Reflexes

The Reflexes attribute determines your maneuverability.

Overview
In addition to increasing your overall movement speed, each level in Reflexes will:


 * Increase your passive Evasion from enemy attacks by 1%
 * Increase Crit Chance by 1%
 * Increase damage from Mantis Blades by 3.0

Assault


To gain experience in the Assault tree, defeat enemies using Assault Rifles, Precision Rifles, Sniper Rifles or SMGs.

Handguns


To gain experience in the Handguns tree, defeat enemies using Pistols and Revolvers.

Blades


To gain experience in the Blades tree, defeat enemies using Bladed Weapons and Mantis Blades.

Unique Dialogue Choices And Other Options
In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.

Act 1

 * The Information
 * (4) - V can question Evelyn Parker why she wanted to meet at Lizzie's Bar.
 * (4) - V can notice that Evelyn Parker do not care about that Dexter DeShawn thinks about V.
 * The Heist (4) - when Dexter DeShawn asks what you think of Evelyn Parker, you can note something is off about her in the wide range of social circles she appears to be in.

Act 2

 * Automatic Love
 * (5) - V can ask Susie Q what she and Judy Alvarez were arguing about.
 * (5) - V can inquiry Tom if the clinic that Evelyn Parker went was in Osaka or Oslo. Tom will reply that it's definitely Oslo.
 * M'ap Tann Pèlen (5) - V can tell Placide that thought selling poultry was illegal.
 * Ghost Town (6) - V can ask Panam Palmer if her client, Boz from 6th Street, believes in her word. Panam will respond yes, because of her reputation.
 * Lightning Breaks (6) - V can ask Panam Palmer if they are sure the AV'll fly over the power station.
 * Life During Wartime (6) - V can notice that the weapon vendor Marty don't looks too concerned about Kang Tao suits' actions at his place.
 * Gimme Danger (6) - V can ironically deduces phrase five of Goro Takemura's plan: Sandayu Oda zeroes them and pisses on their bodies. Takemura will respond that Oda would not dare raise his hand against Takemura, but may do this against V.

Gigs and Side Jobs

 * Talkin' 'bout a Revolution (6) - V can ask Judy Alvarez if the modified behavioral chip have any side effects. Judy will respond that, once combat-mode auto initiates when a threat is present and there is no way to stop it, that she haven't find a workaround, and that she don't know about long-term side effects yet. Roxanne Colton will complete saying that there is also the ethical side, about killing someone and not remember it.
 * Pisces (6?) - V can tell Maiko that she sounds sure about herself when she says she don't have authority "yet". Maiko will respond that it because she left no room for error, and they are exactly where they need to be.
 * Sinnerman (6) - V can point out that Bill Jablonsky's plan to kill Joshua Stephenson sounds half-baked.
 * There Is A Light That Never Goes Out (6) - At PieZ, V can tell Rachel that really wonder what kind of dirt she is holding on Vasquez.
 * Bullets (8?) - V can comment with Zane that the Jinguji store is looking a little empty. Zane will respond that Jinguji is about quality, not quantity.
 * The Beast in Me (6?) - V can ask Claire Russell wht she don't sport any chrome. Claire will respond that she love machines, but don't ever wanna become one.
 * Gun Music (8?) - V can tell Taco that came alone, by pure chance.
 * Shoot To Thrill (4) - V can note that Nelson Katzadoulos is nervous and ask if everything is OK. Nelson will respond that it is not because the competition didn't increased the gun sales. V will then suggest to not insult the potential buyers by calling them "bush-league" because of their poor aim.
 * The Gun (4) - V can tell Wilson that a contest is not really V's style.
 * Only Pain (10) - V can demand the truth from the corpo.