User:Ryon21/Sandbox8

Of Interest

 * Pondsmith on Cyberpsychosis
 * Pondsmith on Johnny's Hand
 * Pondsmith on Michi when meeting Smasher
 * Pondsmith on Sandevistan & Kerenzikov
 * Pondsmith on Full Borg
 * Pondsmith on Rache's background
 * Ripperjack mentioned in Chromebook 2 p. 13.
 * JGray Q&A 1 (David's sandy, Lazarus, Michiko etc.)

Unpublished CP stories

 * Michiko's Big Date
 * Michiko's Big Breakup
 * The Punk and the Parking Space
 * Samantha's story in the Hot Zone

Netrunner Gear Tiers 0-5
''The Net is still accessible today, but generally only at the local city Net level. Because such networks are usually air gapped, you can only access them directly by logging in within proximity. To access and interact with the Net even on a basic level, you'll need specialized hardware. There are currently six known grades of netrunning equipment, ranked in tiers from zero to five.''

(A PERSONAL LINK IS A USEFUL PIECE OF NETRUNNING CYBERWARE THAT ALLOWS A USER TO CONNECT DIRECTLY TO A VARIETY OF DIFFERENT NETWORK INTERFACES WHILE STILL REMAINING MOBILE.)

TIER 0
''Old portable cyberdecks that were popular in the 2020s are presently classified as Tier D, and are considered obsolete among most netrunners. They still have some advantages. They can be upgraded to improve their performance and achieve a moderate data transfer rate, and their handheld nature allows the netrunner to retain some mobility while putting the unit to use, but their manual operation slows reaction time and severely limits their utility.''

TIER 1
''The simplest modern hacking is achieved through a personal link-an advanced cyberware gadget that allows netrunners to issue commands to computer systems without using an external input device. A personal link is used for simple operations that are performed by physically plugging into the chosen port and connecting with the device. Installing illegal malware allows the user to gain control over simple devices like doors, elevators, car computers, and utility robots. The personal link was invented to allow for easy data upload and download, so you can effortlessly hack a door or copy your ex's diary, but entering deep cyberspace is not possible due to low transfer capacity. The main advantages of this connection method are unhindered mobility and inconspicuousness, since the personal link is a common cyber upgrade and malware programs are difficult to detect without complex scanning.''

TIER 2
''More dangerous, but more efficient, netrunning is performed with the use of a personal port accompanied by some type of cybergoggles (often simply a hacked braindance helmet) to perceive and interact with the Net in 30. This method allows the user to enter deeper regions of the Net and achieve a better data transfer, but at deeper levels the physical stress on the body becomes an exponentially more serious problem. Overloaded nervous systems will begin to heat up, raising the body's temperature to dangerous, often deadly levels. A method of external cooling is required to circumvent these effects. The simplest means commonly used by amateur netrunners are bathtubs filled with ice. modified air conditioners. or even converted refrigerators. These methods are considered crude. and are mostly utilized by low-level gangers and reckless youngsters.''

(MORE DEDICATED NETRUNNERS INCORPORATE PERSONAL PORTS THAT CONNECT DIRECTLY TO THEIR CEREBRAL CORTEX FOR IMPROVED PERFORMANCE AND DATA TRANSFER.)

TIER 3
''Tier 3 equipment is primarily used by professional street netrunners. It's functionally similar to Tier 2, but is a direct upgrade in every way. A typical set includes a high-capacity neural port connected directly to the user's occipital lobe for improved performance and faster data transfer, and cooling is provided by a full-body suit-transfer rates are so extreme that without cooling a netrunner's blood would boil within minutes.

On this tier, a netrunner station is a must-have. The station's central component is a specialized chair (in some cases a converted dental or massage chair) that allows the netrunner to rest in a comfortable position for an extended period of time without impeding circulation. Basic surveillance, medical, and vital monitoring equipment is also included in any serious netrunner station. With a setup like this, a skilled user can procure data from the deep Net, operate systems for a whole building, or even stand toe to toe with hard-hitting corporate netrunners.''

