Body is one of the six attributes in Cyberpunk 2077. The Body attribute determines your raw physical power.
Overview[]
Progressing in the Body attribute improves proficiency with Shotguns, Light Machine Guns, Heavy Machine Guns, and Blunt Weapons.
The Body attribute also allows you to open some doors by force, rip-off Heavy Machine Guns from turrets, and use intimidating or Solo-trained dialogue choices.
Allocating an Attribute point in the Body Attribute increases max Health by 2 per point.
Level | Title | Requirement(s) | Level 1 | Level 2 | Level 3 | |
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4 | Comeback Kid | +1% Health Regen Rate for each percent of missing Health. | ||||
4 | Painkiller | Unlocks slow Health Regen in combat. | ||||
4 | Speed Junkie | +60% Health Regen Rate while sprinting. | ||||
4 | Army Of One | +10% Health Regen Rate for each nearby enemy. | ||||
4 | Dorph-Head | When using Blood Pump cyberware or a Health Item: +100% Mitigation Chance for 2 sec.
Mitigation - grants a chance to reduce incoming damage by current Mitigation Strength (default 50%). |
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4 | Fury Road | In vehicle collisions: +50% damage to enemy vehicles and their occupants −50% damage to your vehicles You take no damage as a vehicle occupant in collisions. |
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9 | Die! Die! Die! | Only affects Shotguns, LMGs and HMGs | +12.5% Crit Chance at low Stamina. | Increased fire rate and improved weapon handling as Stamina decreases. | ||
9 | Like A Feather | Only affects Shotguns, LMGs and HMGs | No movement speed penalty with Shotguns, Light Machine Gunes and Heavy Machine Guns. | |||
9 | Bullet Ballet | Only affects Shotguns, LMGs and HMGs | −25% bullet spread when moving. | |||
9 | Don't Stop Me Now | Only affects Shotguns, LMGs and HMGs | When below 33% Stamina: +15% Mitigation Chance, +5% Mitigation Strength. |
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9 | Wrecking Ball | Only affects Blunt Weapons | −15% Stamina cost for attacks with Blunt Weapons. | Allows you to barrel into enemies while sprinting and blocking with Blunt Weapons, causing damage and a chance to knock them down. | ||
9 | Kinetic Absorption | Only affects Blunt Weapons | Blocking an attack gives +10% Stamina and +30% damage with Blunt Weapons for 5 sec. | |||
9 | Breakthrough | Only affects Blunt Weapons | −40% enemy Armor for 7 sec. after hitting them with a strong attack. | |||
9 | Fly Swatter | Only affects Blunt Weapons | −40% incoming ranged damage when blocking with Blunt Weapons. | |||
9 | Clapback | Only affects Blunt Weapons | +100% Knockdown chance with defensive attacks. Cooldown: 10 sec. +100% Stun chance with counterattacks. |
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15 | Spontaneous Obliteration | Only affects Shotguns, LMGs and HMGs | +12.5% Crit Chance at low Stamina. | +10% damage against nearby enemies. | Unlocks Obliterate – the ability to sometimes instantly kill and dismember enemies at low Health. The chance increases as enemy Health decreases (max. 20% Obliterate chance). | |
15 | Skullcracker | Only affects Shotguns, LMGs and HMGs | Increases damage of Quick Melee Attacks as Stamina decreases (max. +200% at 0 Stamina) | |||
15 | Close-Quarters Carnage | Only affects Shotguns, LMGs and HMGs | Increases chance to Obliterate enemies with ranged attacks at close range (max. 10%). | |||
15 | Rush Of Blood | Only affects Shotguns, LMGs and HMGs | +20% reload speed for 8 sec. after dismembering an enemy. | |||
15 | Dread | Only affects Shotguns, LMGs and HMGs | −15% enemy Armor when using ranged attacks. Dismembering spreads the effect to nearby enemies. |
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15 | Bloodlust | Only affects Shotguns, LMGs and HMGs | When Adrenaline Rush is active: +50 Adrenaline on dismemberment of a nearby enemy. |
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15 | Ripple Effect | Only affects Blunt Weapons | +15% Health for each enemy hit by Quake. | |||
