The Nomad

The Nomad is a main job in Cyberpunk 2077. It is one of the three possible starting jobs, and is only available to players who chose the Nomad Lifepath. V grew up in the Badlands in a Nomad pack and leaves it, hoping to make it big in Night City. To get into the city, V takes on a risky job: smuggling a very hot item.

Walkthrough
You start in a mechanics' garage in the small town of Yucca, just south of the border to Night City. Looking into a mirror, you remove the patch of the Nomad tribe you used to run with, while, behind you, a mechanic is trying to repair your car, but needs a part that he doesn't have in stock. Turning to face the mechanic, you make a short-term workaround that should last long enough to reach Night City, and after testing the patch-job, you are hassled by the local sheriff, who asks pointed questions about your presence in his town.

Needing to meet up with your contact, Jackie Welles, to pick up the package you will both be smuggling into Night City, you slip past the patrolling Sheriff, climb the local radio tower and contact Willie McCoy to receive Jackie's location, which turns out to be a trailer close to the border. Jackie retrieves the package from a refrigerator, places in the trunk of your car and you head out towards the border.

At the Night City border crossing, you try to bluff your way past the Arasaka guards. You persuade Jackie not to withhold the bribe you need to pay to get through. A guard pulls you into an interrogation room for the bribe exchange, but you get the sense that the guard knows more than he is letting on. As you leave the crossing, you are cut off by more Arasaka security, who demand that you halt and hand over the corporate property you are smuggling, revealing you were set up. You are chased through the Biotechnica Protein Farm on the city's outskirts, but manage to escape your pursuers, ending up in a nearby garage. While inside, you open up the package to see what caused all the trouble: a genuine, live iguana.

Journal Entry

 * Yo, V, every story's gotta start somewhere, right? Even if it means that "somewhere" is in the middle of nowhere and the most nova place to hang is a dusty-ass fuel stop. You abandoned your nomad family to come find the dude who hired you, to smuggle something for him 'cross the border. This guy will change your life, chica/mano.
 * A good kid from Heywood with stolen corporate cargo in hand, border guards breathing down your neck and a brutal heat haze melting the horizon. This is what freedom looks like. And if smuggling's what it takes to live it, then smuggling it is. But if that's not motivation enough, there's a fat stack of eddies waiting at the end of it too. All that needs doin' is moving the package from A to B. Simple.

Objectives

 * Talk to the mechanic.
 * Fix the engine.
 * Get in the car.
 * Start the engine.
 * Connect to the telecom tower.
 * Talk to the sheriff.
 * Leave the garage.
 * Go to the telecom tower.
 * Climb the telecom tower and locate the control box.
 * Connect your sat phone to the telecom tower.
 * Talk to McCoy.
 * Return to the car.
 * Head to the meeting place.
 * Get out of the car.
 * Meet Jackie Welles.
 * Talk to Jackie.
 * Follow Jackie.
 * Open the trunk.
 * Get in the car.
 * Drive to the border.
 * Drive into the checkpoint.
 * Talk to Jackie while waiting for the security check to finish.
 * Get out of the car.
 * Enter the border security building.
 * Deposit weapons at front desk.
 * Head to room 2.
 * Sit.
 * Talk to the border guard.
 * Collect your weapons at the front desk.
 * Return to the car.
 * Fight off your pursuers.
 * Get out of the car.
 * Talk to Jackie.

Trivia

 * Completing this quest will award the player with a car model memorabilia on the desk of V's apartment.

Der Nomade Беда не приходит одна