Frank Kutz

Frank Kurtz was practically raise to be a marine. He got disgusted with the corps and quit once the civilian government was reestablished, and joined up with his former General, Donald Lundee, in going over to Militech. Lundee made him the corporations chief of training, in the view of his talents as a former drill instructor. Kutz took to it immediately, to the point of accompanying his troops on training and real exercises.

Skills
comabt Snes 5, Athletics 8, Awareness 6, Brawling 5, Driving 2, Education 5, Endurance 7, Strategy 7, Tactics 6, First Aid 8, Pistol 5, Heavy Weapons 5, Human Perception 3, Intimidate 6, Interogate 2, Interview 2, Karate 6, Leadership 7, Melee 4, Persuasion 5, Rifle 5, Strength Feat 6, Swimming 6, Teaching 5.

Cyberware
Neural Processor with chip socket, Interface Plugs, Smartgun Link, Muscle & Bone Lace and nanosurgeons, Cyberaudio with amplified hearing, radio, tight-beam radio, and cellular links, scrambler, and level dampers.