Cyberpunk 2077 Enemies

There are several types of enemies in They are distinguished both by threat level and weapon preference. Enemies' threat levels are indicated by the colour of their enemy type icon, within the yellow border, ranging from white/ grey (very low threat), through green, yellow, orange, up to red (very high threat). Enemy types are;


 * Enemies with a fist icon usually use melee weapons
 * Enemies with an icon that shows 2 big shotgun shells usually use shotguns
 * Enemies with a crosshair icon usually use sniper rifles
 * Enemies with an icon that shows three bullets usually use automatic rifles and submachine guns
 * Enemies with an icon that shows 4 small bullets usually use LMGs or HMGs
 * Enemies with a netrunner icon usually prefer to hack their target
 * Enemies with a red skull icon are several levels higher than V, and will be difficult to take down

Icon EnemyAbility Break Hold.png Break Hold
Enemy can be grabbed from behind, but is able to break out.

Icon EnemyAbility Charge_Jump.png Charge Jump
Enemy can perform a charged jump, allowing quick movement over obstacles.

Icon EnemyAbility Combat_Stim.png Combat Stim
Enemy will use a MaxDoc-inhaler if critically injured.

Icon EnemyAbility Kerenzikov.png Kerenzikov
Enemy can use the Kerenzikov ability during combat. There are several ranks, with each increasing the effect it has.

Icon EnemyAbility Netrunning.png Netrunning
Enemy has increased resistances against quickhacks and is able to use more advanced quickhacks. Only used by netrunners.

Icon EnemyAbility Overheating.png Overheating
Enemy can use the Overheat quickhack. Only used by netrunners.

Icon EnemyAbility Sandevistan.png Sandevistan
Enemy can use the Sandevistan ability during combat. There are several ranks, with each increasing the effect it has.

Icon EnemyAbility Subdermal Armor.png Subdermal Armor
Enemy is unaffected by status effects.

Gangs
Tier I: Tier II: Tier III: Tier I: Tier II: Tier III: Tier I: Tier II: Tier III: Tier I: Tier II: Tier III: Tier I: Tier II: Tier III: Tier I: Tier II: Tier III: Tier I: The Voodoo Boys do not have enemies in this category.
 * -| 6th Street =
 * Recruit/Jarhead
 * Corporal
 * Robot
 * Sarge
 * Sniper
 * Soldier
 * Lieutenant
 * -| Animals =
 * Bouncer
 * Gunner
 * Heavyweight
 * Techjock
 * Brutalizer
 * Crusher
 * Mauler
 * Raptor
 * Undertaker
 * Wrangler
 * Jackhammer
 * Ogre
 * Thickskull
 * Wrecker
 * -| Maelstrom =
 * Fanatic
 * Robot
 * Scout
 * Codefreak
 * Goon
 * Ironstormer
 * Maniac
 * Raven
 * Techie
 * Zealot
 * Fiend
 * -| Scavengers =
 * Rat
 * Robot
 * Thug
 * Boomer
 * Crow
 * Cur
 * Hooligan
 * Hound
 * Jackal
 * Spider
 * Sniper
 * Vulture
 * Hyena
 * -| Tyger Claws =
 * Racketeer
 * Thug
 * Adept
 * Assassin
 * Blitzer
 * Claw
 * Fang
 * Hunter
 * Tyger/Tygress
 * Dragon
 * Jonin
 * Kunoichi
 * Ozeki
 * -| Valentinos =
 * Gangoon
 * Thug
 * Bravo
 * Guerrero
 * Macho
 * Maté
 * Sanguinario
 * Seasoned Thug
 * Francotirador
 * Inquisidor
 * Sicario
 * Toro
 * -| Voodoo Boys =

Tier II: Tier III: Tier I: Tier II: Tier III:
 * Malfini
 * Netrunner
 * Spirit
 * Snakecharmer
 * Veso
 * Manbo
 * Punisher
 * -| Wraiths =
 * Marauder
 * Ravager
 * Robot
 * Shade
 * Ghoul
 * Hunter/Devil
 * Outlaw
 * Sniper
 * Skewer
 * Bane
 * Goliath)
 * Ghost
 * Revenant
 * Specter