Corpo (Lifepath)/Dialogue choices

Act 1

 * The Ride
 * V can deduce Meredith Stout's actions as a corpo agent.
 * The Information
 * V can tell the Moxes that has been in the Lizzie's Bar before.
 * V can tell Evelyn Parker that is familiar with the Konpeki Plaza franchise.
 * V can tell Evelyn Parker that heard a few things about Yorinobu Arasaka.
 * The Pickup
 * During the phone call with Meredith Stout, V can point out that she is in no position to negotiate.
 * V can tell Meredith that she is the one who is alone, for failing to recover the Militech transport.
 * V can tell Meredith that they have no ties to Militech, and that all corpos uses the same playbook, which they know inside out.
 * V can tell Meredith that knows that they know she spiked the credchip with a virus.
 * The Heist
 * V can affirm that the Afterlife club doesn't look like "all it's bigged up to be", for a club with all the hottest contracts in Night City.
 * V can drink "To this!" at the Afterlife, just like what happened at the Lizzie's Bar during the Corpo-Rat job.
 * V can talk out the Konpeki Plaza's receptionist into not noting, aggressively "advising" her to do only what she is told to do.
 * V can suggest the guest at the Konpeki Plaza's bar to keep down the gossip about Hanako Arasaka.
 * V can feel offended when the Konpeki Plaza's bartender call him "kiddo" (male) or "baby" (female), and demand the bartender's name, to make sure the bartender's supervisor hears about this.
 * V can agree with Jackie Welles' comment about Yorinobu Arasaka's behaviour, that "prolly just got bored", saying that "you can kick the rat outta corp". Jackie will complete the phrase, saying "But you'll never kick the corp outta the rat".

Act 2

 * Playing for Time
 * V can tell to Goro Takemura they have seen the exterminators before, from Troy.
 * V can speculate that Anders Hellman defected because some other corpo may have spooched him.
 * Automatic Love
 * V can tell to Woodman that he jas got no idea who's behind the Tyger Claws, and that Evelyn Parker's disappearance may cause problems for him because she is linked to Arasaka.
 * I Walk the Line
 * V can ask Placide if the Voodoo Boys pissed off the NetWatch recently. He responds that the reason is the same as always: Rego Agwe, the Voodoo Boys' subnet outside of NetWatch's control.
 * V can amicably hear out Bryce Mosley.
 * V can ask Bryce Mosley why NetWatch does not attack the Voodoo Boys head on.
 * Ghost Town
 * V can notice that Kang Tao is preparing to transfer Anders Hellman, as the Chinese corp playback is an open book to them.
 * Down on the Street
 * V can tell Goro Takemura that hopes Sandayu Oda doesn't blindly follow unwritten Arasaka protocol rules existing in Night City: prep an interrogator and send two elite squads with air support to grab suspects of treason. Takemura will respond that understands V's point, but will explain that, if Oda had ulterior motives, he will need no elites, no air support, no one but himself.
 * V can appeal to Oda saying that he is a Arasaka soldier, and remind him of his duty to be truthful to his superiors. He will respond saying that won't be lectured by a thief. V will then remind Oda that wasn't always what they are now, just like Takemura didn't always look like a bum, and tell him that, if he is not so enticed to join them at the bottom of the heap, to do his duty and tell Hanako what nobody else wants to hear. Oda will leave without saying anything else, and Takemura will comment that V's words should be food for Oda's thought. V will respond that just gotta tell it as it is sometimes.
 * V can convince Wakako Okada to not call the authorities on Goro Takemura because caution, as she may be linked to the world's most wanted Japanese fugitive.
 * Gimme Danger
 * V can tell Goro that Yorinobu Arasaka is putting on the parade to show off his attachment to Arasaka and its values, and to solidify his legitimacy.
 * V can tell goro that Saburo Arasaka's death must've really fed the flames between the different factions within Arasaka. He will agree and explain to V the actual balance of power between the three major factions: Kiji (which which supports Hanako Arasaka), Hato (which supports Michiko Arasaka) and Tako (which supports Yorinobu).
 * V can tell Goro about when they were a kid: nights spent lookin' for a star, any star... all dimmed by city lights, silent lullabies sung by the flickering signs of Charter Hill...
 * V can remind Goro that they worked at Arasaka, and saw how corpos operate, and it wasn't roses and rainbows.
 * Search and Destroy
 * Upon meeting Hanako Arasaka after she has been kidnapped by Goro, V can apologize for having to speak to her under such circumstances. Hanako will point out that this is the second time she has heard this today (the first time being when Goro said this).
 * V can agree with Hanako that it is hard to believe that Yorinobu killed Saburo, but since they knew that Hanako is a honourable person, worthy of trust, V will wanna make her an offer, who will act surprised.

