Bruce

Born into a Nomad pack, Bruce has been on the move from the earliest days he can remember. He came to the U.S. when still young, but has not shed his Australian background. Serving as a heavy-weapons specialist in several small South American/African wars, he learned his trade as a U.S. Army trooper and then as a mercenary.

Bruce lives for the thrill, doing things on the spur of the moment. He is usually violent and antisocial, even to his fellow companions. He is particularly touchy about his parents, and will exact a painful revenge for any slurs, real or imagined.

Always reacting before thinking has given Bruce a very checkered past, with numerous enemies among his fellow mercenaries and ex-employers. It has also lead him to new friends as well—he is owed a considerable favor from a Raven Microcyb executive, when Bruce's team successfully fought off a large, helped out a police SWAT unit, giving them cover fire during a boostergang ambush. He has had a string of short, but passionate affairs, with only one real relationship which finished when she recently accepted a bodyguarding job.

Operating Style
He believes in the group rather than individuals, attempting to keep a group of people together at the expense of any individual. This has led him to threaten his superiors if they were planning to sacrifice the group in a stupid and pointless way. He enjoys swapping war stories and will happily fight alongside someone he's just met if he has had some military experience.

Always preferring to use the biggest weapon available has brought Bruce the reputation as a "maximum-force man" —when minimum force would have been just as effective in most cases. His axiom is if he's always prepared for a major firepower action, then when it goes down, he'll be able to deliver the goods. (The fact that he always draws the major firepower against himself precisely because of his overeagerness to carry such weapons hasn't registered on his thinking yet.)

Stats
INT: 5, LUCK: 5, BOD: 9/11, TECH: 6, ATT: 5, Rep: 3, REF: 8/9, EMP: 9/5, COOL: 7, MA: 2.

Skills
Combat Sense +7, Awareness +7, Rifle +6, Heavy Weapons +6, Vehicle Hvy. Weapons +3, Melee +4, Athletics +7, Wilderness Survival +5, Wardrobe and Style +1, Personal Grooming +2, Persuasion +3, Intimidation +5, Seduction +2, Endurance +5, Basic Tech +3, Drive +4, Operate Hvy. Machinery +1.

Cyberware
Neural Processor w/lnterface plugs (Smartgun link), Kerenzikov Boost (2 levels), Boostmaster [Solo 1), Pain Editor, Chipware Socket w/Stress chip, A/E surge chip, Ambidex chip, Fish 'N Chips chip, Muscle & Bone Lace, Skinweave (SP12), Enhanced Antibodies, Lifesaver Skinweave, Anti-Plague Nanotech, Left Cyberoptic (w/IE, TA, AD, LL options), Decentralized Heart.