armor +20/50/90/140/200 -
Fireproof Coating Rare 12,000 Grants full immunity to burn Body: 12
Supra-Dermal Weave Rare 12,000 Grants full immunity against bleeding effects Body: 12
Grounding Plating Rare 12,000 Grants full immunity against Shock effects Body: 12
Optical Camo* Rare

Epic

Legendary

15,000

25,000

35,000

Activate to turn almost invisible for 5/10/15 seconds, greatly reducing the likelihood of detection (cooldown 60 seconds) -
Heat Converter Epic 25,000 Burn effects increase the damage you deal by 10% instead of harming you Cool: 14

*Optical Camo is not currently obtainable as of version 1.06. Partial files for it are still in the game, allowing it to be added to a ripperdoc's inventory using the debug console on PCs, but it may not work correctly.

Operating system

Cyberdeck
Name Price Street Cred Ripperdoc RAM Buffer Slots Quickhack cooldown reduction Quickhack upload time reduction Quickhack damage increase Quickhack spread distance increase Combat Quickhack duration increase Covert Quickhack RAM usage decrease Ultimate Quickhack RAM usage decrease RAM recovery rate per 60s Other
Militech Paraline 2 4 2
Stephenson Tech Mk.2 15,000 Kabuki (Robert), Japantown 6 7 4 30% 30%
Stephenson Tech Mk.3 25,000 Little China (Viktor) 8 8 6 45% 40%
Stephenson Tech Mk.4 35,000 37 West Wind Estate 10 8 6 45% 25% 50%
Arasaka Mk.3 25,000 8 7 5 30% 1 Quickhacking an enemy affected by Ping will reset the duration of Ping.
Arasaka Mk.4 35,000 50 Downtown 10 8 6 40% 2 Quickhacking an enemy affected by Ping will reset the duration of Ping.
Biodyne Mk.1 7,500 Arroyo, Badlands 6 5 3
Biodyne Mk.2 15,000 Northside (Cassius Rider), Badlands 9 6 4 3
Biotech Σ Mk.1 7,500 Rancho Coronado, Kabuki (South) 5 5 3 6
Biotech Σ Mk.2 15,000 Japantown (Fingers), Kabuki (Robert) 7 6 4 10% 9
Biotech Σ Mk.3 25,000 Japantown 10 7 5 20% 9
Fuyutsui Electronics Mk.1 5,000 Charter Hill 3 5 2
Fuyutsui Electronics Mk.3 25,000 37 West Wind Estate 8 7 6 40% 50% 9
Tetratronic Mk.1 7,500 Rancho Coronado, Kabuki (South) 4 5 3 10%
Tetratronic Mk.2 15,000 Little China (Viktor), Kabuki (Charles) 6 6 4 20% 1
Tetratronic Mk.3 25,000 37 West Wind Estate 8 7 5 30% 2
Tetratronic Mk.5 43,750 Charter Hill 10 8 6 45% 75% 3
Raven Microcyber Mk.3 25,000 49 Wellsprings 8 7 5 40% 3 Increases the time it takes for an enemy netrunner to hack you by 50%.
Raven Microcyber Mk.4 35,000 Kabuki (Robert) 10 8 6 60% 6 Increases the time it takes for an enemy netrunner to hack you by 100%.
Netwatch Netdriver Mk.5 43,750 49 Wellsprings 11 8 6 30% 60% 9 Offensive quickhacks can be uploaded to 3 targets within a 6-meter radius.
Seocho Electronics Mk.2 15,000 West Wind Estate 6 6 4 25% 1
Berserk
Name Price Body Req. Ripperdoc Mod Slots Duration Cooldown Weapon recoil decrease Melee damage increase Armor and Resistances increase Health restored on defeating an enemy Gain more health Max stamina increase PASSIVE - All ranged attacks damage increase
Biodyne Mk.1 7,500 6 0 5s 10s 15% 15% 5%
Biodyne Mk.2 15,000 9 Downtown 1 5s 15s 25% 0% 5% 10%
Biodyne Mk.3 25,000 12 Wellsprings 2 5s 30s 25% 25% 5% 3% 15%
Biodyne Mk.4 35,000 16 Japantown 3 5s 30s 25% 25% 5% 4% 20%
Moore Tech Mk.1 7,500 6 0 5s 10s 10% 10% 10%
Moore Tech Mk.2 15,000 9 Downtown 1 5s 15s 10% 10% 15% 10%
Moore Tech Mk.3 25,000 12 Wellsprings 2 10s 30s 10% 10% 15% 2% 20%
Zetatech Mk.4 35,000 16 Arroyo 3 5s 10s 10% 10% 10% 5%
Zetatech Mk.5 43,750 18 Kabuki (Robert) 3 10s 30s 20% 20% 20% 5%
Militech Mk. 5 43,750 18 Charter Hill 3 10s 60s 15% 15% 15% 5% 40% 40%


