Cyberfingers

Cyberfingers are miniaturised cyberlimb fingers created by Dynalar Technologies which can be installed into a Modular Finger Cyberhand or Dynalar Modular Finger Enthusiast Cyberhand.

Overview
Dynalar Cyberfingers are detachable cybernetic fingers which contain a small tool built into them. They can be equipped onto Cyberarms with compatible hardware, such as a Modular Finger Cyberhand or Dynalar Modular Finger Enthusiast Cyberhand.

Options

 * Standard - 20 (Everyday) - HL 0 (N/A) - A Cyberfinger with no special features.
 * Airhypo - 100 (Premium) - HL 3 (1d6) - An Airhypo concealed within the Cyberfinger.
 * Ballpoint - 100 (Premium) - HL 0 (N/A) - A ballpoint pen concealed within the Cyberfinger.
 * Bullet Storage - 100 (Premium) - HL 3 (1d6) - Cyberfinger can hold two rounds of any bullet-type ammunition, concealing them without a Check.
 * Dartgun - 500 (Expensive) - HL 7 (2d6) - Dartgun Exotic Weapon, with only a single shot in the clip, concealed inside the Cyberfinger.
 * Flashlight - 100 (Premium) - HL 3 (1d6) - Flashlight concealed within the Cyberfinger.
 * Homing Tracer - 500 (Expensive) - HL 3 (1d6) - Cyberfinger than can point in the direction of its linked tracer if it is within 1 mile (1.6 km) away. Typically sold with an easily removable fingernail-like tracer.
 * Laser Pointer - 100 (Premium) - HL 3 (1d6) - Laser pointer concealed within the Cyberfinger. With four or more Laser Pointer Cyberfingers, as an action a user can force a target within 25 m/yds to make a DV13 Resist Torture/Drugs Check. If the target fails, they suffer the Damaged Eye Critical Injury for 1 minute.
 * Lighter - 100 (Premium) - HL 3 (1d6) - A lighter concealed in the tip of the Cyberfinger.
 * Lockpick - 100 (Premium) - HL 2 (1d6/2) - Adjustable lockpick and tensioning tool concealed within the Cyberfinger. All you need to pick non-electronic locks using the Pick Lock Skill.
 * Microphone - 100 (Premium) - HL 2 (1d6/2) - A microphone connected to a linked Agent or another recording device, concealed in the Cyberfinger.
 * Mini Air Supply - 500 (Expensive) - HL 2 (1d6/2) - Contains 10 minutes of air before the tank must be refilled from the ambient atmosphere, which takes 1 hour.
 * One Shot Special - 100 (Premium) - HL 7 (2d7) - Exotic Heavy Pistol with only a single shot in the clip, concealed inside the Cyberfinger. Despite being Exotic, this weapon is still capable of firing Non-Basic Ammunition. The Pistol does not need a Check to be Concealed if a glove is worn over it.
 * Spray Paint - 100 (Premium) - HL 3 (1d6) - A mini-canister containing a single colour of spray paint and a spray nozzle concealed within the Cyberfinger.
 * Squirt - 100 (Premium) - HL 3 (1d6) - Can dispense/spray various liquids such as hand sanitizer, perfume, or BBQ Kibble Dressing. If loaded with acid the finger will corrode and be destroyed.
 * Wirecutter/Scissors - 100 (Premium) - HL 3 (1d6) - Retractible blades are concealed along the insides of two Cyberfingers, usually the middle and pointer fingers, forming wirecutters/scissors. Can be used as a Poor Quality Light Melee Weapon in a pinch.

Trivia

 * The Cyberfingers are Cyberpunk RED's version of the Dynalar "Digits" featured in Cyberpunk 2020.