Body

The Body attribute determines your raw physical power.

Overview
In addition to allowing you to force open doors, each level of Body (starting from level 3) will:


 * Add 5 Health Points
 * Add 3 Stamina Points
 * Increase damage with fists and Gorilla Arms by 3
 * Increase damage with Melee Weapons by 1.5%
 * Decrease movement penalty by 6% while grabbing an enemy or wielding an HMG or Defender
 * Increase movement while grappling an enemy and enemy grapple duration by 5 sec

Annihilation


To gain experience in the Annihilation tree, defeat enemies using Shotguns, Light Machine Guns and Heavy Machine Guns.

Athletics


To gain experience in Athletics, deplete Stamina by sprinting and/or jumping or hit enemies with Melee Weapons while Berserk is active.

Street Brawler


To gain experience in the Street Brawler tree, defeat enemies with fists, Blunt Weapons or Gorilla Arms.

Unique Dialogue Choices And Other Options
In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.

Act 1

 * The Pickup
 * (6) - V can choose to take down Royce rather than pay up the cred chip or the 10,000
 * (7) - V can rip off turrets.
 * (20) - V can force open the locked doors that they come through with Dum Dum before they have the Flathead showcase.

Act 2

 * Automatic Love
 * (5) - V can force open Clouds' grade door in the staff area.
 * (7) - V can force open Clouds' door to the VIP area.
 * (9) - V can force open Clouds' door in the staff area.
 * The Space in Between
 * (5) - V can intimidate the punks standing at the entrance of Finn Gerstatt's clinic.
 * (5) - V can intimidate the patient at Finn Gerstatt's clinic to cut in front of the line.
 * (7) - V can force the door into the Finn Gerstatt's clinic, to meet Fingers in middle of a patient's procedure.
 * M'ap Tann Pèlen (5) - V can ask Placide why he hasn't asked for V's résumé.
 * I Walk the Line (10) - V can force open door at the Grand Imperial Mall.
 * Transmission (8) - V can force open grade gate at the crypt.
 * Ghost Town (8) - V can force open door at Rocky Ridge.
 * Gimme Danger
 * (6?) - V can tell Goro Takemura that it is impossible to jump into Hanako Arasaka's float during the parade, even with his implants.
 * (5?) - V can say to Johnny Silverhand that try to flatline Goro Takemura could still be dangerous, despite Takemura not being on his A-game.
 * (6?) - V can force open the door to access the computer to test Goro Takemura's infected shard.
 * (9) - V can deduce that the children selected by corporate transporters from the slums of Chiba-11 were recruited as corposoldiers.
 * Search and Destroy (12?) - V can say to Johnny Silverhand that they saw Goro Takemura fight, and concludes that he's good even without implants. Johnny will respond that doesn't matter how good you are in Night City, one is fucked on their own.

Act 3

 * Last Caress (5?) - V can smash the head of an Arasaka security guard against Anders Hellman's car.
 * All Along the Watchtower (7?) - V can question Panam Palmer about the defense systems along the border.
 * (Don't Fear) The Reaper (13?) - V can force open door at Arasaka Tower.

Gigs and Side Jobs

 * Chippin' In (12?) - V can threat to smash Grayson's skull.
 * I Fought the Law (6?) - V can force open door at the store to pursue the informant Neil.
 * Dream On (7?) - V can force open a secret door at Peralez's apartment.
 * With a Little Help from My Friends (5?) - V can force open door to enter the control tower.
 * Talkin' 'bout a Revolution (6) - V can tell Judy Alvarez that being a solo's lots more than executing a series of movements. Judy will agree, but she will say that she don't see another way, as the they don't have time for the alternative, intense training.
 * Gun Music (10) - V can intimidate the Scavengers, telling them to think real hard about their next move.
 * Happy Together (4) - V can sympathize with Barry Lewis, saying that people like them, cops and mercs, get used to losses.
 * I Can See Clearly Now (4) - V can move the container blocking Brendan's view of the street.
 * Coin Operated Boy (4) - V can force open the gate to meet Brendan.
 * Don't Lose Your Mind
 * (5), (10) - V can force open grades in Delamain garage.
 * (10) - V can force open door in Delamain garage.
 * Rebel! Rebel! (5) - V can ask Kerry Eurodyne where he got the stingers and grenades. Kerry will respond that got it from fans.
 * Only Pain (10?) - V can demand from the corporate everything he have, after already that gain some eurodollars (gain the eurodollars demands 8 Cool).
 * Second Conflict
 * (12?) - V can tell Brick that he should up the security on the "Ebunike".
 * (12) - V can force open door at the Totentanz.
 * Violence
 * (9) - V can intimidate the bartender at Riot night club to find out Liam's whereabouts.
 * (11) - V can intimidate the bouncer at Riot night club to find out Liam's whereabouts.
 * (10?) - V can force open the garage door at Riot night club.
 * Gig: Catch a Tyger's Toe (6) - V can force open door to Tatsuya Takei's computer room.
 * Gig: Hacking the Hacker
 * (6?) - V can force open door at 6th Street's hideout.
 * (13) - V can rip off turret at Lucius' room.
 * Gig: Backs Against the Wall (7) - V can point out that Hare is a soldier, not a terrorist.
 * Gig: Rite of Passage (7?) - V can force open door at the Maelstrom's ripperdoc clinic.
 * Gig: For My Son (8?) - V can tell the Animal guarding the boxing club entrance to get out of the way.
 * Gig: Cuckoo's Nest (15) - V can force open door to rescue Jasmine Dixon.
 * Gig: MIA (12) - V can force open door to rescue Benedict McAdams.
 * Gig: Psychofan (17) - V can force open door to apartment 1702's safe room.