Attachments and Modifications are pieces of equipment that allow you to enhance weaponry in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty.
Overview[]
Attachments can be equipped and unequipped on ranged weaponry only and consist of two slot types; Scope and Muzzle.
The Scope slot allows the attachment of scopes to reduce ADS time and increase projectile range, with some scopes adding other additional beneficial stats.
The Muzzle slot allows for the attachment of Silencers that that negate audible detection by enemies while firing (along with adding bonuses in the form of stealth damage multiplier and usually Crit Chance percentage) or Muzzle Brakes that add stats beneficial for Power Weapons.
Modifications are technological enhancements that add or increase specific stats or add a special non- effect.
Installation[]
Attachments can be installed and removed from a weapon at all times, unless it is a Sniper Rifle which are required to have a Sniper Scope.
It is not possible to install an attachment or modification that is higher quality than the weapon itself onto the weapon.
Modifications that are installed on weapons cannot be replaced or removed, unless the weapon is part of the x-MOD2 series.
Crafting[]
Modifications can be crafted by merging two identical modifications of the same quality together to get one of a higher quality, or looted off of enemies with varying quality determined by V's level.
Attachments[]
Scopes[]
Short Scopes[]
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Add-Vantage |
Tier 1 |
+0.2-0.5 Additional Zoom | |
CQO Kanone MINI Mk.72 |
Tier 3 |
+0.5-0.6 Additional Zoom | |
Handyman |
Tier 1 |
+0.3-0.5 Additional Zoom | |
Hyakume |
Tier 3 |
+0.4-0.6 Additional Zoom | |
Kanetsugu |
Tier 4 |
+0.3-0.35 Additional Zoom | |
OS-1 GimletEye |
Tier 1 |
+0.2-0.5 Additional Zoom | |
Type 2067 |
Tier 4 |
+0.45 Additional Zoom |
Long Scopes[]
Title | Base Rarity | Effect(s) | |
---|---|---|---|
ClearVue Mk.8 |
Tier 3 |
+0.7-0.8 Additional Zoom | |
E255 Percipient |
Tier 1 |
+0.6-0.9 Additional Zoom | |
Jue |
Tier 4 |
+1.1-1.3 Additional Zoom | |
Kairo SA-1 |
Tier 3 |
+0.6-0.7 Additional Zoom | |
Mk.2x Grandstand |
Tier 1 |
+0.5-0.8 Additional Zoom | |
SO-21 Saika |
Tier 4 |
+0.7 Additional Zoom |
Sniper Rifle Scopes[]
Title | Base Rarity | Effect(s) | |
---|---|---|---|
E305 Prospecta |
Tier 1 |
+2.25-3.25 Additional Zoom | |
Gaki |
Tier 4 |
+3.50-4.00 Additional Zoom | |
HPO Kanone MAX Mk.77 |
Tier 1 |
+2.75-5.00 Additional Zoom |
Muzzles[]
Silencers[]
Title | Base Rarity | Effect(s) | |
---|---|---|---|
CS-1 Taipan |
Tier 1 |
+100% Stealth Damage | |
TSX Tocororo |
Tier 3 |
+150% Stealth Damage | |
XC-10 Cetus |
Tier 4 |
+150% Stealth Damage Guaranteed Crit Hits for headshots while undetected | |
XC-10 Strix |
Tier 3 |
+150% Stealth Damage |
Handgun Muzzle Brakes[]
Title | Base Rarity | Effect(s) | |
---|---|---|---|
RC-7 Babaroga |
Tier 1 |
−3/0% Crit Chance | |
RC-7 Dybbuk |
Tier 1 |
−3/0% Crit Chance | |
RC-7 Kutrub |
Tier 3 |
−3% Crit Chance | |
RC-7 Liger |
Tier 4 |
−3% Crit Chance | |
RC-7 Yokai |
Tier 3 |
−3% Crit Chance |
Assault Rifle / SMG Muzzle Brakes[]
Title | Base Rarity | Effect(s) | |
---|---|---|---|
RC-7 Aswang |
Tier 4 |
−3% Crit Chance | |
RC-7 Ifrit |
Tier 3 |
−3% Crit Chance | |
RC-7 Strigoi |
Tier 1 |
−3/10% Crit Chance | |
RC-7 Varkolak |
Tier 3 |
−3/10% Crit Chance | |
RC-7 Zaar |
Tier 1 |
−3% Crit Chance |
Modifications[]
General Weapon Mods[]
Can be used on any weapon.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Pax |
Tier 1 |
Makes the weapon non-lethal. +20% damage outside of combat |
Ranged Weapon Mods[]
Can be used on any ranged weapon.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Better Half |
Tier 4 |
+10-20% Crit Chance with the second half of the magazine | |
Equalizer |
Tier 1 |
+4-20% damage against Elite enemies. | |
Shuffler |
Tier 1 |
Drawing the weapon automatically refills its ammo up to 15-35%. +25% weapon swap speed |
Melee Weapon Mods[]
Can be used on any melee weapon.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Airstrike |
Tier 1 |
+10-25% Crit Chance and +20-70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) | |
Cyclone |
