Cyberpunk 2077 Melee Weapons

Melee Weapons are a main type of weapon in.

Melee weapons come in two types of styles: bladed or blunt. Note also that if a heavy attack is used on a target that would die to that attack, V initiates a finisher move.

Fists
Fists are the automatic melee weapon when there's no other available or for certain fight scenes.

Clicking the attack button releases a fast attack. Fast attacks can be combined up to 3 times. The last attack in the combo makes V take one step to the front if standing still. V can also sprint and then use a light attack with no interruption. Hold the attack button to charge a heavy attack, then release button to unleash it. Hold the block button to block. Pressing the attack button while holding will initiate a push. Using the attack button while crouched releases an uppercut.

Hammers
Same attack abilities as fists/two-handed but V cannot initiate a push attack.

Note that all hammers weigh 6.8 each and are considered blunt weapons.

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Katanas
Same attack abilities as hammer/one-handed, except that the sprint to attack combo initiates an attack with a forward step. Also blocking, then attacking, will initiate a dashing attack backwards, unless V moves forward then they dash forwards but at half distance.

Note that all katanas weigh 4.5 each and are bladed weapons.

category = Cyberpunk 2077 Melee weapons ordermethod=title uses = Template:Infobox Weapon2077 include = {Infobox Weapon2077}:title, {Infobox Weapon2077}:technology, {Infobox Weapon2077}:rarity, {Infobox Weapon2077}:attack_per_second, {Infobox Weapon2077}:effects, {Infobox Weapon2077}:effects includematch = /type\s*=\s*[Kk]atana/s format={| class="sortable WikiaTable" style="font-size:small; line-height=20; width:100%;"\n! width=20% | Name !! width=10% | Tech. !! width=15% | Rarity !! data-sort-type="number" width=20% | Attacks per Sec. !! class="unsortable" width=30% | Special Effects ,,,\n |} secseparators =\n|-\n|, \n,|style="text-align:center;"| , \n,|style="text-align:center;"| , \n,|style="text-align:center;"| , \n,|style="text-align:center;"| \n, allowcachedresults = true

Knives
Same attack abilities as the hammer/one-handed except that there is no uppercut attack. Unlocking the Dagger Dealer perk unlocks the ability to throw knives. Note that thrown knives cannot be picked up again.

Note that all knives weigh 2.3 each and are bladed weapons. category = Cyberpunk 2077 Melee weapons ordermethod=title uses = Template:Infobox Weapon2077 include = {Infobox Weapon2077}:title, {Infobox Weapon2077}:technology, {Infobox Weapon2077}:rarity, {Infobox Weapon2077}:attack_per_second, {Infobox Weapon2077}:effects, {Infobox Weapon2077}:effects includematch = /type\s*=\s*[Kk]nife/s format={| class="sortable WikiaTable" style="font-size:small; line-height=20; width:100%;"\n! width=20% | Name !! width=10% | Tech. !! width=15% | Rarity !! data-sort-type="number" width=20% | Attacks per Sec. !! class="unsortable" width=30% | Special Effects ,,,\n |} secseparators =\n|-\n|, \n,|style="text-align:center;"| , \n,|style="text-align:center;"| , \n,|style="text-align:center;"| , \n,|style="text-align:center;"| \n, allowcachedresults = true

Long Blades
Same attack abilities as hammer/one-handed.

Note that all long blades weigh 4.0 each and are bladed weapons. category = Cyberpunk 2077 Melee weapons ordermethod=title uses = Template:Infobox Weapon2077 include = {Infobox Weapon2077}:title, {Infobox Weapon2077}:technology, {Infobox Weapon2077}:rarity, {Infobox Weapon2077}:attack_per_second, {Infobox Weapon2077}:effects, {Infobox Weapon2077}:effects includematch = /type\s*=\s*[Ll]ong [Bb]lade/s format={| class="sortable WikiaTable" style="font-size:small; line-height=20; width:100%;"\n! width=20% | Name !! width=10% | Tech. !! width=15% | Rarity !! data-sort-type="number" width=20% | Attacks per Sec. !! class="unsortable" width=30% | Special Effects ,,,\n |} secseparators =\n|-\n|, \n,|style="text-align:center;"| , \n,|style="text-align:center;"| , \n,|style="text-align:center;"| , \n,|style="text-align:center;"| \n, allowcachedresults = true

One-Handed Clubs
Same attack abilities as fists/two-handed but V cannot initiate a push attack.

Note that all one-handed clubs weight 3.4 each and are considered blunt weapons.

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Two-Handed Clubs
Same attack abilities as fists.

Note that all two-handed clubs weigh 5.7 and are considered blunt weapons.

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