Attachments and Modifications are pieces of equipment that allow you to enhance weaponry in Cyberpunk 2077 and Cyberpunk 2077: Phantom Liberty.
Overview[]
Attachments can be equipped and unequipped on ranged weaponry only and consist of two slot types; Scope and Muzzle.
The Scope slot allows the attachment of scopes to reduce ADS time and increase projectile range, with some scopes adding other additional beneficial stats.
The Muzzle slot allows for the attachment of Silencers that that negate audible detection by enemies while firing (along with adding bonuses in the form of stealth damage multiplier and usually Crit Chance percentage) or Muzzle Brakes that add stats beneficial for Power Weapons.
Modifications are technological enhancements that add or increase specific stats or add a special non- effect.
Installation[]
Attachments can be installed and removed from a weapon at all times, unless it is a Sniper Rifle which are required to have a Sniper Scope.
It is not possible to install an attachment or modification that is higher quality than the weapon itself onto the weapon.
Modifications that are installed on weapons cannot be replaced or removed, unless the weapon is part of the x-MOD2 series.
Crafting[]
Modifications can be crafted by merging two identical modifications of the same quality together to get one of a higher quality, or looted off of enemies with varying quality determined by V's level.
Attachments[]
Scopes[]
Short Scopes[]
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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OS-1 GimletEye |
Tier 1 |
+0.2-0.5 Additional Zoom |
w_att_scope_short_01 |
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Hyakume |
Tier 3 |
+0.4-0.6 Additional Zoom |
w_att_scope_short_02 |
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Add-Vantage |
Tier 1 |
+0.2-0.5 Additional Zoom |
w_att_scope_short_03 |
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CQO Kanone MINI Mk.72 |
Tier 3 |
+0.5-0.6 Additional Zoom |
w_att_scope_short_04 |
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Type 2067 |
Tier 4 |
+0.45 Additional Zoom |
w_att_scope_short_05 |
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Handyman |
Tier 1 |
+0.3-0.5 Additional Zoom |
w_att_scope_short_06 |
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Kanetsugu |
Tier 4 |
+0.3-0.35 Additional Zoom |
w_att_scope_short_07 |
Long Scopes[]
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Mk.2x Grandstand |
Tier 1 |
+0.5-0.8 Additional Zoom |
w_att_scope_long_01 |
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E255 Percipient |
Tier 1 |
+0.6-0.9 Additional Zoom |
w_att_scope_long_02 |
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ClearVue Mk.8 |
Tier 3 |
+0.7-0.8 Additional Zoom |
w_att_scope_long_03 |
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SO-21 Saika |
Tier 4 |
+0.7 Additional Zoom |
w_att_scope_long_04 |
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Jue |
Tier 4 |
+1.1-1.3 Additional Zoom |
w_att_scope_long_05 |
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Kairo SA-1 |
Tier 3 |
+0.6-0.7 Additional Zoom |
w_att_scope_long_06 |
Sniper Rifle Scopes[]
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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HPO Kanone MAX Mk.77 |
Tier 1 |
+2.75-5.00 Additional Zoom |
w_att_scope_sniper_01 |
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E305 Prospecta |
Tier 1 |
+2.25-3.25 Additional Zoom |
w_att_scope_sniper_02 |
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Gaki |
Tier 4 |
+3.50-4.00 Additional Zoom |
w_att_scope_sniper_03 |
Muzzles[]
Silencers[]
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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CS-1 Taipan |
Tier 1 |
+100% Stealth Damage |
w_silencer_01 |
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XC-10 Strix |
Tier 3 |
+150% Stealth Damage |
w_silencer_02 |
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XC-10 Cetus |
Tier 4 |
+150% Stealth Damage |
w_silencer_03 |
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TSX Tocororo |
Tier 3 |
+100% Stealth Damage |
w_silencer_04 |
Handgun Muzzle Brakes[]
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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RC-7 Yokai |
Tier 3 |
