Body/Dialogue choices

Unique Dialogue Choices And Other Options
In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.

Act 1

 * The Pickup
 * (6) - V can choose to knock Royce out with a knifehand strike rather than shoot him in the head, killing him, or pay up the cred chip or the 10,000.
 * (7) - V can rip off turrets.
 * (20) - V can force open the locked doors that they come through with Dum Dum before they have the Flathead showcase.

Act 2

 * Automatic Love
 * (5) - V can force open Clouds' grade door in the staff area.
 * (7) - V can force open Clouds' door to the VIP area.
 * (9) - V can force open Clouds' door in the staff area.
 * The Space in Between
 * (5) - V can intimidate the punks standing at the entrance of Finn Gerstatt's clinic.
 * (5) - V can intimidate the patient at Finn Gerstatt's clinic to cut in front of the line.
 * (7) - V can force the door into the Finn Gerstatt's clinic, to meet Fingers in middle of a patient's procedure.
 * Disasterpiece
 * (7) - V can force open door to a storage room when searching for Evelyn Parker.
 * (9) - V can force open door when searching for Evelyn Parker.
 * M'ap Tann Pèlen (5) - V can ask Placide why he hasn't asked for V's résumé, experience, what V can do. Placide will explain that the Voodoo Boys are not a corporation and do not offers a career, and that V must do only one simple thing for them.
 * I Walk the Line (10) - V can force open door at the Grand Imperial Mall.
 * Transmission (8) - V can force open grade gate at the crypt.
 * Ghost Town
 * (5) - V can tell Rogue the AV will be "a hard nut to crack."
 * (8) - V can force open door at Rocky Ridge.
 * Gimme Danger
 * (6?) - V can tell Goro Takemura that it is impossible to jump into Hanako Arasaka's float during the parade, even with his implants.
 * (5?) - V can say to Johnny Silverhand that try to flatline Goro Takemura could still be dangerous, despite Takemura not being on his A-game.
 * (6) - V can force open the door to access the computer to test Goro Takemura's infected shard.
 * (9) - V can deduce that the children selected by corporate transporters from the slums of Chiba-11 were recruited as corposoldiers.
 * Search and Destroy (12?) - V can say to Johnny Silverhand that they saw Goro Takemura fight, and concludes that he's good even without implants. Johnny will respond that doesn't matter how good you are in Night City, one is fucked on their own.

Act 3

 * Last Caress (5?) - V can smash the head of an Arasaka security guard against Anders Hellman's car.
 * We Gotta Live Together (6?) - V can comment with Mitch Anderson that thought chem-cocktails were banned because of cyberpsychosis, even during the war. Mitch will tell that Militech didn't cared, and simply airlifted the ones affected to their clinics in Taiwan in daily flights, as they got fresh recruits every day, and they couldn't argue with the money.
 * All Along the Watchtower (7?) - V can question Panam Palmer about the defense systems along the border.
 * (Don't Fear) The Reaper (13) - V can force open door at Arasaka Tower.

