Technical Ability

Overview
The Technical Ability represents your technical know-how It allows you to unlock doors and use Tech weapons.

Each increase in level will:
 * Increase your Armor by 5%.

Crafting
Gain Crafting exp by crafting or dismantling items.

Engineering
Gain Engineering exp by using Tech weapons or using your Tech skill to disable mines or override turrets.

Unique Dialogue Choices And Other Options
In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.


 * The Information (5) - V can recognize the top-shelf hardware Judy Alvarez is using: Sensory sig amps, acoustic and emotive wave monitors. V also recognize the expression translator from Fuyutsuki Electronics, and comments negatively about the matrices on that series.
 * The Pickup
 * (6) After noticing that Jackie got a new Arch Nazaré, V can suggest some bike modifications to Jackie.
 * This will cause Jackie to modify his vehicle.
 * (6) and (7) While inside the All Foods Facility, V, with a Technical Ability of +6, can identify some Militech weaponry and mines. V can disarm then with a Technical Ability of +7 or leave them, unharmed.
 * (6) After Dum Dum gives a showcase of the Flathead, V can note that Raven's not the dedicated control unit for the Flathead, which Dum Dum will state it's Maelstrom's own version.

Trivia

 * The icons for "up to 11" and "bigger booms" seem to be swapped, as the icon for "up to 11" displays a grenade while "bigger booms" imply with its title and description that it is related to grenades.