Cyberpunk Wiki
Advertisement
Cyberpunk Wiki
2077IconLogo CP2077PL

Attachments and Mods, or Modifications are pieces of equipment that allow you to enhance weaponry in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty.

Overview[]

Attachments can be equipped and unequipped on ranged weaponry only and consist of two slots. The Scope slot allows the attachment of scopes, sights and optics that can each be used by one or many types of firearm to reduce ADS Time (Aim Down Sight time) and increase Range (effective distance of the projectile, not the zoom). The Muzzle slot allows for the attachment of suppressors (aka silencers) that negate audible detection by enemies while firing (along with adding bonuses in the form of stealth damage multiplier and usually crit chance percentage) but also a reduction to overall base damage percentage, while others are your standard muzzle brakes or compensators (that also aid with critical chance , ADS accuracy, and hip fire spread).

Modifications appear in the form of chipsets or additions designed to add or increase specific stats. Modifications can be crafted with Crafting Specs, or looted off of enemies with varied rarities based upon your character level.

Modifications that are installed on weapons cannot be replaced with same or higher quality ones as of Patch 2.0.

Attachments[]

Scopes[]

Title Base
Rarity
Effect(s)
W att scope short 03
Add-Vantage

Tier 1

+0.2-0.5 Additional Zoom
+5-20% Range

W att scope short 04
CQO Kanone MINI Mk.72

Tier 3

+0.5-0.6 Additional Zoom
+20-25% Range
5% ADS time

W att scope short 06
Handyman

Tier 1

+0.3-0.5 Additional Zoom
+10-20% Range
+10% Headshot Crit Chance

W att scope short 02
Hyakume

Tier 3

+0.4-0.6 Additional Zoom
+15-20% Range

W att scope short 07
Kanetsugu

Tier 4

+0.3-0.35 Additional Zoom
+10-12.5% Range
+3-5% Crit Chance
+10% Crit Damage

W att scope short 01
OS-1 GimletEye

Tier 1

+0.2-0.5 Additional Zoom
+5-20% Range

W att scope short 05
Type 2067

Tier 4

+0.45 Additional Zoom
+17.5% Range
5% spread

Title Base
Rarity
Effect(s)
W att scope long 03
ClearVue Mk.8

Tier 3

+0.7-0.8 Additional Zoom
+30-35% Range
10% ADS time

W att scope long 02
E255 Percipient

Tier 1

+0.6-0.9 Additional Zoom
+25-40% Range
15% ADS time

W att scope long 05
Jue

Tier 4

+1.1-1.3 Additional Zoom
+50-60% Range
15-10% ADS time

W att scope long 06
Kairo SA-1

Tier 3

+0.6-0.7 Additional Zoom
+25-30% Range

W att scope long 01
Mk.2x Grandstand

Tier 1

+0.5-0.8 Additional Zoom
+20-35% Range
10% ADS time

W att scope long 04
SO-21 Saika

Tier 4

+0.7 Additional Zoom
+30% Range
5% ADS time/5% Crit Damage
+3-5% Crit Chance

Title Base
Rarity
Effect(s)
W att scope sniper 02
E305 Prospecta

Tier 1

+2.25-3.25 Additional Zoom
15-35% Sway

W att scope sniper 03
Gaki

Tier 4

+3.50-4.00 Additional Zoom
30% Sway

W att scope sniper 01
HPO Kanone MAX Mk.77

Tier 1

+2.75-5.00 Additional Zoom
10-30% Sway

Muzzles[]

Image Title Rarity Base Effect(s)
W silencer 02 CS-1 Taipan Tier 1

+100% Stealth Damage
+20-0 Damage Reduction

W silencer 04 TSX Tocororo Tier 3

+100% Stealth Damage
+20-10% Damage Reduction
+10% Crit Chance

W silencer 03 XC-10 Cetus Tier 4

+150% Stealth Damage
+20-10 Damage Reduction
+10-0 Crit Chance

Tier 5: Guaranteed Crit Hits for headshots while undetected.

