Tarot Cards

In Cyberpunk 2077, there are 22 collectible Tarot cards. Appearing first after V's mind becomes entangled with Johnny's engram, 20 of the tarot cards can be found throughout Night City, with the final two being mutually exclusive to each other, found in the various ending paths of the game. These tarot cards are a part of the Fool on the Hill sidequest.

The Fool
"The Fool is everyone - including you and me. Each step he takes on his journey feels like stepping into a brave new world. Ultimately, the journey will change him. But as the card shows, he's a trustworthy lad whose tireless hope drives him toward his goal."

The Magician
"The Magician is the card of self-confidence and adapting to situations through intellect and sheer will. The Magician is a schemer who always has one last trick up his sleeve, who despite everything manages to stay afloat and remain in control of his own destiny."

The High Priestess
"The High Priestess is a card of mystery. It shows how all our secrets hang by a delicate thread and the struggle between common sense and intuition. The High Priestess symbolizes the cold, calm waters as well as the mysteries hidden in their depths."

The Empress
“The empress is a card of femininity and motherhood. She is authoritative, knows what she wants, and exhibits refinement and sensuousness. The Empress symbolizes creativity and growth, and instructs us not to dismiss our unconscious impulses, but to trust our intuition.”

The Emperor
“The Emperor represents patriarchal control and is pleased with the authority and power he possesses to shape the future. The Emperor makes the rules and enforces them for the common good. But prestige has its dark sides – the Emperor is dominating and ruthless and will climb over a mountain of bodies to achieve his aim.”

The Hierophant
“The Hierophant symbolizes a respect for tradition. It represents one who tries to maintain the established order, even though their very character is shaped by it. The Hierophant places his faith in institutions – for the alternative is pure chaos. Only by placing his faith in order can he draw strength.”

The Lovers
“The Lovers is the card of dichotomies. It points to the contradictions that clash within each of us and of the challenge of striking a balance between extremes. The Lovers is also the card of dilemmas, like The Fool who stands at the crossroads, unable to make his choice.”

The Chariot
“The Chariot is always charging ahead despite being pulled by its steeds in opposite directions. The rider who steers it constantly reins in the light and dark sides of the soul with the help of Reason. To ride in The Chariot is to experience highs and lows – ups and downs.”

Strength
“Strength is the card of resilience. It is associated with determination, bravery and internal struggle. One must have dedication in order to overcome obstacles and reach one’s goal. Strength is about physical prowess and spiritual fortitude – the power that must be unleashed to achieve the impossible.”

The Hermit
“The Hermit is a card of self-imposed isolation. It represents an escape from the hustle and bustle of the city, a turning away from constant newness toward Ye Olde ways. For the hermit, solitude is the road to the sublime – a road that is taken not with great bounds and strides, but with small, concentrated steps.”

Wheel of Fortune
“The Wheel of Fortune means that change is coming. One’s destiny could turn out for the better or the worse, yet it also bears the promise of new possibilities. The Wheel reminds us that nobody remains at he top forever, but also that not every situation is hopeless.”

Justice
“Justice is the card of conflict resolution. It proclaims the need for order, to see through lies and deceit, and a return to the natural state of affairs. Justice implies a just sentence, but also due process.”

The Hanged Man
“The Hanged Man is the card of sacrifice. It says that a price must be paid in order to achieve enlightenment. The Hanged Man’s forsakenness opens the path for rebirth into a new life, though this path is wrought with pain suspended in time and ultimately ends in death.”

Death
“Death is the card of becoming. It signifies an imminent and difficult transition – the conclusion of one phase of life and the beginning of another. Inevitably, something gets lost during the transformation, but something else will rise and take its place.”

Temperance
“Temperance is the card of balance. It may symbolize self-restraint or the gradual shift toward a more mature state of equilibrium. Temperance is associated with being in control of oneself as well as the desire to achieve inner peace.”

