User:ArasakaApart/sandbox

=Cyberpunk 2013=

=Cyberpunk 2020=

Weapon

 * Name: The name or model of the weapon, without the manufacturers name.
 * Manufacturer: Company that manufactures the weapon.
 * Type: The type of the weapon.
 * Pistol (P)
 * Submachineguns (SMG)
 * Shotguns (SHG)
 * Rifles (RIF)
 * Heavy (HVY)
 * Melee (MELEE)
 * Exotic (EX)
 * Accuracy: How difficult it is to hit with a weapon. Ranges from -3 to +3, with 0 being the average level.
 * Concealability: How difficult it is to hide a weapon.
 * Pocket, Pants Legs or Sleeve (P)
 * Jacket, Coat or Shoulder Rig (J)
 * Long Coat (L)
 * Cannot be Hidden (N)
 * Availability: How difficult it can be to obtain a weapon.
 * Excellent (E)
 * Common (C)
 * Poor (P)
 * Rare (R)
 * Damage/Ammunition: The damage it can deal with a single projectile.
 * Number of Shots: The amount of projectiles that are available in a reload.
 * Rate of Fire: The amount of projectiles that can be used in a single round (3.2 seconds).
 * Reliability: The chance a weapon of weapon being unreliable.
 * Very Reliable (VR)
 * Standard (ST)
 * Unreliable (UR)
 * Encumbrance: The weight of a weapon.
 * 0.5 kilos or less: Light Pistol, Swiss Army Knife
 * 1 kilos or less: Medium- to Heavy Pistol
 * 3 kilos: Submachinegun, Very Heavy Pistol, Light- to Medium Assault Rifle, Shotgun
 * 4 kilos: Heavy Assault Rifle
 * Cost: The amount of Eurodollars are required to obtain a weapon.
 * Range: The range at which the weapon can hit the target.

=Cyberpunk V3.0=

=Cyberpunk RED=

=Cyberpunk 2077=

Gameplay

 * Character Creation
 * Combat
 * Enemies
 * Damage Types
 * Status Effects

Characters

 * Characters
 * Romance

Quests

 * Main Jobs
 * Side Jobs
 * Gigs
 * NCPD Scanner Hustles

Equipment

 * Clothing
 * Cyberware
 * Weapons
 * Attachments and Mods

Locations

 * Locations
 * Districts
 * Badlands
 * City Center
 * Heywood
 * Pacifica
 * Santo Domingo
 * Watson
 * Westbrook
 * Sub-districts
 * Arasaka Waterfront
 * Arroyo
 * Charter Hill
 * Coastview
 * Corpo Plaza
 * Downtown
 * Japantown
 * Kabuki
 * Little China
 * North Oak
 * Northside
 * Rancho Coronado
 * The Glen
 * Vista del Rey
 * Wellsprings
 * West Wind Estate
 * Stores

Clothing

 * Model: The model name of the clothing piece, as it is shown in the inventory screen.
 * Rarity: The rarity of the clothing piece, varying from;
 * Can be combined with for clothing pieces that are or were owned by Story Characters.
 * Type: The clothing type, varying from;
 * Head, Face, Outer Torso, Inner Torso, Legs, Feet, and Clothing Set
 * Armor: The amount of armor the item will give. 10.0 armor equals 1.0 damage reduction.
 * Modifications: Depends on Rarity, can be 1 to 4 slots.
 * Flavor Text: A short textual string that can contain some information about the clothing.
 * Weight: The clothing weight that counts towards carry limitation.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.

Weapons

 * Model: The model name of the weapon, as it is shown in the inventory screen.
 * Rarity: The rarity of the weapon, varying from;
 * Can be combined with for weapons that are or were owned by Story Characters.
 * Type: The weapon type, varying from;
 * Assault Rifle, Blade, Blunt, Double-barrel Shotgun, Heavy Machine Gun, Light Machine Gun, Pistol, Precision Rifle, Revolver, Shotgun, Submachine Gun, and Sniper Rifle.
 * DPS: Abbreviation of Damage Per Second; the a calculated damage variable, based on Secondary Stats, Attacks Per Second and Damage.
 * Ammo: The ammunition type and amount the weapon has.
 * Damage: The min-max damage each shot can deal.
 * Attacks Per Second: The fire rate of the weapon.
 * Technology: The technology the weapon uses, varying from:
 * Power, Tech, and Smart.
 * Secondary Stats: The secondary stats a weapon has, varying from:
 * Damage type, Crit Chance, Crit Damage, Bonus Ricochet Chance, Bleeding Chance, Burning Chance, Poisoning Chance, Shocking Chance, Headshot Damage Multiplier, Charge Time Reduction
 * Additional Effect: Some weapons have an additional effect. These can vary, and are mostly found static.
 * Attachments: Attachments Slots for the Scope and/or Muzzle.
 * Modifications: Depends on Rarity, can be 1 to 4 slots.
 * Flavor Text: A short textual string that can contain some information about the weapon.
 * Weight: The weapon weight that counts towards carry limitation.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.
 * Eurodollars: Depending on the screen, this can be the procurement price or selling price.

Cyberware
=Consumables=

Food
=Quest Items= * Optional objective.

=Breach Protocol=

Breach Protocol is a gameplay element and mini-game featured in.

Overview
To be written.

Access Points
Throughout the game, V can interact with objects called Access Points (indicated with the icon.) To be expanded upon.

=Cyberpunk 2077 Quickhacking=

Quickhacking is a gameplay element in.

Overview

 * To be written.

List of Quickhacks
=Test=

Extension
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