Cyberpunk 2077 Status Effects

Status Effects are a gameplay element in.

Overview
Sometimes helpful, sometimes not so helpful. Status Effects are positive or negative effects that can help you decide a fight, depending on who you're asking.

Positive Effects are there to help you. Mostly granted by Consumables obtained throughout Night City and the Badlands, but can also be applied by various Perks.

Negative Effects are there to annoy you, or your target. Ranging from damage dealing effects, or just making life miserable by limiting your capabilities. Negative effects can be applied by Weapons, Quickhacks, Daemons and devices.

Hydration
After consuming a refreshing beverage, your max Stamina is increased by 10% and your Stamina Regeneration rate is increased by 50% for 450 seconds. This duration can be increased by up to 50% with the Innovation perk.

Nourishment
After consuming a nourishing meal, your max Health is increased by 5% and you regenerate 0.5% Health per second outside of combat. This duration can be increased by up to 50% with the Innovation perk.

Refreshed
After taking a refreshing shower in an apartment, you regenerate Health during combat for 1 hour. If you possess the Regeneration, it will instead increase Health regeneration rate by 20% and your Health regeneration threshold by 20%.

Rested
After sleeping in your bed in an apartment, you will get 20% increased experience for Skills for 1 hour. Sleeping in a bed will forward time, possibly causing you to lose benefits from other buffs as they expire.

Bleed
Bleed is inflicted by Physical damage, that can be dealt by various weapons. A target afflicted by a Bleed will receive Physical damage over a short duration, is unable to sprint and suffers from a reduction in jump height.

V is able to become immune to the Bleed effect by equipping the Cut-It-Out Clothing Mod, or with the Supra-Dermal Weave Cyberware.

Blind
Blind is inflicted by Device Quickhacks or Flash Grenades. Blind reduces the enemy's threat detection and hinders movement for a short duration.

Burn
Burns are inflicted by Thermal damage, that can be dealt by various Weapons, the Overheat Quickhack, exploding barrels and devices. A target afflicted by a Burn will suffer high Thermal damage over short duration.

V is able to become immune to the Burn effect by equipping the Coolit Clothing Mod or with the Fireproof Coating Cyberware. Another option is the Heat Converter implant, which allows you to also become immune to Burn, but instead giving you a 10% damage increase.

Cripple
Targets can be come Crippled when shot in their limbs. When Crippled, the combat and/or movement effectiveness is severely limited depending on which limbs are hit.

Drunk
After consuming an alcoholic beverage, you become drunk, reducing movement speed by 10% and reducing accuracy with weapons by 50% for 30 seconds.

Exhaustion
The Exhaustion status reduces the effectiveness of Stamina-dependent actions, such as reducing dodge range, jump height, sprint speed and melee attack speed.

Exhaustion will occur when your Stamina falls to zero, and you will remain affected by Exhaustion until it has regenerated fully.

EMP
Electro Magnetic Pulse, or EMP for short, briefly deactivates or severely limits the combat effectiveness of Mechs, Drones and Robots while also dealing additional damage to these types of Enemies. This bonus can be further increased using the Bladerunner Perk in the Engineering Perk tree.

EMP's have a chance to be triggered by Eletrical damage or by the Short Circuit Quickhack.

V is able to become immune to the EMP effect by equipping either a Panacea or Superinsolator Clothing Mod, or with the Grounding Plating Cyberware. Another option is the Inductor implant, which turns the Shock and EMP effect into a 50% Armor increase instead of a damaging effect. However, if one also has the Grounding Plating equipped, this effect will not work.

Knockdown
Target hit with a Blunt Melee Weapon's Heavy Attack or Gorilla Arms have a chance to be knocked down onto the ground, revealing Weakspots.

Poison
Poison is inflicted by Chemical Damage, that can be dealt by various Weapons, the Overheat Quickhack. A target afflicted by a Poison will receive Chemical damage over a short duration, a reduction in Armor and is unable to move faster than normal movement speed.

V is able to become immune to the Poison effect by either equipping a Antivenom or Panacea Clothing Mod, or with the Detoxifier Cyberware.

Stun
Stuns are inflicted by Blunt Melee Weapons and Gorilla Arms. Targets afflicted by a Stun are immobilizes for a short duration, leaving them vulnerable.