The Devil
[currently not recorded/taken note of]

The Tower
“The Tower is an omen of radical change, chaos and destruction. The lightning striking The Tower signifies a return to the old order that lies buried under the ruins, and a new order that will rise from it. It is a symbol of tragedy, apocalypse, and self-destruction.”

The Star
“The Star is the card of hope. In the darkest of nights there is a light that shines the path to home. The Star is inspiration, motivation and gives us strength to move forward.”

The Moon
“The Moon reminds us that reality is not always what it seems at first glance. In a world of appearances and illusions, the best course is often charted by one’s own intuition. The Moon is also the card of dreams, desires, and of course, sleep – Death’s nightly ritual.”

The Sun
“The Sun symbolizes success. It is a card of freedom, renewal and a bright future that lies ahead. The Sun also represents truth, for its light will always pull back the curtain of shadow that hides the world’s secrets. It is also represents greatness and splendor [sic, typo in-game as of version 1.05].”

Judgement
“Judgement is the card of renewal. The angel blowing into the horn heralds resurrection and liberation. This card foretells an important change that will result in healing or fulfillment. It is also a symbol of self-worth.”

The World
“The World lies at the end of The Fool’s long and winding journey. Wiser and more world-weary than he started out, the Fool faces a moment of reckoning. Some of us accept where our journey has led us to, while others embark on a new challenge. One thing in this World is certain – you can’t have it all.”

Card Appearances
In Cyberpunk 2077, 20 of the 22 Major Arcanum tarot cards appear in the quest "The Fool on the Hill", the only two not included are "Judgement" and "The Devil". "Judgement" is found in any ending sequence involving attacking Arasaka tower and battling Adam Smasher, and will be on the left wall just before the hallway that leads to the port to jack in to Mikoshi. "The Devil" is found upon accepting help from Hanako and Arasaka to remove Johnny, in a nightmare V has where, when trying to solve the puzzle cube and almost completing it, the cube breaks in two, revealing part of "The Devil".

Throughout Cyberpunk 2077, V can ask Misty Olszewski for a tarot reading, throughout which her tarot-divination foreshadows and foretells what V may encounter in the main story of the game through the cards. This all comes to a close in the ending character messages of the game, where in almost every ending, Misty provides what seems to be a three-card spread for the player to see how they're life may turn out. The card results for each ending is listed below.

Storyline
[This section is incomplete]

Nocturne Op55N1
If you choose to call Panam for help in breaking into Arasaka, Misty will offer you a tarot reading before leaving, having set up a special pattern for you and Johnny, a type of four-card draw. The first two cards seem to refer to the "now", and in this case, the "who", as Misty draws first "The Fool" and second "The Magician", the former referring to "the inner child -- curious of the world, but also naive and reckless", and the latter "a person of great talent and charisma, a leader", but reversed, implying "a tendency towards addiction [and] mental instability". The last two cards, Misty says, are "about your futures", the first card for V, the second for Johnny, drawing "The Lovers", meaning "Balance, friendship, [and] love", and further revealed if playing as female V, that "it can also mean difficult choices ahead". The final card, implied to be the card foretelling Johnny's future, is "The Moon", which is described as "mystery", essentially the unknown, an allusion to the fact that Johnny's fate is truly undetermined, regardless of the choice V makes in the end.

Aldecaldos Ending ("The Star")
In this ending, Mistry draws the cards "The Chariot, The Lovers, and The Sun", remarking "Looks like you've got a good life ahead of you in the badlands".

Path of Glory Ending ("The Sun")
In this ending, Mistry draws the cards "Strength, The Emperor, and The World", remarking "the world's gonna hear about you" to V, implying positivity.

Arasaka Ending ("The Devil")
In this ending, Misty draws the cards "The Fool, The Moon, and The High Priestess", though inversion is not detailed. Misty says that "those are bad cards", and that V should "keep a close eye on [their] new friends".

Johnny's Ending ("New Dawn Fades")
In In this ending, Misty draws the cards "The Hanged Man, The Magician, and The Star". though inversion is not detailed. Misty says that "those are not good cards", and that they mean "something like death, but not quite".