Sandevistan
Name Price Reflex Req. Ripperdoc Mod Slots Duration Cooldown Time slowdown Any damage dealt increase Crit chance increase Crit damage increase
Zetatech Mk.1 7,500 6 Kabuki (Charles) 0 8 30 75% 10%
Zetatech Mk.2 15,000 9 Rancho Coronado 1 12 30 50% 15%
Zetatech Mk.3 25,000 12 Downtown 2 16 30 50% 20%
Zetatech Mk.4 35,000 15 3 16 30 25% 15% 15%
Dynalar Mk.1 7,500 6 Northside (Cassius Rider) 0 8 30 50% 5%
Dynalar Mk.2 15,000 9 1 12 30 25% 10%
Dynalar Mk.3 25,000 12 Wellsprings 2 16 15 50% 15%
Dynalar Mk.4 35,000 15 Little China (Viktor) 3 16 30 25% 15% 15%
QianT Mk.4 35,000 15 Japantown (Fingers) 3 12 15 25% 15% 15%
QianT Mk.5 43,750 18 Downtown 3 8 30 10% 15% 10% 50%
Militech Mk.5 43,750 20 Wellsprings 3 18 60 30% 15% 20% 35%

Skeleton

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Microrotors Common

Uncommon

Rare

Epic

Legendary

2,000

3,000

6,000

10,000

14,000

Melee weapon attack speed +5/10/15/20/25% Reflexes: 0/8/12/15/18
Endoskeleton Common

Uncommon

Rare

Epic

Legendary

4,000

6,000

12,000

20,000

28,000

Max health +20/30/40/50/60% Body: 0/8/12/15/20
Bionic Lungs Common

Uncommon

Rare

Epic

Legendary

1,000

1,500

3,000

5,000

7,000

Max stamina +20/30/40/50/60% Body: 0/0/12/15/18
Titanium Bones Common

Uncommon

Rare

1,000

1,500

3,000

Increases carrying capacity by 20%/40/60% Body: 0/0/13
Microvibration Generator Uncommon

Rare

Epic

7,500

15,000

25,000

Melee weapon damage +5/10/15% Reflexes: 0/12/16
Bionic Joints Rare

Epic

6,000

10,000

Recoil kick after shooting with ranged weapons -12/25% Body: 0/12
Dense Marrow Uncommon

Rare

3,000

6,000

Melee weapon damage +7/15 but stamina drain +10% Body: 0/0

Hands

Name Rarities Price Description (per Rarity)
Ballistic Compressor Rare

Epic

0 (The Ripperdoc)

15,000

Increases the chance to ricochet shots with Power weapons.

Epic: Increases the number of times bullets ricochet by 1.

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking.

Smart Link Rare

Epic

Legendary

9,000

15,000

21,000

Allows you to use the smart-targeting module in Smart weapons. Increases the chance for smart bullets to hit targets by 0%/10%/15% and Crit Damage by 0%/15%/25%.

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking.

Tattoo: Tyger Claws Dermal Imprint Common 0 (The Gig) Allows you to use the smart-targeting module in Smart weapons.

Directly links the user's optical implant to the weapon's system, offering real-time data-tracking. (not in the Description: jams enemy's smart weapon tracking)

Tattoo: Johnny's Special Common 0 (Chippin' In) The Arasaka logo... with a few special touches of Johnny's.

Obtained by choosing the "Billy-goat" option during dialogue with Cassius Ryder.

Tattoo: Together Forever Common 0 (Chippin' In) J+V 4EVAH

Obtained by choosing "The other" option during dialogue with Cassius Ryder.


Arms

Name Rarities Price Description (per Rarity) Requirement (per Rarity)
Gorilla Arms Rare

Epic

Legendary

15,250

25,250

100,250

Gorilla Arms charge with each attack. When you perform a Strong Attack, they deal bonus damage based on the charge level. Gorilla Arms also allow you to force open locked doors and rip turrets from their bases. Gorilla Arms deal Physical damage. 1/2/3 mod slot(s) (knuckles, battery, then universal) -
Mantis Blades Rare

Epic Legendary

15,350

25,350

100,350

Mantis Blades allow you to slice and dice your enemies with swift, deadly slashes. They also unlock the ability to leap towards a target and deal massive damage. To do so, hold and release (attack button).

Mantis Blades deal Physical damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target. 1/2/3 mod slot(s) (edge, rotor, then universal)

-
Monowire Rare

Epic Legendary

15,450

25,450

100,450

The Monowire charges when equipped but not used in combat. Attacks with a charged wire deal bonus damage based on the charge level. Charge level and bonus damage dealt decline with each attack. Monowire deals Physical damage. Deals a high amount of concentrated damage and can instantly dismember an enemy wiht one quick attack. 1/2/3 mod slot(s) (wire, battery, then universal) -
Projectile Launch System Rare

Epic

Legendary

15,550

25,550

100,550

The Projectile Launcher allows you to unleash various powerful projectiles, dealing various types of damage as well as causing explosions and applying status effects. But most importantly it wreaks mayhem and destruction. Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.1/2/3 mod slot(s) (missiles, wiring, then universal) -

Legs

Name Rarities Price Description (per Rarity)
Reinforced Tendons Rare 45,000 Press (jump button) while in midair to perform a double jump.
Fortified Ankles Rare

Epic

45.000

75,000

Hold (jump button) to charge the power of the jump, then release to jump.

Enables you to perform hover jumps. Fall damage -15%

Lynx Paws Epic 85,000 You make 50% less noise when moving

References

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