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Ever since Militech came out with the M96 Ghostsuit and Gibson Battlegear came out with the Sneak Suit, soldiers and solos have decried the fact that they're mutually exclusive-that is, you can't wear one with the other. Besides, both suits hardly provided enough armor protection to deter a mallbrat.

Until now. Arasaka has devoted considerable time and effort to improving on both technologies and merging them into one all-purpose suit of armor. The suit is an SP 16 soft armor, made entirely of circuit-embedded Kevlar. An integral hood and breathing mask cover the face (flexible circuitry "sof goggles" woven into the mask give the wearer low-lite, anti-dazzle, targeting scope, and Times Square Plus). "Capillary" cooling tubes run throughout the entire suit, absorbing the wearer's heat and dispersing it through a heat exchanger that minimizes thermal signature and helps power the suit's systems. The suit is a filtered environment (95% immune to airborne gases and agents); a 4-hour rebreather can be fitted to the integral utility backpack (which also houses the batteries, computer, and heat exchanger) to make it a closed system. The backpack has enough room to carry a disassembled assault rifle and three banana clips (or the equivalent). Two holsters come with the suit to carry pistols or other items, and special scabbards can be obtained for knives and short swords (1000 eb per scabbard). This is necessary for the chameleon effect since anything carried externally won't have its appearance altered by the suit!

Stealth armor has the same game effects as the Militech M96 "Ghostsuit" and the Gibson Battlegear "Sneak Suit" (-4 to visual and infrared Awareness checks to spot, increased by -1 per ten meters distance from the viewer. In addition, it's made out of radar- absorbent materials, so it's 90% invisible to radar, and it has integral negative sound generators, which defeat sonar detectors and add +3 to noise-related Stealth rolls. For an extra 1,000 eb, it can be outfitted with a fully compatible vest, capable of hauling up to the equivalent of four heavy pistols. The entire ensemble has EV -2.[1]

Equipment[]

SP16, EV+2, +3 Stealth skill (audio), 4-hour life support (95%), radar invisibility (90%), optics (low-lite, anti-dazzle, targeting scope, and Times Square Plus)[1]

Reference[]

  1. 1.0 1.1 ACKERMAN GREY, D. Firestorm Shockwave. 1st ed. Berkeley CA; R. Talsorian Games Inc, 1997. (pg.35)
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