User:ArasakaApart/sandbox

=Cyberpunk 2013/2020=

Weapon

 * Name: The name or model of the weapon, without the manufacturers name.
 * Manufacturer: Company that manufactures the weapon.
 * Type: The type of the weapon.
 * Pistol (P)
 * Submachineguns (SMG)
 * Shotguns (SHG)
 * Rifles (RIF)
 * Heavy (HVY)
 * Melee (MELEE)
 * Exotic (EX)
 * Accuracy: How difficult it is to hit with a weapon. Ranges from -3 to +3, with 0 being the average level.
 * Concealability: How difficult it is to hide a weapon.
 * Pocket, Pants Legs or Sleeve (P)
 * Jacket, Coat or Shoulder Rig (J)
 * Long Coat (L)
 * Cannot be Hidden (N)
 * Availability: How difficult it can be to obtain a weapon.
 * Excellent (E)
 * Common (C)
 * Poor (P)
 * Rare (R)
 * Damage/Ammunition: The damage it can deal with a single projectile.
 * Number of Shots: The amount of projectiles that are available in a reload.
 * Rate of Fire: The amount of projectiles that can be used in a single round (3.2 seconds).
 * Reliability: The chance a weapon of weapon being unreliable.
 * Very Reliable (VR)
 * Standard (ST)
 * Unreliable (UR)
 * Encumbrance: The weight of a weapon.
 * 0.5 kilos or less: Light Pistol, Swiss Army Knife
 * 1 kilos or less: Medium- to Heavy Pistol
 * 3 kilos: Submachinegun, Very Heavy Pistol, Light- to Medium Assault Rifle, Shotgun
 * 4 kilos: Heavy Assault Rifle
 * Cost: The amount of Eurodollars are required to obtain a weapon.
 * Range: The range at which the weapon can hit the target.
 * Body: The minimum BODY stat required to use this weapon (Borg Weapons)

=Cyberpunk RED=

=Cyberpunk 2077=

Clothing

 * Model: The model name of the clothing piece, as it is shown in the inventory screen.
 * Rarity: The rarity of the clothing piece, varying from;
 * Can be combined with for clothing pieces that are or were owned by Story Characters.
 * Type: The clothing type, varying from;
 * Head, Face, Outer Torso, Inner Torso, Legs, Feet, and Clothing Set
 * Armor: The amount of armor the item will give. 10.0 armor equals 1.0 damage reduction.
 * Modifications: Depends on Rarity, can be 1 to 4 slots.
 * Flavor Text: A short textual string that can contain some information about the clothing.
 * Weight: The clothing weight that counts towards carry limitation.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.

Weapons

 * Model: The model name of the weapon, as it is shown in the inventory screen.
 * Rarity: The rarity of the weapon, varying from;
 * Can be combined with for weapons that are or were owned by Story Characters.
 * Type: The weapon type, varying from;
 * Assault Rifle, Blade, Blunt, Double-barrel Shotgun, Heavy Machine Gun, Light Machine Gun, Pistol, Precision Rifle, Revolver, Shotgun, Submachine Gun, and Sniper Rifle.
 * DPS: Abbreviation of Damage Per Second; the a calculated damage variable, based on Secondary Stats, Attacks Per Second and Damage.
 * Ammo: The ammunition type and amount the weapon has.
 * Damage: The min-max damage each shot can deal.
 * Attacks Per Second: The fire rate of the weapon.
 * Technology: The technology the weapon uses, varying from:
 * Power, Tech, and Smart.
 * Secondary Stats: The secondary stats a weapon has, varying from:
 * Damage type, Crit Chance, Crit Damage, Bonus Ricochet Chance, Bleeding Chance, Burning Chance, Poisoning Chance, Shocking Chance, Headshot Damage Multiplier, Charge Time Reduction
 * Additional Effect: Some weapons have an additional effect. These can vary, and are mostly found static.
 * Attachments: Attachments Slots for the Scope and/or Muzzle.
 * Modifications: Depends on Rarity, can be 1 to 4 slots.
 * Flavor Text: A short textual string that can contain some information about the weapon.
 * Weight: The weapon weight that counts towards carry limitation.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.

