Attachments can be equipped and unequipped on ranged weaponry only and consist of two slots. The Scope slot allows the attachment of scopes, sights and optics that can each be used by one or many types of firearm to reduce ADS Time (Aim Down Sight time) and increase Range (effective distance of the projectile, not the zoom). The Muzzle slot allows for the attachment of suppressors (aka silencers) that negate audible detection by enemies while firing (along with adding bonuses in the form of stealth damage multiplier and usually crit chance percentage) but also a reduction to overall base damage percentage. There are currently no other non-suppressor muzzles in the game, excluding bugged variants or fixed attachments.
Attachments cannot be crafted.
Modifications appear in the form of chipsets or additions designed to add or increase specific stats for weapons and armor. Modifications can be crafted with Crafting Specs, looted by dismantling clothing and weapons with the Waste Not Want Not perk or purchased from Clothing, Cyberware and Weapon vendors. As of launch, it is not possible to stack the Clothing Mods Bully, Fortuna and Deadeye.
Attachments
Scopes
Scopes are not compatible with all weapons within the listed weapon types. They are not compatible with Smart Weapons.
Mantis Blades deal Physical damage. Due to the blades' inherently fast attack speed and combos, they can rapidly deal devastating damage, granting a higher chance to dismember the enemy. Very effective against an individual target.
Monowire deals Electrical damage. Can apply Shock and Stun to multiple targets with one attack. Very effective against rapidly moving targets and groups of enemies.
Explodes on impact and deals Chemical damage to enemies within the area of effect with a small chance to apply Poison. Charged shots increase damage, the explosion radius and the chance to apply Poison. Effective against groups of enemies.
Explodes on impact and deals Electrical damage to enemies within the area of effect with a small chance to apply Stun. Effective against fast-moving enemies, drones, mechs and robots, as well as groups of enemies.
Explodes on impact and deals major Physical damage to enemies within the area of effect. Charged shots increase damage, the explosion radius and the chance to dismember. Effective against groups of enemies.
Explodes on impact and deals Thermal damage to enemies within the area of effect with a small chance to apply Burn. Charged shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies.
Explodes on impact and deals Thermal damage to enemies within the area of effect with a small chance to apply Burn. Charged shots increase damage, the explosion radius and the chance to apply Burn. Effective against groups of enemies.