The Nomad

The Nomad is a main job in Cyberpunk 2077. It is one of the three possible starting jobs, and is only available to players who chose the Nomad Lifepath. V grew up in the Badlands in a Nomad pack and leaves it, hoping to make it big in Night City. To get into the city, V takes on a risky job: smuggling a very hot item.

Description

 * Yo, V, every story's gotta start somewhere, right? Even if it means that "somewhere" is in the middle of nowhere and the most nova place to hang is a dusty-ass fuel stop. You abandoned your nomad family to come find the dude who hired you, to smuggle something for him 'cross the border. This guy will change your life, chica.
 * A good kid from Heywood with stolen corporate cargo in hand, border guards breathing down your neck and a brutal heat melting the horizon. This is what freedom looks like. And if smuggling's what it takes to live it, then smuggling it is. But if that's not motivation enough, there's a fat stack of eddies waiting at the end of it too. Al that needs doin' is moving the package from A to B. Simple.

Objectives

 * Talk to the mechanic
 * Get in the car
 * Talk to the sheriff
 * Leave the garage
 * Go to the telecom tower
 * Climb the telecom tower and locate the control box
 * Connect your sat phone to the telecom tower
 * Return to the car
 * Head to the meeting place
 * Get out of the car
 * Meet Jackie Welles
 * Talk to Jackie
 * Follow Jackie
 * Open the trunk
 * Get in the car
 * Drive to the border
 * Drive into the checkpoint
 * Talk to Jackie while waiting for the security check to finish
 * Get out of the car
 * Enter the border security building
 * Deposit weapons at front desk
 * Head to room 2
 * Sit
 * Talk to the border guard
 * Collect your weapons at the front desk
 * Return to the car
 * Fight off your pursuers
 * Get out of the car
 * Talk to Jackie

Walkthrough
V starts in a mechanics' garage in a small town, looking into a mirror removing the patch of the Nomad tribe they used to run with. Mike is trying to repair V's car, but needs a part that he doesn't have in stock, prompting V to make a short-term workaround that should last long enough to reach Night City. After testing the patch-job, V is hassled by the local sheriff, who asks pointed questions about V's presence in his town.

Needing to meet up with their contact Jackie Welles to pick up the package they will both be smuggling into Night City, V slips past the patrolling Sheriff and climbs the town's radio tower to receive Jackie's location, which turns out to be a trailer close to the border. Jackie retrieves the package from a refrigerator and they set out.

At the Night City border crossing, Jackie and V try to bluff their way past the Arasaka guards. V persuades Jackie not to withhold the bribe they need to pay to get through. A guard pulls V into an interrogation room for the bribe exchange, but V gets the sense that the guard knows more than he is letting on. As V and Jackie leave the crossing, they are cut off by more Arasaka security, who demand they halt and hand over the corporate property they are smuggling, revealing they were set up. They are chased through a Biotechnica facility on the city's outskirts, but kill most of their pursuers and escape the rest. As V and Jackie hide in a garage, V opens up the package to see what caused all the trouble: a genuine, live iguana.

This ends the quest line leading into a montage of V and Jackie's early exploits in Night City.

Der Nomade