Intelligence

The Intelligence attribute determines your netrunning proficiency.

Overview
In addition to allowing you to hack interfaces, each level of Intelligence will:


 * Increase cyberdeck RAM capacity by 4%.
 * Increase quickhack damage by 10%.
 * Increase quickhack duration by 1%.

Breach Protocol


To gain experience in the Breach Protocol tree, use the Breach Protocol Quickhack on enemies, and successfully break into access points. The more daemons you upload, the more experience you'll gain.

Quickhacking


To gain experience in the Quickhacking skilltree, use Quickhacks. Every time you use a quickhack on a target for the first time, you'll gain EXP. Subsequent uses on the same target will give 90% less EXP.

Unique Dialogue Choices And Other Options
In Cyberpunk 2077, if you have into the right amount of skill, unique dialogue choices can show which reveals new dialogue options.

Act 1

 * The Heist (4) - V can tell T-Bug that can neutralize the Konpeki Plaza's netrunner.

Act 2

 * Automatic Love
 * (7) - V can tell the Clouds' receptionist that jacking in the personal links isn't safe.
 * (5) - V can connect into Clouds' access point before the VIP area.
 * (7) - V can tell Woodman that can help to solve the netrunner attack at the Clouds.
 * Disasterpiece (5) - V can jack in a computer when searching for Evelyn Parker.
 * I Walk the Line
 * (5) - V can ask Placide if he can kill the NetWatch agent Bryce Mosley through the Net, once Bryce become aware of V when V jacks into the computer system in the van.
 * (5) - V can ask the Bryce Mosley about the conflict ("beef") between NetWatch and the Voodoo Boys.
 * (5) - If V stick with the Voodoo Boys' plan and take down the NetWatch agent, V can later ask Placide what Placide did with V in the Grand Imperial Mall.
 * Transmission
 * (5) - V can ask Brigitte that the Voodoo Boys must have their own version of a SynthTech interface. Brigitte will confirm, saying we have their own version of everything and do not use anything from Night City.
 * (10) - V can connect with access point in the crypt.
 * Ghost Town (5) - V can volunteer to look for access points, while Panam Palmer looks for power to light up Rocky Ridge.
 * Lightning Breaks (5?) - V can suggest that Panam Palmer's software could use an update.
 * Gimme Danger
 * (3) - V can tell Goro Takemura that hacking isn't V's forte. (Not available above 5 INT)
 * (6) - V can tell Goro Takemura that his plan sounds doable.
 * (5?) - V can ask Goro Takemura what's in the infected shard he offered.
 * (7?) - V can ask Goro Takemura where he got the infected shard. Takemura will respond that got it from across the canal, in Kabuki.
 * Play It Safe (6) - V can jack in computers.
 * Search and Destroy (3) - V can connect in access point at the abandoned apartment building.

Act 3

 * We Gotta Live Together
 * (7) - V can ask Dakota Smith if her tech is up to hit an encrypted BBS to communicate to Alt Cunningham.
 * (6) - V can ask Alt Cunningham if it is needed to find a specific access point to Mikoshi.

Gigs and Side Jobs

 * I Fought the Law (3) - V can jack in computer in the club.
 * Heroes (5) - V can jack in Jackie Welles' computer, at his garage.
 * Pisces (6) - V can jack in computer at the maintenance level, on the way to Hiromi Sato's penthouse.
 * Full Disclosure (7) - V can ask what daemons did Sandra Dorsett use. Sandra will respond that used Leviathan, and pay the full reward for the job, recognizing V as a fellow netrunner.
 * Don't Lose Your Mind
 * (8) - V can hack computer inside the Delamain HQ office.
 * (10) - V can force the artificial intelligence personalities to merge into Delamain.
 * The Hunt
 * (9) - V can crack Randy's password.
 * (12) - V can respond to River Ward that can definitely help him with netrunner "magic".
 * Second Conflict
 * (6) - V can jack in computer at the Totentanz.
 * (8?) - V can comment with Royce that just spend some time on "Ebunike", and recommend a better system than Athena III.
 * Spellbound (9) - V can tell Nix that knows the Spellbook's worth heaps more than what Nix payed to V, and that he knows it too.
 * Killing In The Name (10) - V can modify the Fortune Teller bot to generate nonsense. Johnny Silverhand will be impressed, and say that V got perks.
 * KOLD MIRAGE
 * (7) - V can recognize Rache Bartmoss.
 * (3) - V can ask Nix if he got any pro-tips to spare, from one netrunner to another.
 * (10) - V can ask Nix if he think the Rache Bartmoss' cyberdeck might be infected.
 * With a Little Help from My Friends (10) - V can ask Carol if she knows how to use legacy tech, as V has never seen old tech like this. Carol will respond that learn it from books, and comment that there is even older tech inside the signal tower, like punch cards. V can ask then what is punch cards, and Carol will respond that it's an old data storage method from the twentieth century, that got used again when the net collapsed, and that they're cardboard cards with holes punched in them - as codes in columns, and each position, punched or not, represents a unit of data.
 * Gig: Fixer, Merc, Soldier, Spy (5) - V can distract the receptionist.
 * Gig: Until Death Do Us Part (6) - V can jack in computer at top floor.
 * Gig: We Have Your Wife (6) - V can jack in computer in the Building by Raymond St.
 * Gig: Wakako's Favorite (6) - V can connect in access point at Chang Hoon Nam's hideout.
 * Gig: Old Friends (8) - V can jack in access point at Karubo Bairei's bar.
 * Gig: An Inconvenient Killer (9) - V can jack in computer at 7th Hell.
 * Gig: Bring Me the Head of Gustavo Orta (9) - V can jack in computer and access point at Gustavo Orta's apartment.
 * Gig: Sr. Ladrillo's Private Collection
 * (9) - V can jack in computer and connect in access point at Dicky Twister.
 * (13) - V can jack in computer at Dicky Twister.
 * Gig: Guinea Pigs
 * (6) - V can jack in computer at the corporate hotel.
 * (19) - V can connect to access point at the roof of the corporate hotel.