15 | Adrenaline Rush | +35 max Health | +20% Health Regen bonus to all Health Regen effects from all sources. | Unlocks Adrenaline Rush mode. In addition to their base effects, Blood Pump cyberware and Health Items now also give Adrenaline equal to 30% of max Health (up to a max of 50% max Health). Adrenaline is indicated by a yellow bar and acts like extra Health by absorbing damage. It also decays over time. Adrenaline Rush remains active as long as you have Adrenaline available. | ||
15 | Juggernaut | When Adrenaline Rush is active: +20% movement speed, +10% damage. |
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15 | Unstoppable Force | When Adrenaline Rush is active: Gain immunity to movement penalties and non-damaging Status Effects such as Knockdown, Blinding, etc. |
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15 | Calm Mind | When Adrenaline Rush is active: +3 sec. delay before Adrenaline begins to decay. |
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15 | Epicenter | Only affects Blunt Weapons | When Quake is performed from the midair (a Superhero Landing), its area of effect and damage scale with your fall speed and fall distance. | |||
15 | Aftershock | Only affects Blunt Weapons | +30 Stamina for each enemy hit with Quake. | |||
15 | Quake | Only affects Blunt Weapons | −15% Stamina cost for attacks with Blunt Weapons. | +20% attack speed with Blunt Weapons. | Violently slam the ground, damaging and staggering nearby enemies with a chance of Knockdown. Quake can also be performed from midair (a Superhero Landing). Cooldown: 10 sec. | |
20 | Rip And Tear | Only affects Shotguns | +100% damage for the next Quick Melee Attack after shooting an enemy with a Shotgun. +100% damage for the next Shotgun shot after hitting an enemy with a Quick Melee Attack. |
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20 | Onslaught | Only affects LMGs | +20% ammo refill after neutralizing an enemy with a Light Machine Gun. | |||
20 | Pain To Gain | When Adrenaline Rush is active: +20% Health Item recharge after neutralizing an enemy. |
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20 | Finisher: Savage Sling | Only affects Blunt Weapons | Unlocks a Blunt Weapon Finisher. Can be used when an enemy's Health is low. Enemies affected by Stun are more susceptible. Restores 20% Health. Holding down the button allows the enemy to be thrown instead, killing them and damaging other enemies where they land. |
Act 1[]
Act 2[]
- Automatic Love
- (5) - V can force open Clouds' grade door in the staff area.
- (7) - V can force open Clouds' door to the VIP area.
- (9) - V can force open Clouds' door in the staff area.
- The Space in Between
- (5) - V can intimidate the punks standing at the entrance of Finn Gerstatt's clinic.
- (5) - V can intimidate the patient at Finn Gerstatt's clinic to cut in front of the line.
- (7) - V can force the door into the Finn Gerstatt's clinic, to meet Fingers in middle of a patient's procedure.
- Disasterpiece
- (7) - V can force open door to a storage room when searching for Evelyn Parker.
- (9) - V can force open door when searching for Evelyn Parker.
- M'ap Tann Pèlen (5) - V can ask Placide why he hasn't asked for V's résumé, experience, what V can do. Placide will explain that the Voodoo Boys are not a corporation and do not offers a career, and that V must do only one simple thing for them.
- I Walk the Line (10) - V can force open door at the Grand Imperial Mall.
- Transmission (8) - V can force open grade gate at the crypt.
- Ghost Town
- (5) - V can tell Rogue the AV will be "a hard nut to crack."
- (8) - V can force open door at Rocky Ridge.
- Gimme Danger
- (6?) - V can tell Goro Takemura that it is impossible to jump into Hanako Arasaka's float during the parade, even with his implants.
- (5?) - V can say to Johnny Silverhand that try to flatline Goro Takemura could still be dangerous, despite Takemura not being on his A-game.
