Nomad (Lifepath)

Nomad is one of the three lifepaths available to players in Cyberpunk 2077.

Overview
Nomad, along with Streetkid and Corpo, is one of the lifepath choices in Cyberpunk 2077 that dictates V's background during the game.

Nomads are part of a clan, a family of sorts, that roam the Badlands deserts around Night City. They value their family above anything, but for one reason or another, V left that family behind.

During the prologue, V starts off in the Badlands. Having turned their back on their clan the Bakkers, which is now a part of the Snake Nation, they head to Night City to find work and make a new life before breaking down and seeking the help of a local mechanic, Mitch.

Associated Jobs

 * The Nomad
 * These Boots Are Made for Walkin'

Act 1

 * The Pickup
 * If one chooses to meet up with Meredith Stout, V can offer to help Militech find their mole since V has jumped a few convoys as a nomad and knows who'd be a suspect. Then V can offer to patch up the security on the convoys. Stout isn't interested.
 * V can notice that Jackie is riding an Arch Nazaré and is impressed. Turns out, Jackie got a bargain and used some pay from the Dorsett job and took out a "my pequeñito" loan to get it, but "it's totally worth it".
 * V can tell Anthony Gilchrist that knows he is the mole, and that how to use "Lost on Arrival" documents to facilitate smuggling too.
 * The Heist
 * When you meet up with Jackie at The Afterlife, V can note how the place is famous, even among Nomads.
 * V can talk to the bartender in the hotel who'll give a fabricated story if you use the nomad dialogue option here.
 * Right after you rest in the hotel room, V can mention to Jackie that maybe Yorinobu Arasaka tried to leave his family to ditch the system.

Act 2

 * Automatic Love - V can tell Judy Alvarez that the Moxes reminds V of the Nomads.
 * The Space in Between - V can tell Fingers that not even nomads would touch what Fingers is giving at his clinic.
 * I Walk the Line - When the NetWatch agent starts to talk, V can point out that he/she is not there to talk, and soon later accuse the agent to try to buy him/her out.
 * Ghost Town
 * V can say to Rogue Amendiares that don't work with clan outcasts, such as Panam Palmer. Rogue will clarify that Panam actually is not an outcast and walked away from the clan.
 * V can say to Panam Palmer that used to ride with the Bakker clan, before land in Night City.
 * V can say to Panam Palmer that lost everything in Night City.
 * Lightning Breaks - V can ask Panam Palmer if she never did anything like downing an AV with the Aldecaldos. Panam will respond that never did something so risky. V and Panam will then talk about if they miss life with their respective clans.
 * Gimme Danger - V can tell Goro Takemura about when was a kid: racing bobber for the first time through the hills, first kiss in the middle of a synth-cornfield...

Act 3

 * All Along the Watchtower - V can recognize the tunnel that will be used to cross the border as one of the famous Aldecaldos tunnels.

Gigs and Side Jobs

 * Gig: Woman of La Mancha
 * V can interact with a fellow nomad named Imad who'll give you more info for the gig for free, rather than the 600€$ he was going to charge a non nomad.
 * V can suggest Anna Hamill to leave Night City and find a nomad clan to join.
 * Gig: Freedom of the Press - If one managed to keep Max calm and not shoot himself, eventually V can offer him the option to hide with the Nomads, but Max will decline the offer as he doesn't want to run away and quit.