Lifepath

A Lifepath is a system used in character generation within the role-playing games. It is a method for figuring out a character's background and personal history. It works like a set of flowcharts, each numbered for randomly-generated results. This serves as a list of "plot complications" that helps round out a character so players are not left playing a nameless generic archetype, who is nothing more than a collection of stats and equipment with as much character and personal history as a fresh blank disc — an issue faced with most fantasy-themed RPGs like Dungeons & Dragons.

This system was inspired by the classic space opera RPG Traveller, which first introduced the concept back in 1977. Thankfully, the Cyberpunk Lifepath is way more forgiving, in that a Cyberpunk character is not going to get killed or maimed in the middle of character creation.

The topics deals with dress & personal style, ethnic origins, family background, personal motivations, major life events, and finding/losing friends, enemies and lovers.

Cyberpunk 2077 Lifepaths
Cyberpunk 2077 offers 3 defining Lifepaths: Nomad, StreetKid, and Corporate. These Lifepaths are defined by prologue missions, described below:

StreetKid

 * The StreetKid - The defining Lifepath of players who choose the StreetKid path.

Corporate

 * The Corpo-Rat - The defining Lifepath of players who choose the Corporate path.

Nomad

 * The Nomad - The defining Lifepath of players who choose the Nomad path.