Intelligence

Overview
The Intelligence attribute determines your netrunning proficiency.

Every level of intelligence will:


 * Increase cyberdeck RAM capacity by 4%
 * Increase quickhack damage by 0.5%
 * Increase quickhack duration by 1%

Breach Protocol
Breach Protocol skill progression is gained by successfully breaching computers and access points.

Quickhacking
Quickhacking Skill progression is gained by defeating enemies with Quickhacking abilities or defeating enemies affected by Quickhacking abilities.

Unique Dialogue Choices And Other Options

 * The Heist (4) - V can tell T-Bug that can neutralize the Konpeki Plaza's netrunner.
 * Heroes (5) - V can jack in Jackie Welles' computer, at his garage.
 * Automatic Love
 * (7) - V can tell the Clouds' recepcionist that jacking in the personal links isn't safe.
 * (5) - V can connect into Clouds' access point before the VIP area.
 * (7) - V can tell Woodman that can help to solve the netrunner attack at the Clouds.
 * Disasterpiece (5) - V can jack in a computer when searching for Evelyn Parker.
 * I Walk the Line
 * (5) - V can ask the Bryce Mosley about the conflitct ("beef") between NetWatch and the Voodoo Boys.
 * (5) - If V stick with the Voodoo Boys' plan and take down the NetWatch agent, V can later ask Placide what Placide did with V in the Grand Imperial Mall.
 * Transmission
 * (5?) - V can ask Brigitte that the Voodoo Boys must have their own version of a SynthTech interface. Brigitte will confirm, saying we have their own version of everything and do not use anything from Night City.
 * (10) - V can connect with access point in the crypt.
 * Full Disclosure (7) - V can ask what daemons did Sandra Dorsett use. Sandra will respond that used Leviathan, and pay the full reward for the job, recognizing V as a fellow netrunner.
 * Ghost Town (5) - V can volunteer to look for access points, while Panam Palmer looks for power to light up Rocky Ridge.
 * Lightning Breaks (5?) - V can suggest that Panam Palmer's software could use an update.
 * Don't Lose Your Mind
 * (8) - V can hack computer inside the Delamain office.
 * (10) - V can force the Artificial intelligence personalities to merge into Delamain.
 * The Hunt
 * (9) - V can crack Randy's password.
 * (12) - V can respond to River Ward that can definitely help him with netrunner "magic".
 * Gimme Danger
 * (5) - V can tell Goro Takemura that hacking isn't V's forte.
 * (8?) - V can tell Goro Takemura that his plan sounds doable.
 * (8?) - V can ask Goro Takemura what's in the infected shard he offered.