EMP Grenade (2020)

Are you a fifty kilo weakling? The metal dweeb next door won't tone down his chip box? Is your action being electromuscled by some borgboy in a bad thousand-yen suit? Put that chipped beef on toast with this "soon to be patented" Veg-o-matic Electromagpulse Grenade. Manually or remotely detonated, this munition will produce an electromagnetic pulse with a very limited range that will scramble electronics, wipe chip memory, and teach any chromedome how to do the Dying Cockroach. If you're interested in this or any other electronic marvels, lay a query line at Night City's Boogie Board for the "The Great Neeso".

Note: When detonated, the EMP grenade does not explode, but fuses its internal mechanism five seconds after arming. Effects are similar to a Techtronica "Pulse Rifle" over a 4-10m diameter. Unshielded electronics and cyberware are immediately disabled. Internal cyberware comes back on-line in 4 minutes, and cyberlimb functions are regained in 10 minutes. Chips are wiped. Electronics/cyberware with hardening/shielding are not effected. A person with no cyberwear will still have orientation loss (make a Stun Save at -1, effect lasts 1D6 x 1 0 seconds).

Source

 * Chromebook Volume 1, pg.47
 * Blackhand's Street Weapons, pg.40