User:ArasakaApart/sandbox

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=Cyberpunk 2013/2020=

Weapon

 * Name: The name or model of the weapon, without the manufacturers name.
 * Manufacturer: Company that manufactures the weapon.
 * Type: The type of the weapon.
 * Pistol (P)
 * Submachineguns (SMG)
 * Shotguns (SHG)
 * Rifles (RIF)
 * Heavy (HVY)
 * Melee (MELEE)
 * Exotic (EX)
 * Accuracy: How difficult it is to hit with a weapon. Ranges from -3 to +3, with 0 being the average level.
 * Concealability: How difficult it is to hide a weapon.
 * Pocket, Pants Legs or Sleeve (P)
 * Jacket, Coat or Shoulder Rig (J)
 * Long Coat (L)
 * Cannot be Hidden (N)
 * Availability: How difficult it can be to obtain a weapon.
 * Excellent (E)
 * Common (C)
 * Poor (P)
 * Rare (R)
 * Damage/Ammunition: The damage it can deal with a single projectile.
 * Number of Shots: The amount of projectiles that are available in a reload.
 * Rate of Fire: The amount of projectiles that can be used in a single round (3.2 seconds).
 * Reliability: The chance a weapon of weapon being unreliable.
 * Very Reliable (VR)
 * Standard (ST)
 * Unreliable (UR)
 * Encumbrance: The weight of a weapon.
 * 0.5 kilos or less: Light Pistol, Swiss Army Knife
 * 1 kilos or less: Medium- to Heavy Pistol
 * 3 kilos: Submachinegun, Very Heavy Pistol, Light- to Medium Assault Rifle, Shotgun
 * 4 kilos: Heavy Assault Rifle
 * Cost: The amount of Eurodollars are required to obtain a weapon.
 * Range: The range at which the weapon can hit the target.
 * Body: The minimum BODY stat required to use this weapon (Borg Weapons)

=Cyberpunk RED=

=Cyberpunk 2077=

Clothing

 * Model: The model name of the clothing piece, as it is shown in the inventory screen.
 * Rarity: The rarity of the clothing piece, varying from;
 * Can be combined with for clothing pieces that are or were owned by Story Characters.
 * Type: The clothing type, varying from;
 * Head, Face, Outer Torso, Inner Torso, Legs, Feet, and Clothing Set
 * Armor: The amount of armor the item will give. 10.0 armor equals 1.0 damage reduction.
 * Modifications: Depends on Rarity, can be 1 to 4 slots.
 * Flavor Text: A short textual string that can contain some information about the clothing.
 * Weight: The clothing weight that counts towards carry limitation.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.

Weapons

 * Model: The model name of the weapon, as it is shown in the inventory screen.
 * Rarity: The rarity of the weapon, varying from;
 * Can be combined with for weapons that are or were owned by Story Characters.
 * Type: The weapon type, varying from;
 * Assault Rifle, Blade, Blunt, Double-barrel Shotgun, Heavy Machine Gun, Light Machine Gun, Pistol, Precision Rifle, Revolver, Shotgun, Submachine Gun, and Sniper Rifle.
 * DPS: Abbreviation of Damage Per Second; the a calculated damage variable, based on Secondary Stats, Attacks Per Second and Damage.
 * Ammo: The ammunition type and amount the weapon has.
 * Damage: The min-max damage each shot can deal.
 * Attacks Per Second: The fire rate of the weapon.
 * Technology: The technology the weapon uses, varying from:
 * Power, Tech, and Smart.
 * Secondary Stats: The secondary stats a weapon has, varying from:
 * Damage type, Crit Chance, Crit Damage, Bonus Ricochet Chance, Bleeding Chance, Burning Chance, Poisoning Chance, Shocking Chance, Headshot Damage Multiplier, Charge Time Reduction
 * Additional Effect: Some weapons have an additional effect. These can vary, and are mostly found static.
 * Attachments: Attachments Slots for the Scope and/or Muzzle.
 * Modifications: Depends on Rarity, can be 1 to 4 slots.
 * Flavor Text: A short textual string that can contain some information about the weapon.
 * Weight: The weapon weight that counts towards carry limitation.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.

Artstation Profiles
Ordered by appearance in end credits.

Character, Vehicles and Weapons Art Director
 * Paweł Mielniczuk

Character Concept Design
Character Concept Design Coordinator Character Concept Art Coordinator Senior Character Concept Artists Principal Character Concept Designer Concept Artists
 * Ben Andrews
 * Lea Anna Leonowicz
 * Marta Dettlaff
 * Waldemar Kamiński
 * Marek Madej
 * Jan Marek
 * Furio Tedeschi
 * Marek Brzeziński
 * Adam Daroszewski
 * Martha Jackowiak
 * Bernard Kowalczuk
 * Łukasz Poduch
 * Filippo Ubertino

Character Art
Lead Character Artists Principal Character Artists Senior Character Artists Character Artists Technical Character Artist Principal Hair Artist Hair Artist Freelance Hair Artists Freelance Character Artist
 * Dominik Milecki
 * Grzegorz Magiera
 * Marcin Błaszczak
 * Grzegorz Chojnacki
 * Sebastian Bąkała
 * Marcin Klicki
 * Wojciech Michalski
 * Tomasz Stryjewski
 * Tiberiu Voica
 * Dawid Kowal
 * Maciej Pączkowski
 * Marcin Polak
 * Wrenonika Przeklasa
 * Konrad Sakowski
 * Ilona Salska
 * Maciej Fronzak
 * Bill Daly
 * Erih Pazanin
 * Andrew Giovannini
 * Jansen Turk
 * Antonio José González Benítez