Tier 1 |
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 2-4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 2-7 times. | |
Severance |
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance to dismember and instantly kill. | ||
Silencio |
Tier 1 |
When crouched and undetected: |
Power Weapon Mods[]
Can only be used on Power weapons.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Critochet |
Tier 1 |
+10-30% Crit Chance with ricochets. | |
Firecracker |
Shoots explosive rounds. | ||
Pyro |
Tier 1 |
Converts 15-50% of damage to Thermal damage and gives a 3-15% chance to apply Burn. | |
Swiss Cheese |
Tier 2 |
+10-30% Armor Penetration |
Smart Weapon Mods[]
Can only be used on Smart weapons.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Gambiteer |
Tier 1 |
+20-50% bullet velocity | |
Hackatomy |
+5% chance to apply a quickhack effect. Effect type depends on the body part hit. | ||
Headhopper |
Tier 4 |
+1-2 lock-on target(s) | |
Panorama |
Tier 1 |
+10-20% larger Smart-targeting reticle Enemies will remain target-locked for 0.1-0.3 sec. once outside the reticle. However, lock on time is 20-10 longer. |
Tech Weapon Mods[]
Can only be used on Tech weapons.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
C-Thru |
Tier 1 |
−15-25% charge threshold to penetrate cover. | |
Spinetickler |
Tier 1 |
10-50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon. | |
Supercharger |
Tier 1 |
+10-20% charge speed | |
Wallpuncher |
Allows you to charge the weapon to 200% capacity without increasing the charge time. +100% Armor Penetration |
Blade Weapon Mods[]
Can only be used on bladed weapons.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Bleedout |
Tier 1 |
+20-100% Crit Chance for damage-over-time from Bleeding | |
Haemocide |
Tier 1 |
+1-3 sec. Bleeding duration | |
Slice 'Em Up |
Tier 5 |
After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec. |
Blunt Weapon Mods[]
Can only be used on blunt weapons.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Barbarian |
Tier 4 |
+20-40 damage against Stunned, Staggered and Knocked Down enemies. | |
Bloodbruiser |
Tier 1 |
Makes the weapon lethal and gives a chance to apply Bleeding equal to 60-100% of the weapon's Stun chance. | |
K.O. |
Tier 1 |
+25% damage |
Throwable Weapon Mods[]
Can only be used on throwable weapons.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Boomerang |
Tier 1 |
Neutralizing an enemy via headshot with a thrown weapon grants a 20-50% chance to immediately return it. | |
Javelin |
Tier 1 |
+15-25% Armor Penetration with melee attacks. Thrown attacks have double Armor Penetration, but have −20% effective range. | |
Zero-G |
Tier 3 |
+10-50% effective range |
AR / SMG / LMG Mods[]
Can only be used on assault rifles, submachine guns, and light machine guns.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Big Mag |
Tier 1 |
+15-55% magazine capacity | |
Focus Fire |
Tier 1 |
−20-40% bullet spread from hipfire | |
Ready Steady |
Tier 1 |
−3-15% recoil Additional bonus when aiming from cover: |
Pistol / Revolver Mods[]
Can only be used on pistols and revolvers.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Parallax |
Tier 1 |
When aiming: | |
Pinpoint |
Tier 1 |
−4-6% bullet spread for 5 sec. after a headshot. Stacks 2-6 times. | |
Zenith |
Tier 1 |
For 5 sec. after drawing your weapon, gain: |
Shotgun Mods[]
Can only be used on shotguns.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Condenser |
Tier 1 |
+15-25% tighter pellet spread | |
Kneel! |
Tier 5 |
+25% chance to dismember and instantly kill when shooting an enemy in the leg. | |
Vivisector |
Tier 1 |
+20-100% dismemberment chance |
Sniper / Precision Rifle Mods[]
Can only be used on sniper rifles and precision rifles.
Title | Base Rarity | Effect(s) | |
---|---|---|---|
Fleetshot |
Tier 1 |
−15-35% Stamina cost for shooting. | |
Headtoll |
Tier 1 |
Gives bonuses for headshot kills. 1st: +15% fire rate 2nd: +15% reload speed 3rd: +15% movement speed 4th: +25/25% Crit Chance/Damage 5th: +10% Health | |
Stabilizer |
Tier 1 |
+12-30% improved weapon handling when crouching and crouch-sprinting. |
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