Thread:ChrisN34/@comment-39845457-20190830220814/@comment-39845457-20190902012944

Hi again!

So to follow up on that, what I meant by real-world information is an article about, say, Night City, talking about Night City but as if Night City doesn't exist. Obviously, we know Night City doesn't exist, but the wiki should treat all information in an in-universe matter. So instead of saying, "Night City is a fictional city that appears in the Cyberpunk franchise" it should read, "Night City is a major metropolitan center in the Free State of Northern California." Note that the second example doesn't talk about the Cyberpunk franchise. Simultaneously, this also means that the rest of the article should treat Night City as if it were "real" and not say things like, "In the Cyberpunk 2020 rulebook Night City is described as..." Or "Night City appears different in Cyberpunk 2077..." and etc.

This would also apply to infoboxes. For example, a big gripe I have is the weapons infobox where it mentions things like ROF (Rate of Fire), PNT (Penetration), and DMG (Damage) among other things. Not only are these abbreviations confusing, they honestly don't really mean anything outside of Cyberpunk 2020 which is what these stats and this wiki was originally made for. When a person finally figures out what DMG means, the fact that a Militech Crusher does "3d6/1d6+2 (20ga)" points of damage is utterly useless if they're not playing Cyberpunk 2020 (which will be basically everyone when Cyberpunk 2077 comes out). Furthermore, stats and "gamified" statistics such as these may change from game to game, and outside that game that info is utterly useless. If someone wants that information they'll just read the rulebook or buy the Prima Game Guide! This is why I mentioned possibly collaborating with the 2077 gamepedia wiki for all the "in-game statistics" to be on; while we on the Cyberpunk Wiki focus on the lore.

In this regard, when people want information on how to beat a specific quest, or what hidden weapons and gear are at a certain location they can go to the gamepedia page. If they want the lore-based information they come here to the Cyberpunk wiki. Cyberpunk in itself is no longer a single game, but a multimedia franchise; and separate wikis should be utilized for differing installments to prevent scope creep. For example, we wouldn't want to create articles for every single Cyberpunk 2077 FunkoPop bobblehead or souvenir pen and collectible toy set. That's not the focus of this wiki. Just like Wikipedia's focus is on information as it relates to the real world, and not the semantics of the nitty-gritty details of a fictitious world. That's the focus of OUR wiki.

We are the congregation of the canonical, official lore information released from official sources across dozens of sourcebooks spanning several decades. We are about writing down the lore that is inconveniently scattered throughout those sourcebooks and which an average person would not bother to go through. We are not here to go over the different game systems and stat changes in each sourcebook and iteration of cyberpunk. We are here for the lore. The lore is king. The lore is why people come here. The Prima Game Guide or rulebook is where people go for "in-game" stats.

Note, we will still have a "trivia" section at the bottom of the page where we can talk about an article from a real-world perspective. But such information would be about the design process of the place/weapon. So for example, what inspired the artist who made the gun they way they did: or if props of it were given out to the audience at some convention. Not that it does "3d6/1d6+2 (20ga)" points of damage, although if you really wanted to you could probably make a little paragraph explaining its function in the varying editions if you wanted to.

As such, a tag should be added to the tops of in-universe pages saying "Canon," while real-world articles such as the article on Cyberpunk 2077 or Mike Pondsmith should clearly say "Real World" in the top right as well. This way players and editors will know whether or not they can talk about the subject in question in an in-universe or out-of-universe matter.

Hopefully this helps,

D. Boots.