Intelligence

The Intelligence attribute determines your netrunning proficiency.

Overview
In addition to allowing you to hack interfaces, each level of Intelligence (starting from level 3) will:


 * Increase cyberdeck RAM capacity by 4%.
 * Increase quickhack damage by 0.5%.
 * Increase quickhack duration by 1%.

Breach Protocol


To gain experience in the Breach Protocol tree, break into computers and access points.

Quickhacking


To gain experience in the Quickhacking skilltree, defeat enemies with Quickhacking abilities or defeat enemies affected by Quickhacking abilities.

Unique Dialogue Choices And Other Options
In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.

Act 1

 * The Heist (4) - V can tell T-Bug that can neutralize the Konpeki Plaza's netrunner.

Act 2

 * Automatic Love
 * (7) - V can tell the Clouds' receptionist that jacking in the personal links isn't safe.
 * (5) - V can connect into Clouds' access point before the VIP area.
 * (7) - V can tell Woodman that can help to solve the netrunner attack at the Clouds.
 * Disasterpiece (5) - V can jack in a computer when searching for Evelyn Parker.
 * I Walk the Line
 * (5) - V can ask the Bryce Mosley about the conflict ("beef") between NetWatch and the Voodoo Boys.
 * (5) - If V stick with the Voodoo Boys' plan and take down the NetWatch agent, V can later ask Placide what Placide did with V in the Grand Imperial Mall.
 * Transmission
 * (5?) - V can ask Brigitte that the Voodoo Boys must have their own version of a SynthTech interface. Brigitte will confirm, saying we have their own version of everything and do not use anything from Night City.
 * (10) - V can connect with access point in the crypt.
 * Ghost Town (5) - V can volunteer to look for access points, while Panam Palmer looks for power to light up Rocky Ridge.
 * Lightning Breaks (5?) - V can suggest that Panam Palmer's software could use an update.
 * Gimme Danger
 * (5) - V can tell Goro Takemura that hacking isn't V's forte.
 * (6) - V can tell Goro Takemura that his plan sounds doable.
 * (5?) - V can ask Goro Takemura what's in the infected shard he offered.
 * (7?) - V can ask Goro Takemura where he got the infected shard. Takemura will respond that got it from across the canal, in Kabuki.
 * Play It Safe (6) - V can jack in computers.

Act 3

 * We Gotta Live Together
 * (7) - V can ask Dakota Smith if her tech is up to hit an encrypted BBS to communicate to Alt Cunningham.
 * (6) - V can ask Alt Cunningham if it is needed to find a specific access point to Mikoshi.

Gigs and Side Jobs

 * Heroes (5) - V can jack in Jackie Welles' computer, at his garage.
 * Full Disclosure (7) - V can ask what daemons did Sandra Dorsett use. Sandra will respond that used Leviathan, and pay the full reward for the job, recognizing V as a fellow netrunner.
 * Don't Lose Your Mind
 * (8) - V can hack computer inside the Delamain office.
 * (10) - V can force the Artificial intelligence personalities to merge into Delamain.
 * The Hunt
 * (9) - V can crack Randy's password.
 * (12) - V can respond to River Ward that can definitely help him with netrunner "magic".
 * Second Conflict
 * (6) - V can jack in computer at the Totentanz.
 * (8?) - V can comment with Royce that just spend some time on "Ebunike", and recommend a better system than Athena III.
 * Killing In The Name (14?) - V can modify the Fortune Teller bot to generate nonsense.
 * Kold Mirage
 * (7?) - V can recognize Rache Bartmoss.
 * (7?) - V can ask Nix if he got any pro-tips to spare, from one netrunner to another.
 * (10) - V can ask Nix if he think the Rache Bartmoss' cyberdeck might be infected.