Quests

 * q = main quest
 * sq = side quest
 * mq = minor quest
 * sts = street story/gig
 * ma = minor activity/ncpd scanner/hidden gem

Prologue

 * q000_corpo The Corpo-Rat
 * q000_nomad The Nomad
 * q000_street_kid The Streetkid

Act 1

 * q001 The Rescue
 * q001_01 The Ripperdoc
 * q001_02 The Ride
 * q003 The Pickup
 * q004 The Information
 * q005 The Heist
 * q101_02 Playing for Time
 * q101_01 Love Like Fire
 * q103 Ghost Town
 * q104 Life During Wartime
 * q105 Automatic Love
 * q105_02 The Space in Between
 * q105_03 Disasterpiece
 * q105_04 Double Life

Act 2

 * q110_01 M'ap Tann Pèlen
 * q110_02 I Walk the Line
 * q110_03 Transmission
 * q108 Never Fade Away
 * q112_01 Down on the Street
 * q112_02 Gimme Danger
 * q112_03 Play It Safe
 * q112_04 Search and Destroy

Act 3

 * q113 Nocturne Op55N1
 * q113_01 Last Caress
 * q113_02 Totalimmortal
 * q114 We Gotta Live Together
 * q114_01 Forward to Death
 * q114_02 Belly of the Beast
 * q115 For Whom the Bell Tolls
 * q115_01 Knockin' on Heaven's Door
 * q116 Changes

Epilogue

 * q201 Where is My Mind?
 * q202 All Along the Watchtower
 * q203 Path of Glory
 * q204 New Dawn Fades

Side Quests

 * sq_q001_wakako The Gig
 * sq001 OBSOLETE
 * sq002 OBSOLETE
 * sq003 OBSOLETE
 * sq004 Riders on the Storm
 * sq005 OBSOLETE
 * sq006 Dream On
 * sq007 OBSOLETE
 * sq008 OBSOLETE
 * sq009 OBSOLETE
 * sq010 OBSOLETE
 * sq011 Second Conflict
 * sq012_lost_girl I Fought the Law
 * sq013 OBSOLETE
 * sq014 OBSOLETE
 * sq015 OBSOLETE
 * sq016 OBSOLETE
 * sq017 Holdin' On
 * sq018 Bullets
 * sq019 OBSOLETE
 * sq020 OBSOLETE
 * sq021 The Hunt
 * sq022 OBSOLETE
 * sq023_hit_order Sinnerman
 * sq024 The Beast In Me
 * sq025_0_pickup Human Nature
 * sq026_01_suicide Both Sides, Now
 * sq027 With a Little Help from My Friends
 * sq028 Boat Drinks
 * sq029 Following the River
 * sq030 Pyramid Song
 * sq031_rogue Chippin' In
 * sq031_smack_my_bitch_up A Cool Metal Fire
 * sq032 Tapeworm

Minor Quests

 * mq000 V's Apartment/Wardrobe Quest
 * mq001 I'll Fly Away
 * mq002 OBSOLETE
 * mq003 Space Oddity
 * mq004 OBSOLETE
 * mq005 Only Pain
 * mq006 Love Rollercoaster
 * mq007 Machine Gun
 * mq008 Stadium Love
 * mq009 OBSOLETE
 * mq010 Happy Together
 * mq011 Shoot To Thrill
 * mq012 Burning Desire / Night Moves
 * mq013 A Day In The Life
 * mq014 Imagine
 * mq014_02 Stairway To Heaven
 * mq014_03 Poem Of The Atoms
 * mq014_04 Meetings Along The Edge
 * mq015 Spellbound
 * mq016 KOLD MIRAGE
 * mq017 Small Man, Big Mouth
 * mq018 Killing In The Name
 * mq019_paparazzi Violence
 * mq021 Fortunate Son
 * mq022 Ezekiel Saw the Wheel
 * mq023 The Ballad of Buck Ravers
 * mq024 Full Disclosure
 * mq025_psycho_brawl Beat on the Brat
 * mq025_02 Beat on the Brat: Kabuki
 * mq025_03 Beat on the Brat: Arroyo
 * mq025_04 Beat on the Brat: Rancho Coronado
 * mq025_05 Beat on the Brat: The Glen
 * mq025_06 Beat on the Brat: Pacifica
 * mq026 The Prophet's Song
 * mq027 Sinnerman
 * mq028 Every Breath You Take
 * mq029 The Highwayman
 * mq030 Bullets
 * mq031 OBSOLETE
 * mq032 Sacrum Profanum / Losing My Religion
 * mq033 Fool on the Hill
 * mq034 Drowned Man's Note (Witcher 3 Easter Egg)
 * mq035 Send in the Clowns
 * mq036 Sweet Dreams
 * mq037 I Can See Clearly Now / Coin Operated Boy
 * mq038 Big in Japan
 * mq039 OBSOLETE
 * mq040 Raymond Chandler Evening
 * mq041 War Pigs
 * mq042 These Boots Are Made for Walkin'
 * mq043 Psycho Killer
 * mq044 Sex On Wheels
 * mq045 Paid in Full
 * mq046 Murk Man Returns Again Once More Forever
 * mq047 Dressed to Kill
 * mq048 OBSOLETE
 * mq049 Over the Edge

