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Crista Margaret is a solo from Night City.

Coming from Eastern European stock, Crista served with the U.S. Army for four years, during which she made lasting friendships (and had a few affairs) with some of the fellow soldiers in her company. upon leaving the Army, she drifted into the Steel Ratz nomad pack, spending two years with them and rising to a position of some respect Returning home to Los Angeles, she made a friend in the LAPD, who showed her around the streets and made her realize that her "talents" could be of use to the general public—so she became a bounty hunter. Unfortunately, this led her into a head-on collision several years later with a large U.S. Corporation which took offense to her shutting down one of their Black Ops (when she captured a gang of ex-cons/escapees in their employ). The Corporation framed her for a killing, and got her Hunter's license revoked for a year.

Though her standing was soon regained, Crista remains angry about the situation. She's undecided about a response, but is willing to handle any street action that will bring a little trouble to the Corporation in question.[1]

Operating Style[]

Crista took on the dangerous job of bounty hunting initially to make ends meet, but developed a taste for the danger and excitement that came with the jobs. She learned on the streets to "walk softly and carry an automatic weapon" meaning, she tries to give the air of being a bimbo. Wearing clothing that would be considered a liability in most combat situations (micro-skirts and skintight crop-tops), she has made this an advantage, being able to surprise opponents with this completely brainless look and attitude, then suddenly turning into the hardened combat pro when needed. To build her rep, she likes to wear weird contact lenses when she make a collar, usually either reptile eyes or skulls.[1]

Stats[]

INT: 6, LUCK: 4, BOD: 8/10, TECH: 4, ATT: 7, Rep: 3, REF: 7/8, EMP: 9/4, COOL: 10, MA: 6[1]

Skills[]

Combat Sense +6, SMG +6, Handgun +2, Athletics +5, Awareness +4, Martial Art (Savate) +4, Streetwise +6, Intimidate +4, Personal Grooming +4, Wardrobe/Style +4, Endurance +2, Interrogation +2, Persuasion +2, Education +2, Hide & Evade +3, Shadow & Track +3, Survival +2, Drive +4, Motorcycle +2, Stealth +3, Disguise +3, First Aid +2, Weaponsmith +2[1]

Cyberware[]

Neural Processor w/lnterface plugs (Smartgun Link, Vehicle link), Kerenzikov Boost [2 levels), Boostmaster, Pain Editor, Chip socket w/DigiTone ID chip, MaxLover chip, Stress chip, A/E Surge chip and Police VR (+3) chip, Adrenal Booster, Biomonitor, Decentralized Heart, CyberLiver implants, Muscle & Bone Lace, Skinweave (SP 12), Left Cyberoptic (w/CF, LL, DC options); Right Cyberoptic (w/TA, TS Plus options)[1]

References[]

  1. 1.0 1.1 1.2 1.3 1.4 BOREILLI, A. Edgerunners Inc. 1st ed. Berkeley CA: R. Talsorian Games, 1995 (pg.14)
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