Gigs and Side Jobs

 * Beat on the Brat: Arroyo (4) - V can compliment Buck's sniper rifle, O'Five, identifying that it was a limited series, with only three hundred manufactured - KGB-issue. It will also enable the the option to have Buck also put the rifle up for grabs, provided you have €$ 12,000 to spare to fight him for it.
 * Chippin' In (9) - V can threaten to smash Jeremiah Grayson's skull like an eggshell, and that Grayson would still be able to talk after that, for a little while. Grayson will respond that he is happy to talk.
 * Ezekiel Saw the Wheel (7) - V can intimidate the ganger.
 * I Fought the Law
 * (6) - V can force open door at the store to pursue the informant Neil.
 * (3) - V can force open doors inside the Red Queen's Race.
 * (9) - V can force open window inside the Red Queen's Race.
 * Space Oddity (7) - V can intimidate Rick.
 * Dream On (7) - V can force open a secret door at Peralez's apartment.
 * With a Little Help from My Friends (5) - V can force open door to enter the control tower.
 * Talkin' 'bout a Revolution (6) - V can tell Judy Alvarez that being a solo's lots more than executing a series of movements. Judy will agree, but she will say that she don't see another way, as the they don't have time for the alternative, intense training.
 * Gun Music (10) - V can intimidate the Scavengers, telling them to think real hard about their next move.
 * Happy Together (4) - V can sympathize with Barry Lewis, saying that people like them, cops and mercs, get used to losses.
 * I Can See Clearly Now (4) - V can move the container blocking Brendan's view of the street.
 * Coin Operated Boy (4) - V can force open the gate to meet Brendan.
 * Don't Lose Your Mind
 * (5), (10) - V can force open grates in Delamain HQ garage.
 * (10) - V can force open door in Delamain HQ garage.
 * Rebel! Rebel! (5) - V can ask Kerry Eurodyne where he got the stingers and grenades. Kerry will respond that got it from fans.
 * Only Pain (5) - V can demand from the corporate everything he have, after already that gain some eurodollars (gain the eurodollars demands 8 Cool).
 * Raymond Chandler Evening (13) - V can tell the gangoons Pedro and Juan to don't even start arguing with V. Both gangoons will then leave Joseph alone.
 * Second Conflict
 * (9) - V can tell Brick that he should up the security on the "Ebunike".
 * (12) - V can force open door at the Totentanz.
 * Tune Up (5) - V can tell the lady who complains about him being last in line that he is now first in line. (this dialogue is completelly hidden and doesn't display that it's a body check but will not appear unless you have 5 in body)
 * Violence
 * (9) - V can intimidate the bartender at Riot night club to find out Liam's whereabouts.
 * (11) - V can intimidate the bouncer at Riot night club to find out Liam's whereabouts.
 * (10) - V can force open the garage door at Riot night club.
 * Gig: Family Matters (12) - V can force open Juliet's home's back door.
 * Gig: Tyger and Vulture (5) - V can threaten the bartender.
 * Gig: Catch a Tyger's Toe (6) - V can force open door to Tatsuya Takei's computer room.
 * Gig: Hacking the Hacker
 * (6) - V can force open door at 6th Street's hideout.
 * (13) - V can rip off turret at Lucius' room.
 * Gig: Backs Against the Wall (7) - V can point out that Hare is a soldier, not a terrorist.
 * Gig: Rite of Passage (7) - V can force open door at the Maelstrom's ripperdoc clinic.
 * Gig: For My Son / Beat on the Brat: Rancho Coronado (6) - V can tell the Animal guarding the boxing club entrance to get out of the way.
 * Gig: Serious Side Effects
 * (8) - V can intimidate the techie.
 * (12) - V can open one of the doors.
 * Gig: Until Death Do Us Part
 * (8) - V can open the shutters on the roof.
 * (11) - V can open grate on the roof.
 * Gig: We Have Your Wife (11) - V can force open door to rescue Lauren Costigan.
 * Gig: MIA (12) - V can force open door to rescue Benedict McAdams.
 * Gig: Old Friends (12) - V can force open door to enter a room in Karubo Bairei's dive. It's possible to open the same door by having Technical Ability 8.
 * Gig: Cuckoo's Nest (15) - V can force open doors on psychiatric ward's roof, close to Jasmine Dixon's cell.
 * Gig: Psychofan (17) - V can force open door to apartment 1702's safe room. It will trigger the alarm and call security to the apartment.
 * Gig: Bring Me the Head of Gustavo Orta (17) - V can force open door to enter Gustavo Orta's apartment. It will make everyone in the apartment hostile.
 * Gig: Lousy Kleppers
 * (10), (9) - V can force open container doors outside, two doors require 10, one require 9 body.
 * (10) - V can force open one doors instead of having access card.
 * Gig: Wakako's Favorite (20) - V can force open door at Chang Hoon Nam's hideout.
 * Gig: Greed Never Pays (8) - V can force open door to the one of the Wired Head rooms.
 * Gig: Getting Warmer... (9) - V can force open door in the second floor of the building.
 * Gig: A Shrine Defiled (12) - V can force open shutters in the Chram Denya Jinja.
 * Gig: Serious Side Effects (12) - V can force open shutters.
 * Gig: Breaking News (17) - V can force open gate at the garage.
 * Gig: Cuckoo's Nest (15) - V can force open double doors at the top of the building.
 * Gig: Radar Love (12) - V can force open container doors, for extra loot.
 * Gig: Sparring Partner (12) - V can force open doors to exit or enter the Junk Vendor's room.
 * Suspected Organized Crime Activity: Privacy Policy Violation (6) – V can force open one doors at the Impala Automatics.

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 * Spyder And The Fly
 * (12) - V can force open doors where Rosalind Myers calls "Museum of Wishful Thinking, where the rich bought and sold so many unfulfilled dreams".
 * Lucretia My Reflection
 * (12) - V can force open grade door through the subway tunnels.
 * (12) - V can force open door to enter Captán Caliente restaurant.
 * The Damned
 * (10) - V can say Solomon Reed to just roll in the Voodoo Boys' guard lookouts.
 * You Know My Name
 * (3) - V can force open door to the flooded tunnels.
 * Shot By Both Sides
 * (3) - V can force open door to enter Bree's apartment.
 * Money For Nothing
 * (3) - V can move obstacle to find Katya's stash.
 * Somewhat Damaged
 * (3) - V can force open doors to follow the Blackwall traces.
 * Killing Moon
 * (10) - V can force open door to access construction site elevator.
 * Gig: Treating Symptoms
 * (5) - V can punch the Voodoo Boys' supplier to make him talk about Milka Alexis.
 * Gig: Waiting for Dodger
 * (6) - V can tell Charlie to stand back and open door alone, instead of help Charlie open the door.
 * Gig: Spy In The Jungle
 * (3) - V can force open window to find an entrance to Organitopia.