Militech Mk. 31 HMG

The Militech Mk.31 HMG is a heavy machine gun in.

Database Entry

 * The Mk.31 heavy machine gun was engineered with two core functions in mind: 1) mounting on armored vehicles, 2) installing on defensive perimeters. In other words, it was designed as a heavy-hitter that was meant to be bolted down. No one inside Militech ever considered anyone could or would want to carry this massive gun anywhere whether they were loaded with cyberware or not. But, as usual, it seems the human will found a way. The Mk. 31 HMG can sometimes be found cradled in the arms of heavily chromed solos and gangoons, as they're the only people capable of withstanding the powerful recoil. However, the Mk. 31 cannot be reloaded easily by one person in combat situations, effectively making it a one-hit wonder. Still, this hasn't proved a major drawback for most. By the time its clips is emptied, there's typically no one left to shoot at anyway.

Acquisition

 * One (colored version) carried by the guard outside Bull House Melee shop in West Wind Estate, Pacifica District, but only when searching for, or attacking the player.
 * One (uncolored version) carried by an enemy near a large Satellite instalment, north-north east of the Las Palapas Motel travel point, on the main highway headed south-east out of the city from Santo Domingo District. The Satellite Instalments line the side of the road along the highway.
 * An HMG can be ripped off of any floor-based turret, requiring a varied level in the Body stat depending on the area's level. Can be done anytime unless the turret is destroyed.

Performance
The HMG has 300 rounds (even if acquired from a Turret that has already shot), but V does not carry any reserves or pick up rounds for this gun so it can't be reloaded. It shoots at a speed of 6.21 rounds per second. It may overheat when fired continuously, disabling its ability to shoot and forcing V to let it cool down. It will overheat after a minimum of 73 shots when firing constantly. It has a base damage of ? + ? per level and its headshot multiplier is ?x.

Wielding one imposes a movement penalty on V, slowing them down and disabling their ability to run or dodge. The movement speed penalty is decreased by 6% for each point in Body V has. It can't be stowed or stored in V's inventory and upon switching to another gun, the HMG will be dropped to the ground. However the player can stil double jump or charge jump, and also grab ledges while carrying the HMG. The HMG can be picked up underwater, and remains equipped while swimming (as the active weapon, not visible while swimming).

The HMG can be stored in any Stash, including in an owned vehicle. Each HMG has it's own ammo pool. An HMG's ammo will refill upon saving and reloading. The HMG can be sold. Armor and perk effects including (but not limited to) crit chance and crit damage do apply.

Militech MK.31 HMG