Cyberpunk 2077 Enemies

There are several types of enemies in Cyberpunk 2077 They are distinguished both by threat level and weapon preference. Enemies with a thin border are of normal threat level, while enemies with a thicker border are stronger enemies.


 * Enemies with a fist icon usually use melee weapons
 * Enemies with an icon that shows 2 big shotgun shells usually use shotguns
 * Enemies with a crosshair icon usually use sniper rifles
 * Enemies with an icon that shows three bullets usually use automatic rifles and submachine guns
 * Enemies with an icon that shows 4 small bullets usually use LMGs or HMGs
 * Enemies with a netrunner icon usually prefer to hack their target
 * Enemies with a red skull icon are too strong for V to take down

Loot
Enemies use weapons depending on their type and V's level. If V's level is low, enemies will ususally drop low tier weapons like the D5 Copperhead, DS1 Pulsar and DR5 Nova in Common or Uncommon rarities. The quality and tier of weapons the enemies drop will increase with V's level. At lvl 50, enemies will frequently drop Rare and Epic quality high tier weapons like TKI-20 Shingen, HJKE-11 Yukimura and HJSH-18 Masamune. This only applies to enemies with random loot tables.

Abilities
Some enemies have abilities that they can use in combat.

Tyger Claws
Tyger Claws speak Japanese in addition to English. Gang specific soundtracks: Stealth, Combat.

Tyger Claws' usual weaknesses and resistances:


 * Weak to: Fire - 30%
 * Resistant to: Poison - 15%, Shock - 15%

Scavengers
Scavengers are found everywhere in Night City. This gang scavenges cyberware that was thrown away or rip them from people and apply them to themselves or re-sell it. Because they have outdated cyberware, they usually have a lower RAM cost to hack than other enemies. They speak Russian in addition to English and have a russian accent. Gang specific soundtracks: Stealth, Combat.

Scavengers' usual weaknesses and resistances:


 * Weak to: Fire - 75%, Shock - 30%, RAM cost -1
 * Resistant to: Poison - 15%

6th Street
Gang specific soundtracks: Stealth, Combat.

6th Street's usual weaknesses and resistances are:


 * Weak to: Poison - 30%, RAM cost -1

Valentinos
Valentinos' usual weaknesses and resistances are:


 * Weak to: Shock - 30%, RAM cost -1
 * Resistant to: Fire -15%

Animals
Gang specific soundtracks: Stealth, Combat.

Animals' usual weaknesses and resistances are:


 * Weak to: Fire - 30%, Shock - 30%
 * Resistant to: Poison - 15%

Maelstrom
Gang specific soundtracks: Stealth, Combat.

Maelstrom's usual weaknesses and resistances are:


 * Weak to: Shock - 30%
 * Resistant to: Posion -15%

Voodoo Boys
The Voodoo Boys specialize in netrunning, so the RAM cost to hack them is higher than other enemies. They can mainly be found in Pacifica.

Voodoo Boys' usual weaknesses and resistances are:


 * Weak to: Fire - 30%
 * Resistant to: Poison - 15%, Shock - 15%, RAM cost +3

NCPD
Attacking a member of the NCPD will add bounty to V. Also, there will be no reward in from of €$ or SC if defeating a member of the NCPD.

NCPD's usual weaknesses and resistances:


 * Weak to: Fire - 30%, Poison - 30%, Shock - 30%

Robotic Enemies
Unlike biological enemies, the robotic ones have no weakspots. Additionally, most may drop crafting matierials of all rarities.