Patch 1.61

Patch 1.61 is the ninth patch pushed out for. It was announced and released for PC, consoles and Stadia on November 8, 2022.

Patch Notes

 * Patch 1.61 for Cyberpunk 2077 is being rolled out and will soon be available on PC, consoles and Stadia. Here's the list of changes for this update:

Quests & Open World

 * Fixed an issue where spamming the Interact button to loot containers could cause various NCPD Scanner Hustles to not be completed properly.
 * Reported Crime: Another Circle of Hell, Lost and Found, Blood in the Air, Disloyal Employee, Don't Foget the Parking Brake! [sic], Comrade Red - fixed an issue where quest wasn't completed after looting the goods.
 * Fixed an issue where some Assault in Progress missions in Northside, Rancho Coronado, Coastview and Badlands weren't completed despite fulfilling the objective.
 * Fixed an issue where some Suspected Organized Crime Activities weren't completed despite fulfilling the objective.
 * Fixed an issue that could disable all Drop Points, blocking progress in various gigs.
 * Fixed an issue where it wasn't possible to complete an Assault in Progress in Charter Hill because the evidence didn't spawn.
 * Cyberpsycho Sighting: House on a Hill - fixed an issue where it wasn't possible to reach the Cyberpsycho because the garage door didn't open.
 * Cyberpsycho Sighting: Where the Bodies Hit the Floor - fixed an issue where the quest was stuck on the "Find the Cyberpsycho" objective after defeating the Cyberpsycho and sending information to Regina.
 * Gig: Error 404 - fixed an issue where the gig didn't trigger after approaching the area.
 * Gig: Freedom of the Press - fixed an issue where it wasn't possible to proceed inside the TV station building because the doors were closed.
 * Gig: Greed Never Pays - fixed an issue where it was impossible to complete the "Search the hidden room" objective because the computer was unpowered.
 * Gig: Last Login - fixed an issue where the gig didn't trigger after approaching the area.
 * Gig: No Fixers - fixed an issue where the gig didn't trigger after approaching the area.
 * Gig: Old Friends - fixed an issue where the gig didn't trigger after approaching the area.
 * Gig: Playing for Keeps - fixed an issue where it wasn't possible to speak to the bartender if combat started inside the bar, blocking progress.
 * Gig: We Have Your Wife - fixed an issue where Lauren wasn't reacting after coming to rescue her, blocking progress.
 * Automatic Love - fixed an issue that could block progress to further main quests after leaving Clouds.
 * Fortunate Son - fixed an issue where it wasn't possible to progress past the "Return to the Aldecaldos camp" objective.
 * I Fought the Law - fixed an issue where after meeting up with River, he teleported to an unreachable area underground, blocking progress.
 * Small Man, Big Mouth - fixed an issue where the truck in the garage could be despawned, blocking progress.

Visual

 * Night City NPCs will now carry umbrellas in various colors and shapes.
 * Fixed multiple instances of missing collisions that could result with player falling off the map.
 * Corrected various floating or displaced objects on the map.
 * Fixed the issue where V's breasts clipped through clothes after changing their size at a Ripperdoc.
 * Fixed an issue where after changing nail length from long to short using the mirror, the change wasn't reflected in-game until reloading a save.
 * Fixed an issue where cars could glitch after bumping into them.

Gameplay

 * Fixed an issue where and   knives would not appear in vendor's inventory if player visited the vendor before the 1.6 Patch.
 * Crit Damage and Quickhack Cooldown Reduction bonuses in clothing should now work properly.
 * It should be now possible to craft the variant of the   revolver.
 * Fixed an issue where it was possible to use consumables during fist fights.
 * Fixed an issue where weapons with explosive damage were dealing less damage than intended.
 * Fixed an issue where slotted mods disappeared from an item after selling it to a vendor, leaving and then coming back to the same vendor.
 * Fixed an issue where putting a corpse into a container or a trunk, walking away and then coming back could give a player an infinite amount of money.
 * The Heat-resistant aramid-weave fixer shirt will now be also available for non-Street Kid players.
 * Fixed an issue where firing some weapons when falling could cancel fall damage.

UI

 * The Beast in Me - fixed an issue where player's position could be shown as 1/6 despite coming second.
 * Fixed an issue where reverting key bindings back to default was not reflected in the game until restart/reload.
 * Fixed an issue where the inventory menu could rapidly scroll up and down after disassembling or dropping an item.

PC-Specific

 * Fixed the issue with temporary FPS drops when exiting menus.
 * Addressed the issue where achievements in Epic Games Store were not granted despite meeting the requirements. Note that in cases where the conditions were met before in a given save, it might be required to try on a new playthrough or from an earlier save where the conditions were not met yet.
 * Load Menu should no longer get stuck when playing the game on GOG without internet connection.
 * Fixed an issue where upgrading an item into a higher tier rarity crashed the game.

Console-Specific

 * Fixed an issue where Cross Progression saves from the Xbox One family weren't transferred to PC or PlayStation.
 * Fixed an issue where after logging in to GOG on PlayStation, My Rewards section displayed an error.

Stadia-Specific

 * Fixed an issue where the game didn't pause when gameplay was suspended.

Miscellaneous

 * Added support for AMD FidelityFX Super Resolution 2.1 (PC and next-gen consoles only).
 * Fixed an issue where in specific circumstances Judy could disappear from the game while in her apartment.
 * Fixed an issue where the Wardrobe interaction in the Nomad Camp was duplicated after skipping time there.
 * It will no longer be possible to play on arcade machines that are placed horizontally.