Sara Mitchell

Brought up with computers, Sara was immersed in the jargon of the "information communication highway" and her family's various jobs with these systems for the emerging multinational corporations. She went away to university to study computers, but her interests lay in other fields, and she quickly dropped the computer studies for a media course. She excelled, but kept returning to the area of computing and found herself reporting as a freelancer on the explosion of the Net onto the world scene. She was in the right place at the right time, having the experience to be able to understand the Net and the skills to communicate it to the general public.

This brought her to the attention of Network 54/Britain, and they proceeded to seduce her into a long-term contract with them for a Net-based news show called "Angel Hour" after her Net handle. It has become one of the most-watched non-fiction shows on Network 54, particularly in Great Britain and the Continent where it's often banned, combining a documentary with a gossip show. Sara works hard uncovering illegalities on the Net, making her friends some are unwanted, like Netwatch, but lots of Corp enemies as well.

A carefree and easygoing young woman, she sees herself as making sure that the Net is accessible to all to use, not just a few Corporate elite. She rationalizes her "selling out" to Network 54 on the basis that they give her the freedom to do her thing without shackling her to the Network 54 company line.

Operating Style
Originally starting as a solo reporter, she prefers to work with no one else. This has led her into dangerous and potentially lethal positions, only getting the story out through luck, chance and some good friends. She can be very manipulative and will use almost any means to get her story, especially if it's Corp related! For example, she has joined various groups/causes to get a specific lead, then abandoned them to bring in the story.

Now that she's one of Network 54's primary Net reporters, they have an increased interest in her well-being, and a small, personally picked team often backs her up in the field. This doesn't mean she likes it; a certain lack of freedom comes with the contract these days, and she's looking for a little moonlighting.

Skills
Credibility + 7, Human Perception +5, Awareness +5, Social +5, Interview +4, Persuasion +6, Composition +5, Martial Arts Aikido +5, Perform +4, Wardrobe/Style +4, Personal Grooming +4, Seduction +2, Education +5, Library Search +3, System Knowledge +5, Expert  +7

Cyberware
Basic Processor w/lnterface plugs Cybermodem link, Chipware socket w/Daytimer chip, Stress chip, Photo RAM chip and a mix of skill chips, Musde & Bone Lace, Enhanced Antibodies, Lifesaver Skinweave, Left Cyberoptic (w/MV, LL. TS options>; Right Cyberoptic Transmitter, Cyberaudio, AudioVox w/Forked Tongue !ChrBk 11 option, Biomonitor, AN Reconder implant.

Reference
BOREILLI, A. Edgerunners Inc. 1st ed. Berkeley CA: R.Talsorian Games, 1995