Somewhat Damaged

Somewhat Damaged is a main job in.

Walkthrough
Look for Songbird
 * From the hole in the wall, head down to the crashed MaxTac truck. Searching the truck reveals traces of the Blackwall, which acts as a trail to Songbird. To continue following the traces, V will need to force open two sealed gates (20 Body Attribute check) or bypass them by finding a floor exit panel and swimming through flooded passageways. Afterward, V can briefly chat with Johnny Silverhand before plunging into a deep abyss.

Follow the Blackwall Traces and Find a Terminal
 * Surface from the water, and continue following the Blackwall traces until V reaches a room with a Cynosure logo. Jack in to the terminal to trigger a conversation with Reed. Songbird will sever this connection and then talk with V, too, before V can continue.

Descend Deeper into the Facility
 * Use the elevator to descend further down. Songbird severs communication with Johnny, leaving V to continue alone. Proceed through the Cynosure facility until V sees a "memory" of Songbird talking with Hansen, followed by a brief conversation with Songbird. Afterward, V must force open a door with a 3 Body Attribute check. Open the door, then look immediately to the left to find a shard containing a map of the facility. V can quickly access this like the dossiers in Firestarter.

Bypassing the Lockdown
 * From the sealed door, head right then left. Songbird will be in a room at the end of the hallway. As V approaches, Songbird will close the entry gate and initiate a lockdown protocol preventing V from reaching her. To continue, V must deactivate the lockdown by disabling data terminals Alpha and Bravo

Disabling Alpha
 * Enter the Server Room with a 3 Body Attribute check to force open the closed shutters. Then, jack into terminal Alpha using your personal link and complete a Breach Protocol.

Disabling Bravo
 * After disabling Alpha, the floor exit gate in this room will open. Drop down and proceed until you take a ladder up to terminal Bravo. Once again, jack in with your personal link. Songbird will prevent your hacking attempts, but scanning the terminal will reveal power cables. Crawl under the terminal to unplug it and disable Bravo.

Escape Cerberus
 * As V crawls from under Bravo, a ceiling grate will fall onto V, followed by a Militech Cerberus controlled by Songbird. Remove the grate in time, then watch a brief sequence where you lose control of V. Once you regain control, run away from Cerberus into the only open room. To the left of the entrance is an area with a floor exit gate where V can hide. Before entering, check for a Site Map shard located near the computer terminals on the other side of the room. If V did not pick this up earlier, grab it now.


 * Note. Failing to remove the grate in time or getting caught by Cerberus will result in a game over.

Journal Entry

 * You're hot on the heels of a girl who's got nothing left to lose. Nothing can make a person more dangerous, but you probably already know that. Reed thinks he can still save her. Is he lying to himself on purpose? Or maybe he knows his old friend too well? What do you think? Who'll you find once you finally reach her? I've got a feeling even So Mi doesn't know the answer to that..

Gameplay Tips
The Cerberus is unique as it is the only enemy in the game the player cannot fight. It cannot be destroyed, damaged, quickhacked, or evaded; it must be avoided by stealth. However, there are several perks, abilities, and strategies that may be utilized:
 * The Dash ability can be used to quickly dart from cover to cover.
 * Lynx Paws and Crouch-Sprinting can afford the player faster speed without drawing attention.
 * If the player does not have enough perk points to unlock Dash or Crouch-Sprinting, other perks can be temporarily refunded for points.
 * Perks that affect combat and quickhacking are the best option for this method, as they are useless here.
 * Optical Camo, while less effective, can conceal the player at long range or while dashing.
 * If used in tandem with dash at medium range, the Cerberus will comment as if detecting the player, but will not pursue.
 * Optical camo at short range will result in detection, much like standard enemies.
 * Keep weapons holstered, as the extra speed advantage is paramount to survival.
 * The player's HUD will glitch to signify when the Cerberus is near.
 * Unless pursuing the player or reacting to player actions (i.e. completing objectives or making noise), the Cerberus will always follow a scripted patrol path through the hallways.
 * Except for the previously mentioned circumstances, The Cerberus will not enter certain rooms. These "safe" rooms are:
 * The closet outside the entrance of Engineering
 * Data Analysis Research
 * Experimental Prototyping
 * Neural Networking
 * Datafort Central Command
 * The player may follow the Cerberus on its patrol route until it enters the ceiling vents. This will allow the maximum amount of time to reach objectives before the Cerberus passes by again.
 * Note: completing objectives will cause the Cerberus to enter the room via the door or ceiling. Make sure to hide or leave the room before this happens.
 * The game will always autosave when the Cerberus enters the vents. Thus, the autosave icon is the player's cue to move safely.
 * Once the Cerberus has detected the player, it is impossible to survive, although it can be temporarily evaded with max Reflex perks.
 * Firing a weapon or throwing a grenade will immediately lure the Cerberus to the player's location. However, the player may use this to their advantage by throwing any grenade into a different area, thereby causing the Cerberus to investigate that area instead.
 * The Sandevistan implant will malfunction. In addition to not increasing reaction speed, it will gradually bleed health (at a rate of roughly 5 points every 2 seconds) until it is deactivated.
 * Using the "Force Open" contextual action on a jammed door (as doors tend to jam shut when the Cerberus is nearby) will invariably result in V's death. As the player struggles with the door, the Cerberus will immediately approach from behind and impale them.

Trivia

 * The quest's name is taken from the Nine Inch Nails song of the same name.
 * The gameplay and level design during quest is very similar to that of the 2014 video game Alien Isolation. The behavior of the Militech Cerberus is also very similar to that of the Xenomorph.

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