Gig: Old Friends

Gig: Old Friends is a gig in.

Walkthrough
Padre has a personal grudge against the solo Karubo Bairei, who recently returned to Night City and took ownership of a bar. Bairei caused a major mess in Night City sometime ago and fled to the East Coast to wait for the heat to die down, and Padre is just one of many people who want revenge now that he is back in town. The fixer asks V to take out Karubo, but requests it be done quietly, since Karubo's bar is frequented by the Valentinos and the gang is friendly with him.

To adhere to Padre's condition, Karubo must be killed, or incapacitated and carried out of the bar, without the Valentinos inside knowing. Karubo can be found roaming the bar's kitchen, but 1-2 Valentinos are watching the kitchen most of the time, another is watching the front door of the bar, and four others are scattered about the main room. Entering the bar via the front door means alerting the enemies is practically guaranteed unless V is equipped with a Sandevistan with a high time slowdown factor.

If V has 16 Technical Ability, getting past most of these enemies is easy since V can unlock the back door of the bar, which leads to a small storage room adjacent to the kitchen. Once in the storage room, V only has to deal with three witnesses to quietly grab Karubo: a drunk Valentino who is moving around the main room, a Valentino next to the kitchen window who sometimes turns away briefly, and Karubo himself, who moves between four different spots in the kitchen. A netrunner can use Reboot Optics to blind the window Valentino, then sneak up behind Karubo and either kill and dispose of him in the nearby refrigerator, or take him down and drag him out through the back door.

If the back door is not an option, there is a hatch in the bar's roof that leads to a second storage room where one Valentino is taking inventory. The safest way to reach the kitchen and Karubo from there is to systematically kill or knock out every Valentino with a view of the bar and kitchen (one Valentino is sleeping on the bar itself and will not notice anything unless other enemies are alerted, so she can be ignored).

Once Karubo is dealt with, Padre will call. If V incapacitated Karubo without alerting anyone and placed him in the car Padre sent, the fixer is especially pleased and describes how he will savor the solo's punishment.

Journal Entry

 * There's a time for forgiveness and a time for revenge. There's a time for turning the other cheek and a time for crushing your enemies like the roaches they are. In the words of the prophet Jeremiah: "Cursed is he who keeps his sword from bloodshed!"
 * The man you're to eliminate is Karubo Bairei. He's an old-timer, but don't let appearances fool you - he used to be a solo. He killed my friends - people who were like brothers and sisters to me. When all hell broke loose in Night City, he fled to the east coast. Now he's back, probably thinking everyone forgot about him. But not me.
 * Karubo runs a filthy dive that serves as a Valentinos hangout. Go there and show him that nobody can avoid the hand of justice.
 * And try not to make a scene, OK? Be professional - no unnecessary attention.

Objectives

 * Enter Karubo's bar.
 * Neutralize Karubo Bairei.
 * Neutralize Karubo without raising the alarm. [Optional]
 * Carry Karubo's body outside.
 * Carry Karubo's body to the fixer's transport. [Optional]