Joe Satch

Joe Satch a half-Hopi who used to ride tie road with a tribal Nomad pack out of Arizona, but most of his family was wiped out when they accidentally trespassed onto a Militech reservation in New Mexico. He waged a bitter, fruitless war of revenge for a while, and then put his past behind him, Now he makes a good living as a freelance shipper and smuggler. If you don't use Joe and Sue, use Joe's stab for a generic Nomad leader.

Stats
INT 8,COOL 10, MA 6, SAVE 10, REF 9, ATR 6, BODY 10, BTM -4, TECH 10, BTM -4 LUCK 5, EMP 8/7.

Skills
Family +3, Awareness/Notice +6, Endurance +4, Melee +6, Rifle +4, Drive +8, Basic Tech +4, Wilderness Survival +5, Brawling +5, Athletics +2, Handgun +5, Hide/Evade +3, Shadow/Track +4, Stealth +2, Navigation +3.

Cyberware
Basic processor, chipware socket interface plugs, vehicle link, basic cyberoptic, Low Lite, teleoptics, Times Square Marquee.

Weapons and Equipment
Knife, SP 15 armor jacket, walkie-talkies, S&W Combat Magnum revolver with two speed loaders and 100 rounds, M-16A2 with four magazines and 200 rounds, binoculars, tool kit, tent, sleeping bag, and other outdoors equipment.