W silencer 01 XC-10 Strix Tier 3

+150% Stealth Damage
+20-10% Damage Reduction

Image Title Rarity Base Effect(s)
W att power 14 RC-7 Babaroga Tier 1

3/0% Crit Chance
+30/50% Ricochet Chance
+5-20% Bonus Ricochet Damage
10% Ricochet Crit Chance

W att power 13 RC-7 Dybbuk Tier 1

3/0% Crit Chance
+25-40/100% Recoil Direction Reduction

W att power 12 RC-7 Kutrub Tier 3

3% Crit Chance
+12.5-15% Recoil Reduction

W att power 15 RC-7 Liger Tier 4

3% Crit Chance
+10% Recoil Angle Reduction
+35% Recoil Direction Reduction

W att power 11 RC-7 Yokai Tier 3

3% Crit Chance
+12.5-15% Recoil Angle Reduction

Image Title Rarity Base Effect(s)
W att power 09 RC-7 Aswang Tier 4

3% Crit Chance
+10% Recoil Angle Reduction
+35% Recoil Direction Reduction

W att power 10 RC-7 Ifrit Tier 3

3% Crit Chance
+12.5-15% Recoil Reduction

W att power 05 RC-7 Strigoi Tier 1

3/10% Crit Chance
+7.5-20% Recoil Reduction

W att power 07 RC-7 Varkolak Tier 3

3/10% Crit Chance
+30/50% Ricochet Chance
+7.5-10/15 Ricochet Angle

W att power 06 RC-7 Zaar Tier 1

3% Crit Chance
+7.5-15% Recoil Angle Reduction

Modifications[]

Title Type Base
Rarity
Effect(s)
ARSMGLMGMod1
Big Mag

Assault Rifle / SMG / LMG Mod

Tier 1

+15-55% magazine capacity
20% reload speed

ARSMGLMGMod3
Focus Fire

Assault Rifle / SMG / LMG Mod

Tier 1

20-40% bullet spread from hipfire
30% effective range

ARSMGLMGMod2
Ready Steady

Assault Rifle / SMG / LMG Mod

Tier 1

3-15% recoil

Additional bonus when aiming from cover:
7-35% recoil
No horizontal recoil

BladeMod2
Bleedout

Blade Mod

Tier 1

+20-100% Crit Chance for damage-over-time from Bleeding

BladeMod1
Haemocide

Blade Mod

Tier 1

+1-3 sec. Bleeding duration
+5-13% Crit Chance
20-10% base damage

BladeMod3
Slice 'Em Up

Blade Mod

Tier 5

After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec.

BluntMod3
Barbarian

Blunt Weapon Mod

Tier 4

+20-40 damage against Stunned, Staggered and Knocked Down enemies.

BluntMod2
Bloodbruiser

Blunt Weapon Mod

Tier 1

Makes the weapon lethal and gives a chance to apply Bleeding equal to 60-100% of the weapon's Stun chance.

BluntMod1
K.O.

Blunt Weapon Mod

Tier 1

+25% damage
+15-40% Knockdown chance on Stunned enemies
+25-10% Stamina cost
20% attack speed

MeleeMod1
Airstrike

Melee Weapon Mod

Tier 1

+10-25% Crit Chance and +20-70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings)
+20-70% Knockdown chance for midair Crit Hits.

MeleeMod2
Cyclone

Melee Weapon Mod

Tier 1

Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 2-4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 2-7 times.

ChimeraMeleeMod
Severance

Melee Weapon Mod

Iconic

When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance to dismember and instantly kill.

MeleeMod3
Silencio

Melee Weapon Mod

Tier 1

When crouched and undetected:
+20-50-100% Crit Chance
25-50% Crit Damage

HGMod3
Parallax

Pistol / Revolver Mod

Tier 1

When aiming:
+11-35 effective range/No damage drop-off at long range.
12.5-50% weapon sway/No weapon sway.
Stamina does not regenerate.

HGMod1
Pinpoint

Pistol / Revolver Mod

Tier 1

4-6% bullet spread for 5 sec. after a headshot. Stacks 2-6 times.

HGMod2
Zenith

Pistol / Revolver Mod

Tier 1

For 5 sec. after drawing your weapon, gain:
+5-15% Crit Chance
10-20% bullet spread
+15-25% weapon swap speed.