- (6) - V can force open the door to access the computer to test Goro Takemura's infected shard.
- (9) - V can deduce that the children selected by corporate transporters from the slums of Chiba-11 were recruited as corposoldiers.
- Search and Destroy (12?) - V can say to Johnny Silverhand that they saw Goro Takemura fight, and concludes that he's good even without implants. Johnny will respond that doesn't matter how good you are in Night City, one is fucked on their own.
Act 3[]
- Last Caress (5?) - V can smash the head of an Arasaka security guard against Anders Hellman's car.
- We Gotta Live Together (6?) - V can comment with Mitch Anderson that thought chem-cocktails were banned because of cyberpsychosis, even during the war. Mitch will tell that Militech didn't cared, and simply airlifted the ones affected to their clinics in Taiwan in daily flights, as they got fresh recruits every day, and they couldn't argue with the money.
- All Along the Watchtower (7?) - V can question Panam Palmer about the defense systems along the border.
- (Don't Fear) The Reaper (13) - V can force open door at Arasaka Tower.
Gigs and Side Jobs[]
- Beat on the Brat: Arroyo (4) - V can compliment Buck's sniper rifle, O'Five, identifying that it was a limited series, with only three hundred manufactured - KGB-issue. It will also enable the the option to have Buck also put the rifle up for grabs, provided you have €$ 12,000 to spare to fight him for it.
- Chippin' In (9) - V can threaten to smash Jeremiah Grayson's skull like an eggshell, and that Grayson would still be able to talk after that, for a little while. Grayson will respond that he is happy to talk.
- Ezekiel Saw the Wheel (7) - V can intimidate the ganger.
- I Fought the Law
- (6) - V can force open door at the store to pursue the informant Neil.
- (3) - V can force open doors inside the Red Queen's Race.
- (9) - V can force open window inside the Red Queen's Race.
- Space Oddity (7) - V can intimidate Rick.
- Dream On (7) - V can force open a secret door at Peralez's apartment.
- With a Little Help from My Friends (5) - V can force open door to enter the control tower.
- Talkin' 'bout a Revolution (6) - V can tell Judy Álvarez that being a solo's lots more than executing a series of movements. Judy will agree, but she will say that she don't see another way, as the they don't have time for the alternative, intense training.
- Gun Music (10) - V can intimidate the Scavengers, telling them to think real hard about their next move.
- Happy Together (4) - V can sympathize with Barry Lewis, saying that people like them, cops and mercs, get used to losses.
- I Can See Clearly Now (4) - V can move the container blocking Brendan's view of the street.
- Coin Operated Boy (4) - V can force open the gate to meet Brendan.
- Don't Lose Your Mind
- (5), (10) - V can force open grates in the Delamain Headquarters garage.
- (10) - V can force open door in the Delamain Headquarters garage.
- Rebel! Rebel! (5) - V can ask Kerry Eurodyne where he got the stingers and grenades. Kerry will respond that got it from fans.
- Only Pain (5) - V can demand from the corporate everything he have, after already that gain some eurodollars (gain the eurodollars demands 8 Cool).
- Raymond Chandler Evening (13) - V can tell the gangoons Pedro and Juan to don't even start arguing with V. Both gangoons will then leave Joseph alone.
- Second Conflict
- Tune Up (5) - V can tell the lady who complains about him being last in line that he is now first in line. (this dialogue is completelly hidden and doesn't display that it's a body check but will not appear unless you have 5 in body)
- Violence
- (9) - V can intimidate the bartender at Riot night club to find out Liam's whereabouts.
- (11) - V can intimidate the bouncer at Riot night club to find out Liam's whereabouts.
- (10) - V can force open the garage door at Riot night club.
- Gig: Family Matters (12) - V can force open Juliet's home's back door.
- Gig: Tyger and Vulture (5) - V can threaten the bartender.
