Corpo (Lifepath)

Corpo, or Corporate, is one of the three lifepaths available to players in Cyberpunk 2077.

Overview
Corpo, along with Streetkid and Nomad, is one of the lifepath choices in Cyberpunk 2077, that dictates V's background during the game.

Corpos are most at home in the board room after rising the corporate ladder of the Arasaka corporation. They are familiar with doing whatever it takes, often at the expense of social comfort, to progress further in business. As such, this can give the benefit of seeing through people and being able to read between the lines when trying to do business with them, whether they are part of the corporate world or not.

During the prologue V starts off as an up-and-coming employee (ID#: NC770416) working in the counterintelligence division of Arasaka, currently tasked with cleaning up a damaging leak about an incident in Frankfurt that has jeopardized Arasaka's standing with the European Space Agency. V's immediate superior is Arthur Jenkins, who resents Director of Special Operations Susan Abernathy for stealing his promotion. The story takes a turn to the expected, as a layered series of events lead to competitive backstabbing and a complete, eye-opening turn of fortune and potential reformation of the protagonist once they survive it.

Associated Jobs

 * The Corpo-Rat
 * War Pigs

Act 1

 * The Ride
 * V can deduce Meredith Stout's actions as a corpo agent.
 * The Information
 * V can tell the Moxes that has been in the Lizzie's Bar before.
 * V can tell Evelyn Parker that is familiar with the Konpeki Plaza franchise.
 * V can tell Evelyn Parker that heard a few things about Yorinobu Arasaka.
 * The Pickup
 * During the phone call with Meredith Stout, V can point out that she is in no position to negociate.
 * V can say to Meredith Stout that she is the one alone, for failing to recover the Militech transport
 * V can say to Meredith Stout that has no ties to Militech, and V knows that the all the corpos uses the same playback, and V knows this playback inside out
 * V can say to Meredith Stout that knows that the Meredith spiked the credchip she gives to V with a virus
 * The Heist
 * V can affirm that the Afterlife club doesn't look like all it's bigged up to be, for a club with all the hottest contracts in Night City.
 * V can drink "To this!" at the Afterlife, just like happened at the Lizzie's Bar during the Corpo-Rat job.
 * V can talk out the Konpeki Plaza's receptionist into not notify about V arrival, aggressively "advicing" her to do only what she is told to do.
 * V can suggest the guest at the Konpeki Plaza's bar to keep down the gossip about Hanako Arasaka.
 * Male V can feel offended when the Konpeki Plaza's bartender call him "kiddo", and demand the bartender's name, to make sure the bartender's supervisor hears about this.
 * V can agreed with Jackie Welles' comment about Yorinobu Arasaka's behaviour, that "prolly just got bored", saying that "you can kick the rat outta corp". Jackie will complete the phrase, saying "But you'll never kick the corp outta the rat".

Act 2

 * Playing for Time
 * V can tell to Goro Takemura the have seen the exterminators before, from Troy.
 * V can speculate that Anders Hellman deflected because some other corpo may have spooched him.
 * Automatic Love - V can tell to Woodman that he got no idea who's behind the Tyger Claws, and that Evelyn Parker disappearance may cause problems to Woodman because she is linked to Arasaka.
 * I Walk the Line
 * V can ask Placide if the Voodoo Boys pissed off the NetWatch recently. Placide responds that the reason is the same as always: Rego Agwe, Voodoo Boys' subnet outside NetWatch's control.
 * V can amicably hear Bryce Mosley.
 * V can ask Bryce Mosley why NetWatch don't attack the Voodoo Boys head on.
 * Ghost Town - V can notice that Kang Tao is preparing to transfer Anders Hellman, as the Chinese corp playback is an open book to V.
 * Gimme Danger
 * V can tell Goro Takemura about when was a kid: nights spent lookin' for a star, any star... all dimmed by city lights, silent lullabies sung by the flickering signs of Charter Hill...
 * V can remind Goro Takemura that worked at Arasaka, and saw how corporates operates, and it wasn't roses and rainbows.

Act 3

 * Nocturne Op55N1
 * V can bow to Hanako Arasaka and thank her for the meeting.
 * V can say that, like Hanako Arasaka, V knows his/her place, from where V came from, and hope to one day go back to Arasaka.
 * V can argue with Misty Olszewski that work with Arasaka again may make things go back to normal.
 * Last Caress - V can identify himself/herself from IOC to the Arasaka security guard.
 * Totalimmortal
 * V can argue with Hanako Arasaka that the corporates won't have a choice but find the courage to admit their mistakes, because the Corporation's future is on the line.
 * V can say to Saburo Arasaka that it is an honor to finally make his acquaintance.
 * V can accuse Arasaka board of not even order a proper inquiry into Saburo Arasaka's cause of death.
 * V can identify the failed corporate coup ongoing on the screen pointed out by Yorinobu Arasaka.
 * V can accuse Yorinobu Arasaka of being even worse than Saburo Arasaka because, despite ruling with iron fist, Saburo didn't needed to purge to hold onto power, like Yorinobu did.
 * Where is My Mind? - V can accuse Johnny Silverhand of blaming Arasaka again.

Gigs and Side Jobs

 * Ex-Factor
 * V can ask Judy Alvarez to be more specific about what to expect from the meeting with Maiko at the Clouds. Judy will respond to except everything.
 * After V and Judy Alvarez got dismissed by Maiko at the Clouds, V can comment with Judy that Maiko is just put on an act, and few days down the line she'll tell Judy her plan to take over the Clouds, as if it was Maiko's plan.

Gallery
Corporate (parcours)