V (character)

V, an alias for Valerie/Vincent (gender-dependent), is the player-controlled character in. V's gender, appearance, attributes, perks, and lifepath are all customizable and have an impact on the story.

Biography
This part of is a deep character customization system. The process starts with the player either selecting a preset character or creating a custom character. When creating a custom character, the player can select a gender and customize their character; customization can include depictions of breasts, buttocks and genitalia, as well as various sizes and combinations of genitals. Options also include picking between a male or female sounding voice, while also adjusting the pitch.

Lifepath History
The player then selects V's Lifepath history, by choosing Nomad, Streetkid, or Corporate.

Each lifepath will start in a different starting location in Night City and V will be in a different place in life overall. V will have a different introductory questline, and equipment which will be connected to your specific origin story and will be introduced to the characters differently. Lifepaths will stretch the entirety of the game, and not only will it open up different dialogue options like previously stated, but you will also unlock specific side quests based off your Lifepath.


 * Nomad: "Roaming the Badlands, looting scrapyards, raiding fuel depots – life on the road wasn't easy, but growing up in a nomad clan has its perks. Honesty, integrity and a love of freedom – qualities that few in Night City possess and no amount of money can buy."
 * V grew up in the Badlands, having been part of the Bakkers nomad clan. V starts outside of Night City, in the portion the Badlands belonging to Southern California. On the way to the border, the car breaks down, Making them to stop in the small town of Yucca to get work done to their vehicle by a mechanic named Mike. V is leaving the Bakkers, and going to Night City to start over. In order to do that, V needs to meet with their contact before heading to the border - this ends up being Jackie Welles, who will help V to smuggle contraband across the border control. They manage to cross, but on the other side the border patrol awaits them, informing them that the contraband they are smuggling is corporate property. V and Jackie end up in a high speed chase into a Biotechnica protein farm. The two manage to doge the patrol and hide in an abandoned garage. V's car is totaled, but the cargo is safe. Jackie proposes to sell the cargo to another party, not giving a damn about the original buyer. Afterwards he opens the cargo to find out it is a real living iguana. Jackie, in good faith as he first have thought to ditch V and not give her the money, decides to help her find a place in Night City, and to split the money for selling the iguana equally. V eventually accepts his offer and both go to Night City.
 * Streetkid: "They say if you wanna understand the streets, you gotta live 'em. Gangs, fixers, dolls, small-time pushers – you were raised by them all. Down here the law of the jungle dictates the weak serve the strong – the only law in Night City you have yet to break."
 * V grew up in the Heywood District of Night City and was raised by the gangs. V starts out in El Coyote Cojo, with a broken nose they need to get fixed. V tries helping out the bartender named Pepe Najarro by trying to help with the debt they owe to a new fixer in town, Kirk Sawyer. Kirk tasks V with stealing a Rayfield Aerondight S9 from a corpo agent. V later encounters with Padre, who ends up giving V a ride to the location. V tries using the device given to them, but before they can leave with the car, they are stopped by Jackie Welles, who is also attempting to steal the same vehicle. In that moment NCPD cars appear and they are arrested. The owner of the Rayfield, Kaoru Fujioka, appears and orders the officer in charge Stints to dispose of them instead. After knocking the two thieves out, Stints instead leaves them on the garbage in the back of an alley. Both are bloodied, but lucky to be alive. Jackie is hungry and so he invites V for meal. V is hesitant due to the prior events, but eventually follows him.
 * Corporate: "Few leave the corporate world with their lives – fewer still with their souls intact. You've been there – you've bent the rules, exploited secrets and weaponized information. There's no such thing as fair game, only winners and losers."
 * V grew up in Charter Hill, Night City raised in a corporate family. V starts out as an Arasaka counterintelligence operative agent in the Arasaka Tower, Corpo Plaza. V is stressed about the job, but still goes to see their boss Arthur Jenkins about dealing with the ESA in Frankfurt. Jenkins ends the meeting by flatlining the representatives. He gets a call from his boss Susan Abernathy, who is dissatisfied with how he handled the situation and threatens to fire him. Jenkins, already fed up with her backstabbing him before, tasks V with killing her in a way that can't be traced back to them. V takes an AV on their way to Lizzie's Bar to meet with their contact. It is here that V meets up with long time friend Jackie Welles, and they sit down to discuss business. V is cornered by other Arasaka agents and is stripped of their corporate status.

After the intro questlines are completed, they then lead into a compilation cutscene of Jackie and V sticking together for a while doing jobs before it reaches the starting point of the game. At this point, the game follows a similar narrative path.

Development
The character of V was unveiled at the E3 2018 show, where CD Projekt Red revealed the game for the first time since 2013. Players are going to find themselves in the role of V, an up and coming cyberpunk in Night City. Rather than having a pre-defined character, similar to Geralt of Rivia from the Witcher franchise, CDPR elected to allow players to define their own character.

V will be the handle that all NPCs will refer the player character as, but players will be able to name V with a first and last name. Players will also be able to choose their future path with multiple branching questlines, as well as flesh out their life story (major life event, their reason for going to Night City, etc.), furthering the immersion and role-playing aspects. A broad skill system means that there are no traditional classes, so players are free to experiment with abilities and perks.