−3% Crit Chance |
w_muzzle_brake_07 |
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RC-7 Kutrub |
Tier 3 |
−3% Crit Chance |
w_muzzle_brake_08 |
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RC-7 Dybbuk |
Tier 1 |
−3/0% Crit Chance |
w_muzzle_brake_09 |
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RC-7 Babaroga |
Tier 1 |
−3/0% Crit Chance |
w_muzzle_brake_10 |
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RC-7 Liger |
Tier 4 |
−3% Crit Chance |
w_muzzle_brake_11 |
Assault Rifle / SMG Muzzle Brakes[]
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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RC-7 Strigoi |
Tier 1 |
−3/10% Crit Chance |
w_muzzle_brake_01 |
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RC-7 Zaar |
Tier 1 |
−3% Crit Chance |
w_muzzle_brake_02 |
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RC-7 Varkolak |
Tier 3 |
−3/10% Crit Chance |
w_muzzle_brake_03 |
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RC-7 Aswang |
Tier 4 |
−3% Crit Chance |
w_muzzle_brake_05 |
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RC-7 Ifrit |
Tier 3 |
−3% Crit Chance |
w_muzzle_brake_06 |
Modifications[]
General Weapon Mods[]
Can be used on any weapon.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Pax |
Tier 1 |
Makes the weapon non-lethal. +20% damage outside of combat |
GenericMod1_Common |
Ranged Weapon Mods[]
Can be used on any ranged weapon.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Better Half |
Tier 4 |
+10-20% Crit Chance with the second half of the magazine |
RangedMod1_Epic |
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Shuffler |
Tier 1 |
Drawing the weapon automatically refills its ammo up to 15-35%. +25% weapon swap speed |
RangedMod2_Common |
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Equalizer |
Tier 1 |
+4-20% damage against Elite enemies. |
RangedMod3_Common |
Melee Weapon Mods[]
Can be used on any melee weapon.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Severance |
When an enemy is below 50% Health, each hit to their head or limbs has a 20% chance to dismember and instantly kill. |
ChimeraMeleeMod | |
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Airstrike |
Tier 1 |
+10-25% Crit Chance and +20-70% Crit Damage for attacks performed midair (includes Leap Attacks and Superhero Landings) |
MeleeMod1_Common |
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Cyclone |
Tier 1 |
Performing a Sprint Attack allows you to perform an unlimited number of combo attacks for 2-4 sec. Each successful attack during this effect's duration gives +5% attack speed for 2 sec. Stacks 2-7 times. |
MeleeMod2_Common |
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Silencio |
Tier 1 |
When crouched and undetected: |
MeleeMod3_Common |
Power Weapon Mods[]
Can only be used on Power weapons.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Firecracker |
Shoots explosive rounds. |
ChimeraPowerMod | |
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Pyro |
Tier 1 |
Converts 15-50% of damage to Thermal damage and gives a 3-15% chance to apply Burn. |
PowerMod1_Common |
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Swiss Cheese |
Tier 2 |
+10-30% Armor Penetration |
PowerMod2_Uncommon |
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Critochet |
Tier 1 |
+10-30% Crit Chance with ricochets. |
PowerMod3_Common |
Smart Weapon Mods[]
Can only be used on Smart weapons.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Hackatomy |
+5% chance to apply a quickhack effect. Effect type depends on the body part hit. |
ChimeraSmartMod | |
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Headhopper |
Tier 4 |
+1-2 lock-on target(s) |
SmartMod1_Epic |
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Gambiteer |
Tier 1 |
+20-50% bullet velocity |
SmartMod2_Common |
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Panorama |
Tier 1 |
+10-20% larger Smart-targeting reticle Enemies will remain target-locked for 0.1-0.3 sec. once outside the reticle. However, lock on time is 20-10 longer. |
SmartMod3_Common |
Tech Weapon Mods[]
Can only be used on Tech weapons.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Wallpuncher |
Allows you to charge the weapon to 200% capacity without increasing the charge time. +100% Armor Penetration |
