Faraday

Faraday was a corporate fixer and the main antagonist of. He will also appear in the board game.

Appearance
Faraday was a slim, middle-aged man with gray hair. He wore a burgundy Neokitsch suit with black trim and yellow accents, black gloves, black shoes, and a white button-down shirt. His most striking features were his four cybernetic eyes, three of which were installed on the right side of his face.

Biography
Faraday was a ruthless fixer who worked for Militech. He was based in Santo Domingo and often hired Maine and his crew to conduct jobs that usually involve them performing corporate espionage against Arasaka.

2076
After Maine's death during a firefight with Trauma Team and MaxTac, Faraday began working with the former's protege David Martinez and the remnants of his crew to continue operations. These included the theft of a prototype from their research facilities. Farraday's connection to Militech led Arasaka to hire thugs to assassinate him, which he narrowly escaped. Opening communication with a fixer on their payroll, Faraday agreed to defect to Arasaka in return for helping track down Lucyna Kushinada, and collect data on a prototype exo-skeleton. With help from Netrunner Kiwi, he set up a trap for Lucy, after multiple attempts to get her to willingly work with them.

Gangs of Night City
Faraday is one of the character cards in. He is described as the go-to fixer of Pacifica.

Description

 * ''Faraday is very precise. If he plans something, he needs to know everything, even where his edgerunners will stand or what kind of cyberware they'll use.


 * ''He doesn't like when something doesn't go as planned, but he won't scream or be angry. Oh, no, he'll be much worse. He will calmly tell you that you made a mistake and you should behave better next time. But you don't know if there's a next time for you. That's Faraday's modus operandi. He likes people to be stressed and scared, not sure of what he's got planned for them.


 * ''He's cold, doesn't like to get close with his edgerunners, and knows how to pull strings. Thanks to his amazing planning skills, he always lands on his feet.

Weapons

 * Militech M-76e Omaha

Cyberware

 * Cyberoptics (three right, one left)
 * Dermal implants

Vehicles

 * Chevillon Thrax 388 Jefferson
 * Rayfield Excalibur