Skippy

Skippy is an variant of the Arasaka HJKE-11 Yukimura in.

Overview
A weapon that's easy to fall in love with, but difficult to trust. "It" speaks to the user using its unique weapon AI. Regina Jones won Skippy in a poker game from a techie called "Danish". It was later stolen from her and eventually ended up lying next to a corpse in a back alley.

When picking it up, you are asked to choose between one of two fire modes:


 * Puppy-Loving Pacifist (Limbs Only Mode)
 * Stone Cold Killer (Headshot Only Mode)

After 50 kills and a few (around five) days have passed, Skippy will initiate a dialogue and permanently switch to "Puppy-Loving Pacifist" if the Player selected "Stone Cold Killer" when finding Skippy. If the Player selected "Puppy-Loving Pacifist" instead, Skippy will keep his current fire mode if "Killing is wrong" is chosen, or change to "Stone Cold Killer" if "I don't know" or "I'm not having a conversation with my gun" is chosen. The kill count can be paused indefinitely by installing either the Pax mod on Skippy or the Target Analysis mod into your Ocular System Cyberware.

Skippy can sometimes make decisions on his own. Some of the random actions he performs can be:


 * Firing at enemies without user input (especially from stealth).
 * Firing when switching to aim-down-sight outside of combat.
 * Making all projectiles miss enemies for the rest of the combat encounter.

Later on (can be about eight in-game days after Skippy automatically switches/locks its firing mode), Skippy will ask to be returned to Regina Jones, starting the side job Machine Gun.

Acquisition

 * Skippy can be found next to a body in an alley in Vista del Rey, Heywood.

Trivia

 * The song that Skippy's AI often hums is Disturbia by Rihanna.
 * Skippy's AI appearance is a reference to Skippy from Craig Alanson's Expeditionary Force series.

Changelog

 * Patch 1.5 - Had its unique effect removed.