Cyberpunk 2020 Weapons

Basic Melee Weapons
''These are the standard muscle-powered devices that have been in use since medieval days. All basic melee weapons gain the melee damage bonus based on Body Type. All edged melee weapons (knife, sword, axe, etc.) gain AP ability vs. soft armor. [Cyberpunk 2020]'' (*Acts as AP vs. soft armors, damages them 2SP/hit)

Archery Bows
''These are bows that are drawn, held, and fired with a straight pull, rather than being crossbows. There are quite a few bows from different companies available; the bows below are simply representative of the different types. Unless noted, all damage is treated as a Knife for AP purposes (assuming the use of broadhead arrows).''

Crossbows
''Crossbows are either cocked by the user (that is, the user uses his own strength to pull back the string) or cocked mechanically, utilizing a winch or other device to drag the string back into position. Unless noted, all damage is treated as a Knife for AP purposes (assuming the use of broadhead arrows).''

Light Handguns
Unless otherwise noted, all weapons use caseless ammo.

Medium Handguns
Unless otherwise noted, all weapons use caseless ammo.

Heavy Handguns
Unless otherwise noted, all weapons use caseless ammo.

Very Heavy Handguns
Unless otherwise noted, all weapons use caseless ammo.

Light Sub-machine guns
Unless otherwise noted, all weapons use caseless ammunition.

Medium Sub-machine guns
Unless otherwise noted, all weapons use caseless ammunition.

Heavy Sub-machine guns
Unless otherwise noted, all weapons use caseless ammunition.

Shotguns
Unless otherwise noted, all weapons use cased ammo.

Assault Rifles
Unless otherwise noted, all weapons use caseless ammo.

Sniper Rifles
Unless otherwise noted, all weapons use caseless ammo.

Other Rifles
Unless otherwise noted, all weapons use caseless ammo.