Cyberpsycho Sightings

 * ma_bls_ina_se1_07 Cyberpsycho Sighting: The Wasteland
 * ma_bls_ina_se1_08 Cyberpsycho Sighting: House on a Hill
 * ma_bls_ina_se1_22 Cyberpsycho Sighting: Second Chances
 * ma_cct_dtn_03 Cyberpsycho Sighting: On Deaf Ears
 * ma_cct_dtn_07 Cyberpsycho Sighting: Phantom of Night City
 * ma_hey_spr_04 Cyberpsycho Sighting: Seaside Cafe
 * ma_hey_spr_06 Cyberpsycho Sighting: Letter of the Law
 * ma_pac_cvi_08 Cyberpsycho Sighting: Smoke on the Water
 * ma_pac_cvi_15 Cyberpsycho Sighting: Lex Talionis
 * ma_std_arr_06 Cyberpsycho Sighting: Under the Bridge
 * ma_std_rcr_11 Cyberpsycho Sighting: Discount Doc
 * ma_wat_kab_02 Cyberpsycho Sighting: Demons of War
 * ma_wat_lch_06 Cyberpsycho Sighting: Ticket to the Major Leagues
 * ma_wat_nid_03 Cyberpsycho Sighting: Where the Bodies Hit the Floor
 * ma_wat_nid_22 Cyberpsycho Sighting: Six Feet Under

Artstation Profiles
Ordered by appearance in end credits.

Character, Vehicles and Weapons Art Director
 * Paweł Mielniczuk

Character Concept Design
Character Concept Design Coordinator Character Concept Art Coordinator Senior Character Concept Artists Principal Character Concept Designer Concept Artists
 * Ben Andrews
 * Lea Anna Leonowicz
 * Marta Dettlaff
 * Waldemar Kamiński
 * Marek Madej
 * Jan Marek
 * Furio Tedeschi
 * Marek Brzeziński
 * Adam Daroszewski
 * Martha Jackowiak
 * Bernard Kowalczuk
 * Łukasz Poduch
 * Filippo Ubertino

Character Art
Lead Character Artists Principal Character Artists Senior Character Artists Character Artists Technical Character Artist Principal Hair Artist Hair Artist Freelance Hair Artists Freelance Character Artist
 * Dominik Milecki
 * Grzegorz Magiera
 * Marcin Błaszczak
 * Grzegorz Chojnacki
 * Sebastian Bąkała
 * Marcin Klicki
 * Wojciech Michalski
 * Tomasz Stryjewski
 * Tiberiu Voica
 * Dawid Kowal
 * Maciej Pączkowski
 * Marcin Polak
 * Wrenonika Przeklasa
 * Konrad Sakowski
 * Ilona Salska
 * Maciej Fronzak
 * Bill Daly
 * Erih Pazanin
 * Andrew Giovannini
 * Jansen Turk
 * Antonio José González Benítez

Vehicle Art
Lead Vehicle Artist Senior Vehicle Designer Senior Vehicle Artists Vehicle Artists
 * Bill Daly
 * Paweł Breshke-Czyżewski
 * Paul Dalessi
 * Vaibhav Mishra
 * Sebastian Nowak
 * Dawid Piechowski
 * Jakub Przybolewski
 * Csaba Szilágyi
 * Maryna Ishchenko
 * Kamil Uriasz

Weapon Art
Lead Weapon Artist Senior Weapon Artists Weapon Artists
 * Kamil Nowicki
 * Csaba Szilágyi
 * Rafał Broźyniak
 * Michał Pędzioch
 * Mikhail Solovarov

Environment
Lead Environment Artists Lead Environment Asset Artist Associate Lead Environment Artist
 * Michał Janiszewski
 * Kacper Niepokolczycki
 * Axel Kraefft
 * Szymon Urban