- Gig: Catch a Tyger's Toe (6) - V can force open door to Tatsuya Takei's computer room.
- Gig: Hacking the Hacker
- (6) - V can force open door at 6th Street's hideout.
- (13) - V can rip off turret at Lucius' room.
- Gig: Backs Against the Wall (7) - V can point out that Hare is a soldier, not a terrorist.
- Gig: Rite of Passage (7) - V can force open door at the Maelstrom's ripperdoc clinic.
- Gig: For My Son / Beat on the Brat: Rancho Coronado (6) - V can tell the Animal guarding the boxing club entrance to get out of the way.
- Gig: Serious Side Effects
- (8) - V can intimidate the techie.
- (12) - V can open one of the doors.
- Gig: Until Death Do Us Part
- (8) - V can open the shutters on the roof.
- (11) - V can open grate on the roof.
- Gig: We Have Your Wife (11) - V can force open door to rescue Lauren Costigan.
- Gig: MIA (12) - V can force open door to rescue Benedict McAdams.
- Gig: Old Friends (12) - V can force open door to enter a room in Karubo Bairei's dive. It's possible to open the same door by having Technical Ability 8.
- Gig: Cuckoo's Nest (15) - V can force open doors on psychiatric ward's roof, close to Jasmine Dixon's cell.
- Gig: Psychofan (17) - V can force open door to apartment 1702's safe room. It will trigger the alarm and call security to the apartment.
- Gig: Bring Me the Head of Gustavo Orta (17) - V can force open door to enter Gustavo Orta's apartment. It will make everyone in the apartment hostile.
- Gig: Lousy Kleppers
- (10), (9) - V can force open container doors outside, two doors require 10, one require 9 body.
- (10) - V can force open one doors instead of having access card.
- Gig: Wakako's Favorite (20) - V can force open door at Chang Hoon Nam's hideout.
- Gig: Greed Never Pays (8) - V can force open door to the one of the Wired Head rooms.
- Gig: Getting Warmer... (9) - V can force open door in the second floor of the building.
- Gig: A Shrine Defiled (12) - V can force open shutters in the Chram Denya Jinja.
- Gig: Serious Side Effects (12) - V can force open shutters.
- Gig: Breaking News (17) - V can force open gate at the garage.
- Gig: Cuckoo's Nest (15) - V can force open double doors at the top of the building.
- Gig: Radar Love (12) - V can force open container doors, for extra loot.
- Gig: Sparring Partner (12) - V can force open doors to exit or enter the Junk Vendor's room.
- Suspected Organized Crime Activity: Privacy Policy Violation (6) – V can force open one doors at the Impala Automatics.
Phantom Liberty []
- Dog Eat Dog
- (18?) - V can incapacitate Rosalind Myers when she attacks V on their first encounter, pressing her against a wall.
- Spider and the Fly
- (12) - V can force open doors where Rosalind Myers calls "Museum of Wishful Thinking, where the rich bought and sold so many unfulfilled dreams".
- Lucretia My Reflection
- (12) - V can force open grade door through the subway tunnels.
- (12) - V can force open door to enter Captán Caliente restaurant.
- The Damned
- (10) - V can say Solomon Reed to just roll in the Voodoo Boys' guard lookouts.
- You Know My Name
- (3) - V can force open door to the flooded tunnels.
- Shot by Both Sides
- (3) - V can force open door to enter Bree's apartment.
- Money For Nothing
- (3) - V can move obstacle to find Katya Karelina's stash.
- Somewhat Damaged
- (3) - V can force open doors to follow the Blackwall traces.
- The Killing Moon
- (10) - V can force open door to access construction site elevator.
- Gig: Treating Symptoms
- (5) - V can punch the Voodoo Boys' supplier to make him talk about Milko Alexis.
- Gig: Waiting for Dodger
- (6) - V can tell Charlie to stand back and open door alone, instead of help Charlie open the door.
- Gig: Spy in the Jungle
- (3) - V can force open window to find an entrance to Organitopia.