Never Fade Away (quest)

Never Fade Away is a main job in, and plays during the Transmission job as a memory of Johnny Silverhand set in 2013.

Walkthrough
While speaking with Brigitte in the Voodoo Boys' Rezo Agwe subnet, you get dragged into one of Johnny's memories.

Walk up the stage and grab the microphone to get dragged in deeper. Several scenes flash from the Samurai performance, with a final act of Johnny firing his Malorian sidearm. After the performance ends, you take control of Johnny for the remainder of the quest.

Kerry Eurodyne and Johnny exit the stage, all the while Kerry lashes out at Johnny for being reckless and crossing the line, stating that Samurai is not just Johnny's band and that it's not a solo act.

Johnny pushes Kerry aside while saying that he is the only one with a vision for the band's future, and tells Kerry to go fuck himself, while storming inside the dressing room, looking for drugs.

Inside the dressing room, Johnny's girlfriend, Alt Cunningham awaits him, and they engage in an intimate scene together. Afterwards, Alt tells Johnny that she is done with Samurai and what the band stands for and is leaving, but couldn't ghost Johnny without saying something. Johnny's anger is sparked once again, claiming that she and Kerry are both cowards, that they are afraid of Arasaka and that only he is the only one that can stand up to Arasaka.

While Alt dresses up, Johnny searches for his drugs once more. Though Alt leaves the building first, Johnny catches up to her and tries to make amends for his behaviour. While in the back alley, they are approached by several ominous-looking thugs. Johnny tells Alt to run and reaches for his Malorian. While managing to fire a few shots, Johnny is ultimately felled by one of the thugs equipped with Mantis Blades. The last thing Johnny sees of Alt is her being taken away by the thugs in a van.

Shortly after, while seemingly on your last legs, you are saved by Lyle Thompson, a Media. Lyle manages to bring you to Milt Nauman, an old friend and Ripperdoc of Johnny's. Several hours pass as Nauman manages to put Johnny back in one piece. While he gets back on his feet, Johnny tells Lyle that he suspects that Arasaka is behind the abduction, to which Lyle responds that this may be true as she was working on software for ITS that Arasaka wanted to acquire. They both set out for the Atlantis to meet with Rogue, Johnny's ex-lover and a Solo, who may be able to help with rescuing Alt.

Arriving at the Atlantis, Thompson stays in the car to wait for your return. Once inside, you can speak with various characters on the first and second floor of the club, to gain clues about Rogue's whereabouts. Head onto the second floor and speak with Engels at the door to gain access to Rogue.

Rogue is waiting with Santiago, a Nomad, for a possible client, but there seems to be no client coming as there are several emptied bottles. Johnny suggests that they both come with him to raid Arasaka Tower in order to save Alt. They both agree, but soon after they're attacked by Arasaka goons that have swarmed the Atlantis in force. They fight their way out and meet up with Lyle outside.

While making your escape in Johnny's Porsche, shoot the Arasaka goons chasing you in their car. After shaking off your pursuers, meet up with Rogue and Santiago in the alley and plan your attack on Arasaka Tower by staging a diversion in front of it.

Once inside Arasaka Tower, you fight your way through the Arasaka soldiers alongside Rogue, Lyle and Santiago and find the mainframe. The mainframe is guarded by Akira, a skilled Arasaka agent. After neutralizing Akira, head inside the room where Alt is being kept and attempt to save her. In his anger Johnny shoots Toshiro, Alt's handler, and disconnects her prematurely, severing the connection she has with her body. While mourning the loss of Alt, Johnny gets frustrated and lashes out at Lyle, who is still recording everything, and beats him nearly to death, only being halted by Rogue.

After Rogue confirms that Alt has deceased, you are sucked out of the memory and transported back to Rezo Agwe.

Journal Entry

 * You get nightmares, don't you V? The stubborn kind that keep coming back, night after night, like they wanna make sure you never forget a single detail, sight or touch? The kind where you can barely breathe because you know what comes next?
 * You ever get those? I know you do. So here - welcome to mine.

Objectives

 * Grab the microphone.
 * Go to the dressing room.
 * Talk to Kerry.
 * Talk to Alt.
 * Look for drugs (optional).
 * Talk to Alt.
 * Protect Alt from Thugs.
 * Fight for your life.
 * Talk to the Ripperdoc.
 * Talk to Thompson.
 * Leave the ripperdoc clinic.
 * Go to the Atlantis.
 * Find Rogue.
 * Ask around for Rogue (optional).
 * Talk to the bouncer.
 * Find Rogue.
 * Sit next to Rogue.
 * Convince Rogue to help.
 * Fight for your life.
 * Defeat the Arasaka agents.
 * Escape from the Atlantis.
 * Call the elevator.
 * Enter the elevator.
 * Wait for Santiago and Rogue.
 * Take the elevator down to the parking lot.
 * Defeat the Arasaka agents.
 * Get in Johnny's Porsche.
 * Escape from the Arasaka agents.
 * Plan your next move.
 * Talk to the rest of the crew.
 * Find the mainframe.
 * Destroy the turret.
 * Destroy the turret by the door to the mainframe.
 * Open the door to the mainframe.
 * Arm the explosives.
 * Find Alt.
 * Defeat the Arasaka agents.
 * Check on Alt.
 * Talk to Thompson.