Cyberpunk 2077 Enemies

There are several types of enemies in They are distinguished both by threat level and weapon preference. Enemies' threat levels are indicated by the colour of their enemy type icon, within the yellow border, ranging from white/ grey (very low threat), through green, yellow, orange, up to red (very high threat). Enemy types are;


 * Enemies with a fist icon usually use melee weapons
 * Enemies with an icon that shows 2 big shotgun shells usually use shotguns
 * Enemies with a crosshair icon usually use sniper rifles
 * Enemies with an icon that shows three bullets usually use automatic rifles and submachine guns
 * Enemies with an icon that shows 4 small bullets usually use LMGs or HMGs
 * Enemies with a netrunner icon usually prefer to hack their target
 * Enemies with a red skull icon are several levels higher than V, and will be difficult to take down

Icon EnemyAbility Break Hold.png Break Hold
Enemy can be grabbed from behind, but is able to break out.

Icon EnemyAbility Charge_Jump.png Charge Jump
Enemy can perform a charged jump, allowing quick movement over obstacles.

Icon EnemyAbility Combat_Stim.png Combat Stim
Enemy will use a MaxDoc-inhaler if critically injured.

Icon EnemyAbility Kerenzikov.png Kerenzikov
Enemy can use the Kerenzikov ability during combat. There are several ranks, with each increasing the effect it has.

Icon EnemyAbility Netrunning.png Netrunning
Enemy has increased resistances against quickhacks and is able to use more advanced quickhacks. Only used by netrunners.

Icon EnemyAbility Overheating.png Overheating
Enemy can use the Overheat quickhack. Only used by netrunners.

Icon EnemyAbility Sandevistan.png Sandevistan
Enemy can use the Sandevistan ability during combat. There are several ranks, with each increasing the effect it has.

Icon EnemyAbility Subdermal Armor.png Subdermal Armor
Enemy is unaffected by status effects.

Corporations

 * -| Arasaka =

Tier III

 * -| Delamain =
 * -| Kang Tao =
 * -| Trauma Team =
 * -| Militech =
 * -| Zetatech =

Organizations/Other

 * -|NCPD/MaxTac =

Tier III

 * -|Unaffiliated =

Gangs

 * -| 6th Street =

Tier III

 * -| Animals =

Tier III

 * -| Maelstrom =

Tier III

 * -| Scavengers =

Tier III

 * -| Tyger Claws =

Tier III

 * -| Valentinos =

Tier III

 * -| Voodoo Boys =

Tier III
<!--

Tyger Claws
Tyger Claws speak Japanese in addition to English. Gang specific soundtracks: Stealth, Combat.

Tyger Claws usual weaknesses and resistances:


 * Weak to: Fire - 30%
 * Resistant to: Poison - 15%, Shock - 15%

Scavengers
Scavengers are found everywhere in Night City. This gang scavenges cyberware that was thrown away or rip them from people and apply them to themselves or re-sell it. Because they have outdated cyberware, they usually have a lower RAM cost to hack than other enemies. They speak Russian in addition to English and have a Russian accent. Gang specific soundtracks: Stealth, Combat.

Scavengers' usual weaknesses and resistances:


 * Weak to: Fire - 75%, Shock - 30%, RAM cost -1
 * Resistant to: Poison - 15%

6th Street
Gang specific soundtracks: Stealth, Combat.

6th Street's usual weaknesses and resistances are:


 * Weak to: Poison - 30%, RAM cost -1

Valentinos
Valentinos' usual weaknesses and resistances are:


 * Weak to: Shock - 30%, RAM cost -1
 * Resistant to: Fire -15%

Animals
Gang specific soundtracks: Stealth, Combat.

Animals' usual weaknesses and resistances are:


 * Weak to: Fire - 30%, Shock - 30%
 * Resistant to: Poison - 15%

Maelstrom
Gang specific soundtracks: Stealth, Combat.

Maelstrom's usual weaknesses and resistances are:


 * Weak to: Shock - 30%
 * Resistant to: Posion -15%

Voodoo Boys
The Voodoo Boys specialize in netrunning, so the RAM cost to hack them is higher than other enemies. They can mainly be found in Pacifica.

Voodoo Boys' usual weaknesses and resistances are:


 * Weak to: Fire - 30%
 * Resistant to: Poison - 15%, Shock - 15%, RAM cost +3

NCPD
Attacking a member of the NCPD will add bounty to V. Also, there will be no reward in from of €$ or SC if defeating a member of the NCPD.

NCPD's usual weaknesses and resistances:


 * Weak to: Fire - 30%, Poison - 30%, Shock - 30%

Arasaka
Arasaka are among the most frequent enemies in the main story of

Robotic Enemies
Unlike biological enemies, the robotic ones have no weak spots. Additionally, most may drop crafting materials of all rarities.

-->