Militech Mk. 31 HMG

The MK.31 HMG is a Heavy Machine Gun that can be found in Turrets.

Time for the artillery to roll in.

Aquisition
V may tempoarily aquire one of them by passing a body check near a Turret to rip the HMG out of it.

Performance
The HMG has 300 rounds (even if aquired from a Turret that has already shot), but V does not carry any reserves or pick up rounds for this gun so it can't be reloaded. It shoots at a speed of 6.21 rounds per second. It may overheat when fired continuously, disabling its ability to shoot and forcing V to let it cool down. It will overheat after a minimum of 73 shots when firing constantly. It has a base damage of ? + ? per level and its headshot multiplier is ?x.

Wiedling one imposes a movement penalty on V, slowing them down and disabling their ability to run. The movement speed penalty is decreased by 6% for each point in Body V has. It can't be stowed or stored in V's inventory and upon switching to another gun, the HMG will be dropped to the ground.

Affected Perks
The following perks affect this gun: