Cyberpunk 2077 Enemies

"If you know the enemy and know yourself, you need not fear the result of a hundred battles. If you know yourself but not the enemy, for every victory gained you will also suffer a defeat. If you know neither the enemy nor yourself, you will succumb in every battle."

- Sun Tzu

There are several types of enemies in Cyberpunk 2077

They are distinguished both by threat level and weapon preference. Enemies with a thin border are of normal threat level, while enemies with a thicker border are stronger enemies.


 * Enemies with a fist icon usually use melee weapons
 * Enemies with an icon that shows 2 big shotgun shells usually use shotguns
 * Enemies with a crosshair icon usually use sniper rifles
 * Enemies with an icon that shows three bullets usually use automatic rifles and submachine guns
 * Enemies with an icon that shows 4 small bullets usually use LMGs or HMGs
 * Enemies with a netrunner icon usually prefer to hack their target
 * Enemies with a red skull icon are too strong for V to take down

Some enemies have abilities that they can use in combat.

Tyger Claws
Tyger Claws speak Japanese in addition to English. Gang specific soundtracks: Stealth, Combat.

Tyger Claws' usual weaknesses and resistances:


 * Weak to: Fire - 30%
 * Resistant to: Poison - 15%, Shock - 15%

Scavengers
Scavengers are found everywhere in Night City. This gang scavenges cyberware that was thrown away or rip them from people and apply them to themselves or re-sell it. Because they have outdated cyberware, they usually have a lower RAM cost to hack than other enemies. They speak Russian in addition to English and have a russian accent. Gang specific soundtracks: Stealth, Combat.

Scavengers' usual weaknesses and resistances:


 * Weak to: Fire - 75%, Shock - 30%, RAM cost -1
 * Resistant to: Poison - 15%

6th Street
Gang specific soundtracks: Stealth, Combat.

6th Street's usual weaknesses and resistances are:


 * Weak to: Poison - 30%, RAM cost -1

Valentinos
Valentinos' usual weaknesses and resistances are:


 * Weak to: Shock - 30%, RAM cost -1
 * Resistant to: Fire -15%

Animals
Gang specific soundtracks: Stealth, Combat.

Animals' usual weaknesses and resistances are:


 * Weak to: Fire - 30%, Shock - 30%
 * Resistant to: Poison - 15%

Maelstrom
Gang specific soundtracks: Stealth, Combat.

Maelstrom's usual weaknesses and resistances are:


 * Weak to: Shock - 30%
 * Resistant to: Posion -15%

Voodoo Boys
The Voodoo Boys specialize in netrunning, so the RAM cost to hack them is higher than other enemies. They can mainly be found in Pacifica.

Voodoo Boys' usual weaknesses and resistances are:


 * Weak to: Fire - 30%
 * Resistant to: Poison - 15%, Shock - 15%, RAM cost +3

NCPD
Attacking a member of the NCPD will add bounty to V. Also, there will be no reward in from of €$ or SC if defeating a member of the NCPD.

NCPD's usual weaknesses and resistances:


 * Weak to: Fire - 30%, Poison - 30%, Shock - 30%

Robotic Enemies
Unlike biological enemies, the robotic ones have no weakspots. Additionally, most may drop crafting matierials of all rarities.

The Robots' usual weaknesses and resistances are:


 * Weak to: Shock - 30%
 * Resistant to: Fire - 15%, Posion -15%