ChimeraTechMod | |
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Spinetickler |
Tier 1 |
10-50% chance to cause an EMP blast when shooting an enemy with a fully charged weapon. |
TechMod1_Common |
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C-Thru |
Tier 1 |
−15-25% charge threshold to penetrate cover. |
TechMod2_Common |
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Supercharger |
Tier 1 |
+10-20% charge speed |
TechMod3_Common |
Blade Weapon Mods[]
Can only be used on bladed weapons.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Bleedout |
Tier 1 |
+20-100% Crit Chance for damage-over-time from Bleeding |
BladeMod1_Common |
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Slice 'Em Up |
Tier 5 |
After neutralizing an enemy, +20% enemy susceptibility to Finishers for 5 sec. |
BladeMod2_Legendary |
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Haemocide |
Tier 1 |
+1-3 sec. Bleeding duration |
BladeMod3_Common |
Blunt Weapon Mods[]
Can only be used on blunt weapons.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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K.O. |
Tier 1 |
+25% damage |
BluntMod1_Common |
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Bloodbruiser |
Tier 1 |
Makes the weapon lethal and gives a chance to apply Bleeding equal to 60-100% of the weapon's Stun chance. |
BluntMod2_Common |
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Barbarian |
Tier 4 |
+20-40 damage against Stunned, Staggered and Knocked Down enemies. |
BluntMod3_Epic |
Throwable Weapon Mods[]
Can only be used on throwable weapons.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Boomerang |
Tier 1 |
Neutralizing an enemy via headshot with a thrown weapon grants a 20-50% chance to immediately return it. |
ThrowMod1_Common |
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Zero-G |
Tier 3 |
+10-50% effective range |
ThrowMod2_Rare |
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Javelin |
Tier 1 |
+15-25% Armor Penetration with melee attacks. Thrown attacks have double Armor Penetration, but have −20% effective range. |
ThrowMod3_Common |
AR / SMG / LMG Mods[]
Can only be used on assault rifles, submachine guns, and light machine guns.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Big Mag |
Tier 1 |
+15-55% magazine capacity |
ARSMGLMGMod1_Common |
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Ready Steady |
Tier 1 |
−3-15% recoil Additional bonus when aiming from cover: |
ARSMGLMGMod2_Common |
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Focus Fire |
Tier 1 |
−20-40% bullet spread from hipfire |
ARSMGLMGMod3_Common |
Pistol / Revolver Mods[]
Can only be used on pistols and revolvers.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Pinpoint |
Tier 1 |
−4-6% bullet spread for 5 sec. after a headshot. Stacks 2-6 times. |
HGMod1_Common |
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Zenith |
Tier 1 |
For 5 sec. after drawing your weapon, gain: |
HGMod2_Common |
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Parallax |
Tier 1 |
When aiming: |
HGMod3_Common |
Shotgun Mods[]
Can only be used on shotguns.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Vivisector |
Tier 1 |
+20-100% dismemberment chance |
ShotgunMod1_Common |
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Kneel! |
Tier 5 |
+25% chance to dismember and instantly kill when shooting an enemy in the leg. |
ShotgunMod2_Legendary |
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Condenser |
Tier 1 |
+15-25% tighter pellet spread |
ShotgunMod3_Common |
Sniper / Precision Rifle Mods[]
Can only be used on sniper rifles and precision rifles.
| Title | Quality | Effect(s) | BaseID(s) | |
|---|---|---|---|---|
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Stabilizer |
Tier 1 |
+12-30% improved weapon handling when crouching and crouch-sprinting. |
PRSRMod1_Common |
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Headtoll |
Tier 1 |
Gives bonuses for headshot kills. 1st: +15% fire rate 2nd: +15% reload speed 3rd: +15% movement speed 4th: +25/25% Crit Chance/Damage 5th: +10% Health |
PRSRMod2_Common |
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Fleetshot |
Tier 1 |
−15-35% Stamina cost for shooting. |
PRSRMod3_Common |
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