Cyberpunk 2077 Stats

Stats in enhance V's combat and survival capabilities.

Health
Health is a measure of your vitality, you start with 100 Health Points. Your base Health is increased by 5 each time you level up, when the Body Attribute is raised, and investing in certain Perks and cyberware.

Outside combat, Health will regenerate on its own up to 60% of the maximum, which can be improved with Body perks. Also, the Nourishment status effect gained from consuming food will double your Health regeneration rate outside combat.

The Refreshed status effect or the Comeback Kid perk can let you regenerate in combat, if you already have the perk, the status effect will instead increase your regen rate and max percentage healed.

Stamina
Stamina is the measure of your endurance. Your maximum Stamina increases when you level up and can be increased further by improving your Body Attribute and investing in certain Perks and cyberware.

Jumping, sprinting, dodging and melee attacks deplete your Stamina, but it will begin to regenerate shortly after you used it last.

If your Stamina falls to zero, you will be negatively affected by the Exhaustion status until it regenerates fully.

Consuming drinks can earn you the Hydration status effect which will increase Stamina and Stamina regeneration rate.

Armor
Armor reduces the amount of damage you take. For every 10 points of Armor, you reduce the amount of incoming damage per second (DPS) by roughly 1 point. Cyberware is the main source of Armor, but some clothing can also increase Armor as well as improve your survivability in other ways.

Adrenaline
Adrenaline is indicated by a yellow bar and acts like extra Health by absorbing damage. Adrenaline decays over time.

Resistances
Decreases damage taken from Exotic damage types: Chemical, Electrical, and Thermal.

Mitigation Chance
Determines your chance to Mitigate attacks. By default, this chance is 10%. Mitigating an attack reduces the damage it deals by 50% plus additional damage reduction based on the amount of Mitigation Strength you have.

Mitigation Strength
Decreases the damage taken from a Mitigated Hit. By default, this is 50%.

Carry Capacity
Determines how much weight you can carry on your person. This stat is increased through the Body attribute and the Carrying Capacity stat.

Crit Chance
Determines your chance to deal a Critical Hit. By default, a Critical Hit deals 50% more damage plus additional damage based on the amount of Crit Damage you have.

Crit Damage
Increases the additional damage you deal with a Critical Hit. By default, this is 50%.

Headshot Damage Multiplier
Increases the damage you deal with a Headshot. The amount of additional damage a headshot will deal is determined by the Headshot Damage Multiplier Stat on your weapon.

Bonus Ricochet Damage
Increases the damage dealt by ricochet projectiles from Power Weapons.

Charge Damage Multiplier
Increases the damage you deal with fully charged Tech Weapons.