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Ball and Chain is anti-personnel program will slow the targets deck to a movement of 1 square/Net turn for 1D6+3 tums. It is actually a specialized resource editor that encrypts the Target's net space access routines so all of the com-putting power of the deck goes to encrypting the net space navigation signals. The program can be defeated by running any standard decryption program. Treat the Ball and Chain encryption as a Code Gate of STR 4. Any failed attempt at decrypting Ball and Chain will add one extra tum to the duration of the program.

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