Vehicle Art
Lead Vehicle Artist Senior Vehicle Designer Senior Vehicle Artists Vehicle Artists
 * Bill Daly
 * Paweł Breshke-Czyżewski
 * Paul Dalessi
 * Vaibhav Mishra
 * Sebastian Nowak
 * Dawid Piechowski
 * Jakub Przybolewski
 * Csaba Szilágyi
 * Maryna Ishchenko
 * Kamil Uriasz

Weapon Art
Lead Weapon Artist Senior Weapon Artists Weapon Artists
 * Kamil Nowicki
 * Csaba Szilágyi
 * Rafał Broźyniak
 * Michał Pędzioch
 * Mikhail Solovarov

Environment
Lead Environment Artists Lead Environment Asset Artist Associate Lead Environment Artist
 * Michał Janiszewski
 * Kacper Niepokolczycki
 * Axel Kraefft
 * Szymon Urban

Environment Concept Art Team
Senior Environment Concept Art Coordinators Senior Concept Artists Concept Artists Additional Concept Art
 * Marthe Jonkers
 * Michal Lisowski
 * Alexander Dudar
 * Ward Lindhout
 * Maciej Rębisz
 * Masahiro Sawada
 * Monika Zawistowska
 * Bogna Gawrońska
 * Sergey Glushakov
 * Katarzyna Hankiewicz
 * Marta Leydy
 * Joseph Noël
 * Łukasz Staniec
 * Marcin Tomalak
 * Alicja Użarowska
 * Danel Valaisis
 * Igor Firkowski
 * Rafał Wojtunik

Environment City Team
Senior Environment City Coordinator Expert Environment Artist Senior Environment Artists Environment Artists
 * Hiroshi Sakakibara
 * Michał Buczkowski
 * Illia Borysovych
 * Dan Hargreaves
 * Krzysztof Kornatka
 * Martin Kocisek
 * Artur Kowalczyk
 * Tjaart Kruger
 * Michael Murrill
 * Daniel Olejnik
 * Michał Burnetko
 * Andrzej Bury
 * Krzysztof Burzyński
 * Charlotte Hughes
 * Witold Justyniak
 * Emilia Kostrzewska-Szyszka
 * Nicolas Rudowski
 * Piotr Ruszkiewicz
 * Łukasz Sprada
 * Wiktoria Stachowska
 * Andreas Stavaas
 * Jakub Wichnowski

Environment Locations Team
Senior Environment Artists Environment Artists
 * Oleksii Astafiev
 * Simon Besombes
 * Mark Foreman
 * Krzysztof Olborski
 * Francisco Javier
 * Pintor Gallardo
 * Zuzanna Dąbrowa
 * Imanol Delgado Salazar
 * Arkadiusz Duch
 * Ilya Ivanov
 * Joanna Kryńska
 * Timur Ozdoev
 * Albertus Januardy

Environmental Asset Team
Senior Environment Asset Coordinators Senior Environment Asset Artist Environment Asset Artists
 * Maciej Caputa
 * Anton Leonov
 * Łukasz Szymaniak
 * Rafał Bartnik
 * Wojciech Chaliński
 * Łukasz Janiszewski
 * Michał Kalisz
 * Łukasz Lazurek
 * Michał Lemiesz
 * Pawel Matuszak
 * Paweł Ozon
 * Kamil Piotrowski
 * Mateusz Waluś

In-game Ads
In-game Advertising Art Director Senior Motion Designers Senior Promo Artist Senior Illustrator Illustrators Concept Artist 2D Art Interns Additional Art Creative Consulting and Additional Copy Additional Sound Design
 * Katarzyna Redesiuk
 * Artur Kalinowski
 * Mai Tran Ngoc Thanh
 * Robert Hoch-Adler
 * Łukasz Poller
 * Basil Murad
 * Yamandu Orce
 * Yee-Ling Chung
 * Melisa Muković
 * Hanna Prokhorova
 * Sandra Chlewińska
 * Andrzej Kłosiński
 * William Bennett
 * Anna Podedworna
 * Nemanja Stankovic
 * Łukasz Ludkowski
 * Robert Malinowski
 * Kamil Sołdacki
 * Ross Tregenza

Lighting
Senior Lighting Art Coordinators Senior Lighting Artist Lighting Artists
 * Marcin Stępień
 * David Yablonksy
 * Poo Voon Kent
 * Alessandro Aramino
 * Maxime Bak
 * Bartosz Czechowski
 * Giovanni De Francesco
 * Maxime Feyten
 * Mihai Muscan

VFX
Senior VFX Artists VFX Artists
 * Łukasz Krawczyk
 * Ferran Benavente Goñi

Level Design
Lead Level Designers
 * Matthew Bradley

Senior Level Designers

 * Kendal Husband

Facial Appearances

 * Zuzanna Kapuścińska

CD Projekt Brand Team
3D Modeler & Character Artist Senior Promo Artists
 * Artur Tarnowski
 * Lukasz Wiktorzak

Special Thanks

 * Niki Asimakidis
 * James McDade Daly

Outsource Partners
Additional Hard Surface Artist Additional Character Artist Additional Weapon Art Additional Concept Art Additional Sound Design
 * Paweł Maroń
 * Piotr Bieryt
 * Reno Levi
 * Bartosz Nowak
 * Jakub Rebelka
 * Paweł Błaszczak

Outsource Partners: Pixel Mafia

 * PIXEL MAFIA

Outsource Partnets: rmory studios

 * Kris Thaler
 * Pavol Humaj