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Berserk is an Operating System in Cyberpunk 2077.

Overview[]

Berserk is a temporary status effect that can be activated on demand.

Berserk significantly enhances the user's physical capabilities, by providing a significant amount of damage reduction and preventing the user to drop below 25% Health while it is active. Depending on the installed model, it also enhances the user's physical capabilities with melee weapons in various ways.

After Berserk ends, the user will restore 25% of max Health per enemy neutralized.

Superhero Landing[]

While Berserk is activated, it allows the use of Superhero Landings. Superhero Landings can be achieved by jumping from an elevated area down to the ground. When landing, a shockwave will be released that damages nearby enemies based on falling distance.

List of Berserk Operating Systems[]

Title Base Rarity Capacity Effect(s)
BerserkC2
BioDyne Berserk

Tier 2

20

When active:
+30-50% damage reduction
Health cannot drop below 25%
Cannot use items
Melee weapons only
+15-30% attack speed
−100% Stamina cost
+5-20% Crit Chance
+100% Crit Damage

When it ends:
+25% Health for each enemy neutralized.

Duration: 8-11 sec.
Cooldown: 60-35 sec.

BerserkC1
Moore Tech Berserk

Tier 2

12

When active:
+30-50% damage reduction
Health cannot drop below 25%
Cannot use items
Melee weapons only
−100% Stamina cost

When it ends:
+25% Health for each enemy neutralized.

Duration: 8-11 sec.
Cooldown: 60-25 sec.

BerserkC3
Zetatech Berserk

Tier 3

16

When active:
+35-50% damage reduction
Health cannot drop below 25%
Cannot use items
Melee weapons only
+10-20% attack speed
−100% Stamina cost
20-30% fall damage

While in midair with a Blunt weapon, allows the use of Superhero Landings.

When it ends:
+25% Health for each enemy neutralized.

Duration: 9-11 sec.
Cooldown: 45-25 sec.

BerserkC4
Militech Berserk

Tier 4 / Iconic

35

When active:
Invulnerable to damage.
Cannot use items
Melee weapons only
+25-30% attack speed
−100% Stamina cost
+15-20% Movement Speed
Increased damage at low Health (max +50% damage when below +20% Health)

When it ends:
+25% Health for each enemy neutralized.

Duration: 11-12 sec.
Cooldown: 40-25 sec.

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