Act 3

 * Nocturne Op55N1
 * V can bow to Hanako and thank her for the meeting.
 * V can say that, like Hanako, V knows their place, from where they came from, and hope to one day go back to Arasaka.
 * V can argue with Johnny Silverhand in the elevator, after meeting with Hanako, angrily saying that know perfectly well how corporats operate: "You don't play ball willingly, they force you. They don't play games, and don't invite you for a meal at a restaurant with a grand piano". Johnny will tell V to relax.
 * V can argue with Misty Olszewski that working with Arasaka again may make things go back to normal.
 * Last Caress
 * V can pretend to be under orders of Susan Abernathy to pass the Arasaka security guard. The guard will reveal that Abernathy committed suicide two days ago, however.
 * Totalimmortal
 * When V goes to the Saburo's personal office at the Arasaka Tower with Hanako, V will reveal that they have never heard of such place, despite being in counterintelligence for a while. Hanako will reveal that such place is one of the Arasaka's most closely guarded secrets.
 * V can argue with Hanako that the corporates won't have a choice but find the courage to admit their mistakes, because the Arasaka's future is on the line.
 * V can tell Saburo that it is an honor to finally make his acquaintance.
 * V can accuse the Arasaka board of not even order a proper inquiry into Saburo's cause of death.
 * V can identify the failed corporate coup ongoing on the screen pointed out by Yorinobu.
 * V can accuse Yorinobu of being even worse than his father because, despite ruling with iron fist, Saburo didn't need to purge people to hold onto power, like he did.
 * Where is My Mind?
 * V can accuse Johnny Silverhand of blaming Arasaka again because things didn't go as he planned, and pinning every little thing on it got old a long, long time ago.
 * V can tell Sachiko Kusama that they know their own body and they won't last long on the treadmill test. Kusama will respond that the tests are necessary and must be performed.
 * V can ask Goro that if it was Hanako who wanted him to talk to them. Takemura will respond that she has already forgotten V, and that he was called from the clinic, saying that someone V knew should speak with them.

Gigs and Side Jobs

 * Ex-Factor
 * V can ask Judy Alvarez to be more specific about what to expect from the meeting with Maiko Maeda at the Clouds. She will respond to expect anything.
 * After V and Judy get dismissed by Maiko at the Clouds, V can comment that Maiko is just putting on an act, and a few days down the line she'll tell Judy her plan to take over the Clouds, as if it was hers.
 * Talkin' 'bout a Revolution
 * V can convince Maiko that Judy's play might work, explaining that if they get Hiromi Sato at his apartment, where he thinks he's completely safe, his Tyger Claws bosses'll understand what they're lookin' to demonstrate.
 * Pisces
 * If V kills Maiko, V can justify it to Judy by saying that Maiko would've been worse than Hiromi Sato. Judy will then angrily ask if that was reason enough to take jer's life.
 * If V convinces the Tyger Claws bosses to promote Maiko, they can tell her that the eurodollars she offered is a little less than they expected for assisting in an internal gang coup, and blackmailing the leaders of one of Night City's most powerful gangs. V can also accuse Maiko from skimping from the get-go on day one, and ironically tell her she will make a fab boss. Both dialogue options will result in Maiko paying more for the job, if V accepts the payment. It's still possible to refuse Maiko's payment after this dialogue.
 * If V convinces the Tyger Claws bosses to promote Maiko, they can tell Judy that changes this big need to come gradually, and that revolutions always sounds great in theory, but Night City's about whellin' and dealin'. Judy will disagree, saying that for them it's about profit, but for her it's about people. V will disagree from Judy, saying that the first casualties of revolutions are the revolutionaries, and that bringing anarchy to the Clouds will not end well.
 * Riders on the Storm
 * During the discussion between Saul Bright or Panam Palmer, about joining or not forces with Biotechnica to handle the Raffles, V can side with Panam, saying that they worked for corpos like Arasaka and know how this'll end. Saul will argue that Biotechnica is no Arasaka, but V will respond that there is no difference, as both treated people like them as labor to be exploited and ultimately consumed, as the best case scenario.
 * If V sides with Saul, they can say that the stronger survive and that Biotechnica plays a fair game: "You snug under their wing, you might just have a chance".
 * There Is A Light That Never Goes Out
 * V can tell Rachel Casich that they know the kind of budgets braindances get, to convince her to pay more for leaving Joshua Stephenson alone. Rachel will agree and pay triple.
 * The Ballad of Buck Ravers
 * V can tell Karim Noel that they know what Arasaka suits say about Johnny Silverhand: "they say if a collar-in-training doesn't make deadline, the ghost of a man, split in two will get him - however, nobody remembers the ghost is Johnny". Karim will be impresses with V getting someone from Arasaka to tell them that.
 * Pyramid Song
 * When V interacts with the sunken diner sign, they can comment with Judy that big family gatherings were great and where they got real fish, though they prefer synth fish more because real fish was just too stinky.
 * V can tell Judy that they think that all cities will look the same if lined up, because corps're making sure of makin' life uniform everywhere. Judy will respond that maybe all cities got allurin' faces, but stay long in one city and you see what's behind it.
 * KOLD MIRAGE
 * V can tell Nix that they know him from somewhere.
 * Spellbound
 * V can see through R3n0's corporate disguise and use that to get a discount.
 * I Fought the Law
 * V can tell to Detective Han that they know how business is done in Night City.
 * Rebel! Rebel!
 * V can say the whole attack on the Us Cracks' gear truck stinks of one big media play, as that the way Kerry somehow knew where to find the gear truck of some Asian dolls doing a cover of his song is a juicy little scandal for the media. They will also comment that, best case scenario, Kerry know the game they're playing, and worst case, they're playing Kerry. Kerry will hope that V is wrong, 'cause otherwise, Johnny Silverhand woulda been right from the get-go.
 * Gig: Freedom of the Press
 * V can mention to Max Jones that corporations consider well-informed fixers a greater threat than medias.
 * Gig: Tyger and Vulture
 * When a NC Resident tell V that it's pay to get inside the casino, who can respond that he got all wrong, as a friend o' theirs's fixin' to bring in some easy corpo prey hot with loose wallets, and they wanna ask his boss how much they can get per head fleeced. The NC Resident will then allow V in the casino.

Other

 * V can call Muamar Reyes and ask him if he ever worked for a corpo. Muamar will ask them if they are trying to offend him. V will respond that have met a few of Muamar's kind - quick, talk a good game, always fighting for "their" people for a small fee -, and most of 'em wore suits.

Корпорат (Предыстория)/Диалоги