Environment Concept Art Team
Senior Environment Concept Art Coordinators Senior Concept Artists Concept Artists Additional Concept Art
 * Marthe Jonkers
 * Michal Lisowski
 * Alexander Dudar
 * Ward Lindhout
 * Maciej Rębisz
 * Masahiro Sawada
 * Monika Zawistowska
 * Bogna Gawrońska
 * Sergey Glushakov
 * Katarzyna Hankiewicz
 * Marta Leydy
 * Joseph Noël
 * Łukasz Staniec
 * Marcin Tomalak
 * Alicja Użarowska
 * Danel Valaisis
 * Igor Firkowski
 * Rafał Wojtunik

Environment City Team
Senior Environment City Coordinator Expert Environment Artist Senior Environment Artists Environment Artists
 * Hiroshi Sakakibara
 * Michał Buczkowski
 * Illia Borysovych
 * Dan Hargreaves
 * Krzysztof Kornatka
 * Martin Kocisek
 * Artur Kowalczyk
 * Tjaart Kruger
 * Michael Murrill
 * Daniel Olejnik
 * Michał Burnetko
 * Andrzej Bury
 * Krzysztof Burzyński
 * Charlotte Hughes
 * Witold Justyniak
 * Emilia Kostrzewska-Szyszka
 * Nicolas Rudowski
 * Piotr Ruszkiewicz
 * Łukasz Sprada
 * Wiktoria Stachowska
 * Andreas Stavaas
 * Jakub Wichnowski

Environment Locations Team
Senior Environment Artists Environment Artists
 * Oleksii Astafiev
 * Simon Besombes
 * Mark Foreman
 * Krzysztof Olborski
 * Francisco Javier
 * Pintor Gallardo
 * Zuzanna Dąbrowa
 * Imanol Delgado Salazar
 * Arkadiusz Duch
 * Ilya Ivanov
 * Joanna Kryńska
 * Timur Ozdoev
 * Albertus Januardy

Environmental Asset Team
Senior Environment Asset Coordinators Senior Environment Asset Artist Environment Asset Artists
 * Maciej Caputa
 * Anton Leonov
 * Łukasz Szymaniak
 * Rafał Bartnik
 * Wojciech Chaliński
 * Łukasz Janiszewski
 * Michał Kalisz
 * Łukasz Lazurek
 * Michał Lemiesz
 * Pawel Matuszak
 * Paweł Ozon
 * Kamil Piotrowski
 * Mateusz Waluś

In-game Ads
In-game Advertising Art Director Senior Motion Designers Senior Promo Artist Senior Illustrator Illustrators Concept Artist 2D Art Interns Additional Art Creative Consulting and Additional Copy Additional Sound Design
 * Katarzyna Redesiuk
 * Artur Kalinowski
 * Mai Tran Ngoc Thanh
 * Robert Hoch-Adler
 * Łukasz Poller
 * Basil Murad
 * Yamandu Orce
 * Yee-Ling Chung
 * Melisa Muković
 * Hanna Prokhorova
 * Sandra Chlewińska
 * Andrzej Kłosiński
 * William Bennett
 * Anna Podedworna
 * Nemanja Stankovic
 * Łukasz Ludkowski
 * Robert Malinowski
 * Kamil Sołdacki
 * Ross Tregenza

Lighting
Senior Lighting Art Coordinators Senior Lighting Artist Lighting Artists
 * Marcin Stępień
 * David Yablonksy
 * Poo Voon Kent
 * Alessandro Aramino
 * Maxime Bak
 * Bartosz Czechowski
 * Giovanni De Francesco
 * Maxime Feyten
 * Mihai Muscan

VFX
Senior VFX Artists VFX Artists
 * Łukasz Krawczyk
 * Ferran Benavente Goñi

Level Design
Lead Level Designers
 * Matthew Bradley

Senior Level Designers

 * Kendal Husband

Facial Appearances

 * Zuzanna Kapuścińska

CD Projekt Brand Team
3D Modeler & Character Artist Senior Promo Artists
 * Artur Tarnowski
 * Lukasz Wiktorzak

Special Thanks

 * Niki Asimakidis
 * James McDade Daly

Outsource Partners
Additional Hard Surface Artist Additional Character Artist Additional Weapon Art Additional Concept Art Additional Sound Design
 * Paweł Maroń
 * Piotr Bieryt
 * Reno Levi
 * Bartosz Nowak
 * Jakub Rebelka
 * Paweł Błaszczak

Outsource Partners: Pixel Mafia

 * PIXEL MAFIA

Outsource Partnets: rmory studios

 * Kris Thaler
 * Pavol Humaj