Cyberpunk 2077 Melee Weapons

Melee Weapons are a main type of weapon in.

Melee weapons come in two types of subtypes: blade or blunt.

Fists
Fists are the default melee weapon when there's no other available, or for certain fight scenes.

Clicking the attack button releases a fast attack. Fast attacks can be combined up to 3 times. The last attack in the combo makes V take one step to the front if standing still. V can also sprint and then use a light attack with no interruption. Hold the attack button to charge a heavy attack, then release button to unleash it. Hold the block button to block. Pressing the attack button while holding will initiate a push. Using the attack button while crouched releases an uppercut.

Hammers
Same attack abilities as fists/two-handed but V cannot initiate a push attack.

Hammers weigh 6.8.

One-Handed Clubs
Same attack abilities as fists/two-handed but V cannot initiate a push attack.

One-handed clubs weight 3.4.

Two-Handed Clubs
Same attack abilities as fists.

Two-handed clubs weigh 5.7.

Katanas
Same attack abilities as hammer/one-handed, except that the sprint to attack combo initiates an attack with a forward step. Also blocking, then attacking, will initiate a dashing attack backwards, unless V moves forward then they dash forwards but at half distance.

Katanas weigh 4.5.

Knives
Same attack abilities as the hammer/one-handed except that there is no uppercut attack. Unlocking the Dagger Dealer perk unlocks the ability to throw knives. Thrown knives can be retrieved or after a cooldown determined by the knife's rarity.

Knives weigh 2.3.

Machete
Same attack abilities as hammer/one-handed.

Machetes weigh 4.0.