Nomad (Lifepath)

"Roaming the badlands, looting scrapyards, raiding fuel depots - life on the road isn't easy, but growing up in a nomad clan has its perks. Honesty, integrity, and a love of freedom - qualities that few in Night City possess, and no amount of money can buy."

- Nomad description

Nomad is one of the three lifepaths available to players in Cyberpunk 2077.

Overview
Nomad, along with Streetkid and Corpo, is one of the lifepath choices in Cyberpunk 2077 that dictates V's background during the game.

Nomads are part of a clan, a family of sorts, that roam the Badlands deserts around Night City. They value their family above anything, but for one reason or another, V left that family behind.

During the prologue, V starts off in the Badlands. Having turned their back on their clan the Bakkers, which is apart of the Snake Nation, they head to Night City to find work and make a new life before breaking down and seeking the help of a local mechanic, Mitch.

Unique Dialogue Choices

 * Gig: Woman of La Mancha - V can interact with a fellow nomad named Imad who'll give you more info for the gig for free, rather than the 600€$ he was going to charge a non nomad.
 * Gig: Freedom of the Press - If one managed to keep Max calm and not shoot himself, eventually V can offer him the option to hide with the Nomads, but Max will decline the offer as he doesn't want to run away and quit.
 * The Pickup
 * If one chooses to meet up with Meredith Stout, V can offer to help Militech find their mole since V has jumped a few convoys as a nomad and knows who'd be a suspect. Then V can offer to patch up the security on the convoys. Stout isn't interested.
 * V can notice that Jackie is riding an Arch Nazaré and is impressed. Turns out, Jackie got a bargain and used some pay from the Dorsett job and took out a "my pequeñito" loan to get it, but "it's totally worth it".