PowerMod3
Critochet

Power Weapon Mod

Tier 1

+10-30% Crit Chance with ricochets.

ChimeraPowerMod
Firecracker

Power Weapon Mod

Iconic

Shoots explosive rounds.

PowerMod1
Pyro

Power Weapon Mod

Tier 1

Converts 15-50% of damage to Thermal damage and gives a 3-15% chance to apply Burn.

PowerMod2
Swiss Cheese

Power Weapon Mod

Tier 2

+10-30% Armor Penetration
+25-15% Stamina cost per bullet

RangedMod3
Better Half

Ranged Weapon Mod

Tier 4

+10-20% Crit Chance with the second half of the magazine

RangedMod2
Equalizer

Ranged Weapon Mod

Tier 1

+4-20% damage against Elite enemies.

RangedMod1
Shuffler

Ranged Weapon Mod

Tier 1

Drawing the weapon automatically refills its ammo up to 15-35%.

+25% weapon swap speed
25-15% reload speed

ShotgunMod3
Condenser

Shotgun Mod

Tier 1

+15-25% tighter pellet spread
20-10% damage per pellet

ShotgunMod2
Kneel!

Shotgun Mod

Tier 5

+25% chance to dismember and instantly kill when shooting an enemy in the leg.

ShotgunMod1
Vivisector

Shotgun Mod

Tier 1

+20-100% dismemberment chance
+25% torso damage for 3-5 sec. on dismemberment

SmartMod2
Gambiteer

Smart Weapon Mod

Tier 1

+20-50% bullet velocity
+10-25% Armor Penetration
20% projectile homing probability

ChimeraSmartMod
Hackatomy

Smart Weapon Mod

Iconic

+5% chance to apply a quickhack effect. Effect type depends on the body part hit.

SmartMod1
Headhopper

Smart Weapon Mod

Tier 4

+1-2 lock-on target(s)
+20-30% lock-on speed
+10-20% headshot damage

SmartMod3
Panorama

Smart Weapon Mod

Tier 1

+10-20% larger Smart-targeting reticle

Enemies will remain target-locked for 0.1-0.3 sec. once outside the reticle. However, lock on time is 20-10 longer.

PRSRMod3
Fleetshot

Sniper / Precision Rifle Mod

Tier 1

15-35% Stamina cost for shooting.
No movement speed penalty with heavy weapons.
Slightly reduced enemy hit reactions.
40-20% Armor Penetration

PRSRMod2
Headtoll

Sniper / Precision Rifle Mod

Tier 1

Gives bonuses for headshot kills.
Bonus and Streak Duration: 8 sec.

1st: +15% fire rate

2nd: +15% reload speed

3rd: +15% movement speed

4th: +25/25% Crit Chance/Damage

5th: +10% Health

PRSRMod1
Stabilizer

Sniper / Precision Rifle Mod

Tier 1

+12-30% improved weapon handling when crouching and crouch-sprinting.

TechMod1
C-Thru

Tech Weapon Mod

Tier 1

15-25% charge threshold to penetrate cover.
15-25% damage penalty for shooting through cover.

TechMod2
Spinetickler

Tech Weapon Mod

Tier 1

10-50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon.

TechMod3
Supercharger

Tech Weapon Mod

Tier 1

+10-20% charge speed
4-20% Stamina cost for shooting
15% Armor Penetration

ChimeraTechMod
Wallpuncher

Tech Weapon Mod

Iconic

Allows you to charge the weapon to 200% capacity without increasing the charge time.

+100% Armor Penetration
No penalty when penetrating cover

ThrowMod1
Boomerang

Throwable Weapon Mod

Tier 1

Neutralizing an enemy via headshot with a thrown weapon grants a 20-50% chance to immediately return it.

ThrowMod3
Javelin

Throwable Weapon Mod

Tier 1

+15-25% Armor Penetration with melee attacks.

Thrown attacks have double Armor Penetration, but have −20% effective range.

ThrowMod2
Zero-G

Throwable Weapon Mod

Tier 3

+10-50% effective range
Gravity has no effect on trajectory.

GenericMod1
Pax

Weapon Mod

Tier 1

Makes the weapon non-lethal.

+20% damage outside of combat
10-0% damage in combat


Advertisement