Trauma Drama

Trauma Drama is a mini-game in. It was added in Patch 2.0.

Gameplay
The game's scenario has you playing as a Trauma Team employee. The game is a run and gun game, shooting enemies and destroying rescuing civilians Gameplay and weapons are similar to Contra video game.

In the game, the player can:


 * Move (Press left analog left or right (console) or a/d (PC))
 * Shoot (Press ⓧ (console) or j (PC))
 * Jump (Press Ⓐ (console) or space (PC))
 * Crouch (Press d-pad down (console) or s (PC))
 * Drop Down (Press d-pad Ⓐ (console) or s and space when standing on a platform (PC))
 * Switch Weapons (Press RB (console) or l (PC)

It is possible to shoot straight to the left, right, up, down (by jumping) or at 45 degree left and right, both up and down.

It is possible to keep up to three weapons per stage, the weapons can be upgraded. It is also possible to have a max of four hit points, resetting after each section.

Each bullet hitting an enemy or obstacle gives 10 points. Killing an enemy/destroying an obstacle gives additional points depending on the enemy types. Dying allows to continue by pressing enter (PC), but reduces the score by 10000 points (or less if less than 10000), takes all the player's weapons and gives one random weapon on the place the character died. There is no limit on how many times continue can be used Rescuing civilians, picking up stuff and finishing a level doesn't give any points.

Points:
 * Power up drone - 100 points
 * Melee enemy - 100 points
 * Gun enemy - 200 points
 * Explosive - 300 points
 * Mine - 300 points
 * Flying drone - 400 points
 * Jumping drone - 600 points
 * Helicopter - 1000 points
 * Boss - 10000 points

Some enemies can run away before being killed/destroyed, therefore the amount of points varies. As of Patch 2.01, killing enemies that are endlessly spawned from the helicoper levels do not contribute to the score.

There are three stages, each split into 6 sections. The stages layout, enemies and civilians are not randomized, only the weapons and powerups are. Each stage features a wave fight on level 3, a boss fight on level 6 and a vertical level on level 4. Upon defeating the last boss, the game ends and the score resets.


 * 1) Westbrook
 * 2) Pacifica
 * 3) Badlands

Weapons

 * Assault Rifle (A) – the default weapon the player always starts in each section. Shoots a 3-round burst, slightly higher damage tan light machinegun or shotgun. Picking it another time upgrades the weapon to add ricochet.
 * Light Machinegun (LM) – fires in a wavy pattern. Picking the weapon twice upgrades the weapon to make every 5th shot an explosive one.
 * Shotgun (S) – fires in an arc. Picking the weapon twice upgrades it to shoot 5 instead of 3 bullets in a wider arch.
 * Laser (L) – fires short burst of laser. Picking the weapon twice upgrades it to allow shooting in continued beam.
 * Missile Launcher (M) – fire picking the weapon twice upgrades it to shoot faster.

Powerups

 * Extra Health
 * Combat Drone
 * Bomb
 * Shield

High scores
and once they enter the high score ranking, V.
 * 1) 443300 – IZZ4L
 * 2) 404800 – RAM3SH
 * 3) 361900 – QUANZ
 * 4) 324200 – C4LV1N
 * 5) 287900 – M4NS00R
 * 6) 242500 – PR4S4NNA
 * 7) 203400 – POH
 * 8) 164700 – A@RON
 * 9) 129100 – DOUGL4S
 * 10) 82500 – DH4R1NI

Rewards

 * 1st place: Trauma Team uniform and Mini Trauma Team AV
 * Reaching one of the top 10 scopes also results in receiving a unique message from Macroware (which then later is remembered as a contact on V's phone), however there's no actual reward for this.

Bugs

 * 10000 points are removed with a slight delay, so if less than 10000 points are acquired, more points can be lost.
 * Some bridges can be fallen through when playing with keyboard.
 * It is possible for powerup after player death to spawn in inaccessible location sometimes.

Trivia

 * Winning the game advertises winning a year long unpaid internship at Trauma Team.
 * Shotgun is based on the Rostović DB-2 Satara.