Character Customization

Character Creation in allows players to fully customize the background, physical appearance, and attributes of V, the protagonist.

Difficulty Level
The first choice the player must make is the game's overall difficulty level. This cannot be changed later.


 * Easy: "The right choice for players who just want to sit back and enjoy the story. Combat will not pose a challenge.
 * Normal: "Enemies will have all the tools at their disposal to take V on, but primarily only enemies at a higher level will prove a challenge."
 * Hard: "Combat wil be a substantial challenge. The effective use of Perks, cyberware, combat gadgets and consumables will be essential to survival."
 * Very Hard: "Buckle up for a series challenge. Careful character development and clever use of items, game mechanics and the environment will be necessary to help V make it on the streets of Night City."

Lifepath
Next is V's Lifepath, or personal background. Each of the three Lifepaths offers a different introductory mission and unique dialogue options throughout the rest of the game. Note that after selecting a Lifepath and moving on to V's appearance, returning to the Lifepath selection screen will not save any appearance options the player has chosen, and force them to re-create their character.

Appearance
Cyberpunk 2077 offers an extensive character creator allowing players to customize V's physical appearance. Choosing between voices (male and female) determines what gender the player character is, and the chosen combination of voice and body type (masculine and feminine) affects which romance options are available to V.

All appearance aspects except Body Type, Voice Tone, Facial Tattoos, and Body Tattoos can be changed after the character creation process through either a mirror at any of V's Apartments or a Ripperdoc.

Attributes
Attributes determine V's characteristics, conversation options, and his/her proficiency at certain actions. There are five attributes in Cyberpunk 2077: Body, Intelligence, Reflexes, Technical Ability, and Cool. Each attribute governs specific Perk skill trees within it. While attribute point assignments are permanent, Perk Points can be reset in the Character Menu in exchange for eurodollars.


 * Body increases melee damage, stamina, and health and governs the athletics, street brawler, and annihilation skill trees
 * Reflexes increases the chance to dodge and get critical hits and governs the blades, handguns, and assault skill trees
 * Technical Ability increases armor and governs the crafting and engineering skill trees
 * Intelligence increases the efficiency of quickhacks and governs the breach protocol and quickhacking skill trees
 * Cool increases crit chance, resistances, and the efficiency of stealth and governs the stealth and cold blood trees

In character creation, V is given 3 points in each attribute by default and an additional 7 to be allocated at the player's discretion. Attributes can only be increased to a maximum of 6 during character creation, but in the game proper the true maximum is 20.