User:ArasakaApart/sandbox/dpl

=Weapons=

Ranged Weapons
Pistols make for dependable sidearms, though their damage and capacity are average compared to other weapons. Pistols use Handgun Ammo, which is shared with revolvers and submachine guns.
 * -|Pistols=

Pistols may be used while driving a vehicle.

Revolvers are one-handed heavy-hitters, trading capacity and slower reload time for firepower and improved headshot damage. Revolvers use Handgun Ammo, which is shared with pistols and submachine guns.
 * -|Revolvers=

Revolvers may be used while driving a vehicle.

Submachine guns are short-range, pistol-caliber weapons. Among all weapon types, they typically have the lowest damage per shot but the highest rate of fire. Submachine guns use Handgun Ammo, which is shared with pistols and revolvers.
 * -|SMGs=

Submachine guns may be used while driving a vehicle.

Shotguns are ideal for short to mid-range combat, firing a spread of pellets that can knock foes off their feet. There are two types of shotguns, pump-action and double-barrel shotguns. They are deadly up close, and even when they aren't they can still buy you some breathing room. Shotguns use Shotgun Ammo.
 * -|Shotguns=

Assault rifles are general all-round weapons, effective at all but the longest of ranges, typically firing either full auto or in three-round bursts depending on the model. Assault rifles use Heavy Ammo, which is shared with light machine guns and precision rifles.
 * -|Assault Rifles=

Light machine guns lack in subtlety and accuracy they make up for in volume of fire and ammo capacity. Light machine guns use Heavy Ammo, which is shared with assault rifles and precision rifles.
 * -|LMGs=

Heavy Machine Guns
Heavy machine guns are only obtainable by ripping them out of turrets with a high enough Body Attribute, or by taking them from enemies. Heavy machine guns cannot be holstered, nor stored in the inventory. Carrying one disables sprinting, and upon attempting to swap weapons, the weapon will be dropped instead. When ripping the weapon from a turret, the weapon will have 300 bullets, and V cannot carry any reserves. Heavy machine guns may overheat when shot continuously, forcing the user to stop firing for a few seconds.

Precision rifles are semi-automatic weapons with a balance of distance, power, and capacity - not quite as deadly as a sniper rifle but longer-reaching than an assault rifle. Precision rifles use Heavy Ammo, which is shared with assault rifles and light machine guns.
 * -|Precision Rifles=

Sniper rifles are suitable for long-range encounters, but they're slow to reload and fire, requiring precision shooting for maximum effect. When used right they can eliminate all but the toughest of enemies with a single hit. Sniper rifles use Sniper Ammo.
 * -|Sniper Rifles=

Melee Weapons

 * -|Blades=


 * -|Blunt=


 * -|Thrown=

=Vendor=