TIER 4
''Tier 4 gear is usually reserved for the most distinguished professionals, who are hired by massive corporations. Each component is the newest, most high-end version available. The netrunners who use this equipment are backed by entire server banks and their stations have the most sophisticated upgrades-including life support, cryostasis, blood-cooling systems, and other improvements-to aid them in their work. They often operate in groups, both in offensive actions against rival companies and in defending their employers' systems and data.''

TIER 5
''At first glance, Tier 5 netrunning equipment is not nearly as impressive as Tier 4's exotically appointed netrunning stations and luxurious support devices. In some cases it can even be mistaken for Tier 1, because its user often looks like an only marginally more augmented civilian, or "brainiac," with some neural boosters implanted at the back of the head and wearing a stylish wired jacket. That first glance couldn't be more misleading, because Tier 5 is used almost exclusively by field agents of the infamous NetWatch, whose job is to fight renegade hackers and rogue IS incursions. Hardware of such quality does not require a netrunning station at all to achieve a level of performance and data transfer as good as or superior to Tier 4. Most importantly, Tier 5 users remain completely mobile and aware of their surroundings, allowing them to remotely connect to cyberspace from within the field, directly attack enemy netrunners in real space or cyberspace, and counter any unauthorized network interference.''

(THIS RARE IMAGE OF TOP-TIER NETRUNNING GEAR SHOWS THE MOST SOPHISTICATED CYBERWARE WITH BUILTIN COOLING SOLUTIONS.)

Music
Notes: To merge with soundtrack + overhaul of radio pages.

Radio songs not in the Soundtrack

 * 88.9 Pacific Dreams
 * Lithium
 * Slag
 * Chooze
 * Midnight Eye
 * Blurred
 * The Other Room
 * La Stessa Causa
 * Retrogenesis
 * Miami Suicide
 * Slippery Stabs
 * Ashes and Diamonds
 * Ice Maddox


 * 89.3 RADIO VEXELSTROM
 * A Caça


 * 91.9 Royal Blue Radio
 * All of them


 * 92.9 NIGHT FM
 * Me Machine
 * Like A Miracle
 * Glitched Revelation
 * Yellow Box
 * Volcano The Sailor
 * Brain-Damaged


 * 96.1 Ritual FM
 * Finis
 * The Accursed
 * Adaptive Manipulator
 * March 30
 * Acid Breather
 * Witches of the Harz Mountains
 * The Loop
 * Scrum
 * Fuelleed By Poison
 * Kevin
 * Future Drugs
 * Żurawie
 * Abandoned Land
 * Black Concrete


 * 98.7 Body Heat Radio
 * BM
 * 4ÆM
 * Off the Leash
 * Crustpunk
 * Here's a Thought


 * 101.9 The Dirge
 * Flack Locko


 * 103.5 Radio PEBKAC
 * Bios
 * Fake Spook
 * Move Dat
 * CANNIBALISMUS
 * La Canopée
 * Undertow Velocity
 * IIOI Break
 * Across the Floor
 * Gridflow
 * Vascular


 * 106.9 30 PRINCIPALES
 * Cumbia


 * 107.3 Morro Rock Radio
 * I Will Follow
 * Summer of 2069
 * Testmaster
 * Sustain/Decay
 * So it Goes

Soundtrack songs not in the radio
Not including Original Score
 * When It's War
 * RATATATA
 * Chippin' In (Kerry Eurodyne)
 * Blind (A Cappella)
 * A Like Supreme
 * Archangel

ArtStation
(more to add)
 * akreon
 * alexd9
 * artbyward
 * banditpencil
 * benandrewsart
 * bill_daly
 * breshke
 * csabaszilagyi
 * denikina
 * futurior
 * giovannini
 * giovannidefrancesco
 * grzegorzchojnacki
 * jamesdaly
 * jansenturk
 * jpthrash
 * kamilpiotrowski
 * klicek
 * kristhaler
 * kubatuba
 * lealeo
 * lukaszpoduch
 * mac
 * martheart
 * mblaszczak
 * mrtszak
 * oggyart
 * pao
 * piechowski
 * przybolewski
 * sebastianbakala
 * syncmax