Just Another Story

Just Another Story is a Side Job in. Unlike other Side Jobs, it is a repeatable "radiant" quest with no set location.

Walkthrough
To unlock this side job, the player must have completed Push It to the Limit, which acts as the tutorial of sorts. This quest can be initiated upon encountering a random vehicle marked with a blue steering wheel icon (visible both in-game and on the minimap). If one does not enter the vehicle after a certain amount of time, or get far enough away, it will become unmarked as an objective, and one will need to wait for another vehicle to be marked.

The marked vehicle can either be parked and guarded by a handful of hostile guards, or already occupied and moving. In case of the latter, the player must find a way to stop the vehicle from moving or removing the occupants from the vehicle before they can take the vehicle for themselves.

There are three variants of missions available for this side job that can be encountered while exploring Night City:


 * 1) The first variant will involve a simple delivery of the marked vehicle to the destination, however enemy vehicles may appear that will attempt to kill the player and block their progress. Players must either shake off their pursuers or eliminate them. To shake off the pursuers, players must escape the yellow marked area on the minimap without enemies following.
 * 2) The second variant has no enemy pursuers but will provide an optional objective of bringing in the vehicle "in good condition", i.e. no parts missing or visibly broken.
 * 3) The third variant has the initial marked vehicle be a modified Mizutani Shion "Blackbird", which is equipped with vehicle hacking gear. The player must drive the Blackbird to the actual marked target which will be moving and remain in vicinity of the target until the Blackbird's system can hack it to make the vehicle stop. The target vehicle can then be hijacked and then driven to the destination.

An optional objective can appear in all variants which tasks the player with delivering the vehicle within a set time limit, which will depend on the distance to the location, but range from 90 seconds to three and a half minutes.

Once the vehicle has reached its destination, V can leave the car, and then collect their rewards from a nearby marked container. The mission ends upon exiting the garage or parking space the vehicle was parked in.

The rewards the player can receive is dependent on their performance, mainly on the completion of optional objectives and the condition of the vehicle upon arrival, with the maximum Tier depending on the player's level. Rewards included are:


 * A single ticket, which grants a discount on purchasing vehicles from AUTOFIXER terminals. Multiple tickets can be stacked with each other, allowing players to massively reduce the price of buying vehicles.
 * One or two Weapons depending on performance.
 * One or two Weapon Attachments.
 * A Money Shard.
 * A random Skill Shard of random rarity.
 * A number of Crafting Materials.

Journal Entry

 * Looks like you're gettin' into the habit of "collecting" cars and bikes for Ol' Capitan. Say, V, ever hear the phrase "There is no job too small"? What am I saying, of course you have. It's obviously the code you live by.

Objectives

 * Deliver the vehicle to the indicated location.
 * Neutralize or lose pursuing enemies.
 * Deliver the vehicle in good condition. (Optional)
 * Deliver the vehicle before time expires. (Optional)
 * Leave the car.
 * Collect your reward.
 * Leave the garage.

Bugs

 * Occasionally, approaching City Center or the surrounding bay bridges will fail the quest. It is possible to prevent this by avoiding both and following an alternate route.
 * If you eliminate the enemies in the moving marked vehicle, then save and reload the save, the marked vehicle will drive off by itself, and getting into it will be considered a crime.

Trivia

 * The quest is named after Just Another Story, a song from the Return of the Space Cowboy album by Jamiroquai.
 * The destination point is generated when you get into the marked vehicle, but the rewards are generated when the marked vehicle appears, and are different between destinations. Which means that the player can reload a previous save to try and get a different reward, but only if the save was created before getting into the marked vehicle.

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